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Cinematic Character Model Creation-The Lion Spirit King [Wingfox, YiPeng Zhang]

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Cinematic Character Model Creation-The Lion Spirit King [Wingfox, YiPeng Zhang]

Publisher
Wingfox
Product Type
Video Course
Product URL
https://www.wingfox.com/c/8192_510_1953
Author
YiPeng Zhang
Language
Chinese, subtle English
Duration
40:00
Release date
Jan 1, 2024
Skill level
3.00 star(s)
Project Files
No
Product Price
$149
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This is a completed course, and no further content updates are planned. Please note that courses on our website are available for online viewing only and cannot be accessed offline.

Course Information​

  • Content: Full HD instructional videos
  • Duration: 40 hours
  • Software: Maya 2017, ZBrush, XGen, Arnold, Mari, Substance Painter, and Marvelous Designer
  • System requirements: No specific requirements
  • Project files: Complete model files, textures, and UV mapping resources are included

Course Overview​

Inspired by the classic Chinese novel Journey to the West, this course takes you through the complete process of creating a cinematic CG character: the Lion Spirit King.

The lessons cover an efficient, production-oriented character workflow while remaining accessible to artists with different levels of experience. In addition to demonstrating the necessary technical steps, the instructor emphasizes character-design principles, practical problem-solving, and methods for improving production efficiency.

Throughout the course, you will work with seven industry-standard applications and learn how to combine them into a streamlined workflow. By understanding how each program contributes to the production process, you will be able to work more efficiently and create polished cinematic characters of your own.

Course Modules​

1. Character Modeling​

Learn the complete workflow for creating the character’s head and body, including the instructor’s approach to planning and constructing an effective base model.

2. Equipment and Costume Modeling​

Explore the process of modeling armor, weapons, clothing, and accessories. Learn how to represent the distinctive properties of hard surfaces, fabric, and leather.

3. Model Preparation and UV Mapping​

Learn how to organize and prepare the completed model for texturing. The instructor explains character-specific UV mapping techniques designed to optimize texture quality and improve workflow efficiency.

4. Texture Creation​

Use different software, workflows, and techniques to create suitable textures for each part of the character, costume, and equipment.

5. Hair and Fur Creation​

Learn the workflow for designing and producing the character’s hair and fur, from initial planning to the final groom.

6. Rendering and Optimization​

Understand the fundamental Arnold rendering workflow and learn how to optimize the scene to produce high-quality results more efficiently.

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Frequently Asked Questions​

What can I expect from the instructor, and will I be able to follow the lessons?​

The primary goal of the course is to guide you through the creation of a complete cinematic character. In addition to demonstrating the technical workflow, the instructor shares professional experience, production insights, and practical approaches to creating a stronger final model.

The lessons are recorded in real time, allowing you to follow the instructor’s process and work alongside each stage of the project.

Are there any prerequisites? Is this course suitable for beginners?​

The course covers the complete production of a full-body CG character and includes a substantial amount of information. However, fundamental Maya and ZBrush tools are not explained in detail.

The course is suitable for most students who already understand the basics of these applications. Complete beginners may benefit from studying introductory Maya and ZBrush courses before beginning this project.

Instructor​

Concept Artist Yipeng Zhang​

Yipeng Zhang is a concept artist and 3D character designer specializing in creatures and characters. With more than a decade of professional experience, he has worked as a 3D designer at Touchmedia, where he was responsible for character design and production.

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