Level Design From the Basics to Creating a Portfolio [Coloso. Bisk]
- Publisher
- Coloso
- Product Type
- Video Course
- Author
- Bisk
- Language
- Korean (English subtitle)
- Duration
- 16:01
- Release date
- Aug 1, 2022
- Skill level
- 3.00 star(s)
- Product Price
- $140
Build a Job-Ready Level Design Portfolio with a Veteran Game Designer
Level design is one of the most important parts of game development. It shapes how players move, explore, make decisions, and experience the game world.Are you looking for a practical level design course that will help your portfolio stand out from the crowd?
In this class, you will learn how to create an interview-ready level design portfolio by building playable 3D maps in Unreal Engine 5. No previous experience with level design, 3D software, or game engines is required.
Guided by Bisk, a professional level designer with 17 years of industry experience, you will progress from the fundamentals of Unreal Engine 5 to the creation of multiplayer shooter maps, dungeon environments, and a large-scale open world.
By the end of the course, you will have completed seven different playable maps that demonstrate your understanding of level design, player guidance, gameplay flow, environmental structure, and iterative testing.
This class also includes professional portfolio guidance, successful student examples, and practical advice for presenting your work during job applications and interviews.
Images shown are examples from the course exercises. Final materials may differ slightly.
Learn from Expert Level Designer Bisk
Bisk has approximately 17 years of professional experience designing levels for FPS, TPS, route-based shooters, and open-world games.His professional work includes projects such as:
- Operation7: Showdown
- Ironsight
- Combat Arms
- GunZ 2
Throughout his career, Bisk has also contributed to the level design community through public lectures and specialized books. In this course, he shares the techniques, workflows, and practical knowledge he developed through years of professional experience.
Why Take This Class?
Start Without Previous Experience
You do not need prior knowledge of Unreal Engine, 3D modeling, or level design.The course begins with the installation of Unreal Engine 5 and introduces the editor, viewport navigation, actor placement, project creation, and basic map-building techniques.
Each concept is explained step by step so that complete beginners can follow the course comfortably.
Create Seven Different Playable Maps
You will complete seven practical level design projects, progressing from beginner exercises to advanced environments.The projects include:
- A playable map based on MW Shipment
- An American suburban town
- A medieval village
- A player-guidance environment
- A medieval church dungeon
- A Bayhead junkyard multiplayer shooter map
- A large-scale open-world map
Learn Professional Level Design Principles
You will study essential concepts such as:- Gameplay flow
- Meaningful player choices
- Passages and battlefields
- Player guidance
- Landmarks
- Tension curves
- Cover placement
- PvE and PvP layouts
- Points of interest
- Experience density
- Playtesting
- Iterative improvement
Use the New Features of Unreal Engine 5
Unreal Engine 5 includes many powerful tools, but structured level design training can still be difficult to find.This course introduces practical workflows using features such as:
- Unreal Landscape
- Landscape Layers
- Landscape Blueprints
- Level Instancing
- Procedural Foliage Spawner
- World Partition
- Environmental optimization tools
Build a Portfolio That Stands Out
A portfolio should demonstrate more than theoretical knowledge or static images.In this course, you will create playable 3D environments that show employers how you approach layout, gameplay, player movement, testing, and iteration.
You will also learn how to organize your portfolio, avoid common mistakes, and present your work clearly during job applications.
Eight Main Course Projects
01. Unreal Engine 5 Fundamentals
Learn how to install Unreal Engine 5, create a project, navigate the editor, place actors, and build your first playable map.02. Level Design Fundamentals
Understand the role of a level designer, the meaning of gameplay, meaningful choices, play flow, standards, testing, feedback, and iteration.03. American Suburban Town
Use Google Earth and paint.NET to collect references, create a floor plan, and build a believable American suburban environment.04. Passages and Battlefields
Study the fundamental structure of level design by creating pathways, combat areas, terrain, structures, and gameplay spaces.05. Player Guidance
Learn how to guide players naturally through landmarks, lighting, framing, breadcrumbs, movement lines, environmental shapes, and calls to action.06. Dungeon-Level Design
Create a medieval church environment while learning how dungeon structures and tension curves affect player immersion.07. Multiplayer Shooter Map
Design a Bayhead junkyard map while studying PvP layouts, battlefield composition, cover placement, sightlines, and player flow.08. Open-World Environment
Create a large-scale open world using points of interest, Landscape tools, World Partition, procedural foliage, and environmental optimization.What You Will Learn
Unreal Engine 5 and Level Design Fundamentals
Learn how to install Unreal Engine 5, navigate the editor, place objects, create a project, and build a simple playable environment.You will also study the basic theories and responsibilities involved in professional level design.
