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AAA Character Creation: The Boxing Bunny [Wingfox, Thuan Duong]

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AAA Character Creation: The Boxing Bunny [Wingfox, Thuan Duong]

Publisher
Wingfox
Product Type
Video Course
Product URL
https://www.wingfox.com/c/8279
Author
Thuan Duong
Language
English
Duration
29:00
Release date
Jan 1, 2025
Skill level
3.00 star(s)
Project Files
Yes
Product Price
$70

AAA Character Creation - The Boxing Bunny [Wingfox,  Irene Zheng]-00.jpg


Sci-Fi Character Creation for Games​

In this course, you will create a stylized female cyborg inspired by a pit-fighting boxing bunny.

I will guide you through every stage of the production process—from developing a character concept that communicates a clear story to sculpting, modeling, texturing, and preparing the finished asset for a real-time game pipeline.

Along the way, you will learn the essential principles, tools, and workflows required to create a AAA-quality 3D character for professional or personal projects. You will also explore fundamental design rules that make characters visually distinctive, easy to understand, and memorable.

The course includes practical techniques for improving your workflow at every stage, including:
  • Character design and visual storytelling
  • High-resolution sculpting
  • Production-ready modeling
  • Fast low-poly creation
  • Efficient UV mapping
  • Essential UV layout principles
  • Posing and presentation
  • Lighting and rendering
  • Preparing characters for a game pipeline
Build on your existing knowledge of Blender, ZBrush, and Substance Painter while learning additional tools such as UVLayout and Marmoset Toolbag. By the end of the course, you will have completed a polished game-ready character and gained a reusable workflow that you can apply to future projects.

Instructor​

Thuan Duong​

Thuan Duong is a freelance CG artist, instructor, and leader of a small collectible-art studio.

He began studying computer graphics in 2015 and entered the industry two years later, working with several game and film outsourcing studios before becoming a freelancer. He has contributed to multiple independent game projects, as well as commercial productions completed through outsourcing studios and freelance contracts.

Today, Thuan works on contract-based CG projects, teaches Blender at a local school, and creates collectible statues.

If you already understand the fundamentals of Blender, ZBrush, and Substance Painter and want to take your work to the next level, join Thuan in creating this distinctive game-ready character and learn techniques you can carry into your own future projects.