Creating Maps with Google Earth
Learn how to collect geographic references using Google Earth and transform them into usable floor plans with paint.NET.You will then import the floor plans into Unreal Engine 5 and use them as the foundation for realistic environments.
Designing Passages and Battlefields
Understand the structural relationship between corridors, transitional spaces, combat zones, and gameplay elements.You will create terrain and battlefield layouts using Unreal Landscape.
Guiding Players Through the Environment
Learn how professional level designers influence player movement without relying entirely on signs or interface markers.You will use:
- Landmarks
- Lighting
- Framing
- Environmental forms
- Breadcrumbs
- Calls to action
- Route-guidance lines
- Terrain composition
Creating Immersive Dungeon Levels
Explore the history and structure of dungeon design.You will learn how to create and control a tension curve, then apply those principles while building a medieval church environment.
Designing Multiplayer Shooter Maps
Understand the differences between PvE and PvP level design.You will study combat spaces, routes, cover, sightlines, map themes, player flow, and battlefield composition before creating a complete multiplayer map.
Building Open-World Environments
Learn how to structure a large game world using points of interest, experience density, landmarks, terrain, foliage, cliffs, and environmental layers.You will also study World Partition and practical optimization methods.
Creating an Interview-Ready Portfolio
Learn what makes a level design portfolio effective, which common mistakes cause portfolios to fail, and how to present your design decisions clearly.The course also examines portfolios created by students who successfully found employment.
Curriculum
SECTION 01. Introduction to the Course
01. Instructor and Course Introduction
- Meet the instructor
- Course overview
- Learning objectives
- Introduction to the class projects
SECTION 02. Unreal Engine 5 Fundamentals
02. Installing and Launching Unreal Engine 5
- Minimum system requirements
- Creating an Epic Games account
- Downloading and installing the Epic Games Launcher
- Installing Unreal Engine 5
- Creating a new project
03. Unreal Editor Fundamentals
- Understanding the viewport
- Editor navigation
- Placing actors
- Basic editor controls
04. Creating a Playable Map
- Selecting MW Shipment as the reference map
- Finding and downloading a floor plan
- Importing the floor plan into Unreal Engine 5
- Adjusting the scale
- Creating the main structures
- Placing gameplay elements
- Conducting a playtest
SECTION 03. Level Design Fundamentals
05. What Is Level Design?
- Understanding the structure of a typical game company
- The role of a level designer
- How level design responsibilities differ between companies
- Level design principles explained through platformer examples
06. What Is Gameplay?
- Establishing standards
- Creating meaningful choices
- Understanding gameplay flow
07. Testing and Feedback
- The curse of knowledge
- Conducting playtests
- Gathering useful feedback
- Making repeated improvements
08. Creating an LD Gym
- Why standardized measurements are necessary
- Creating a new map
- Building an LD Gym
- Establishing reusable level design standards
SECTION 04. Creating an American Suburban Town with Google Earth
09. Realistic Level Design with Google Earth
- Challenges of creating believable environments
- Introduction to Google Earth
- Using Google Earth for level design research
10. Understanding Floor Plans
- What a floor plan is
- Why floor plans are useful
- Installing paint.NET
- Preparing tools for floor-plan creation
11. Creating an American Suburban Floor Plan
- Finding suitable references in Google Earth
- Collecting environmental data
- Creating the floor plan in paint.NET
12. Building the American Suburban Town
- Importing the floor plan into Unreal Engine 5
- Creating structures based on the plan
- Placing gameplay elements
- Conducting a playtest
- Evaluating the layout
SECTION 05. Passages and Battlefields
13. Designing Passages and Battlefields
- The basic structure of level design
- Passage-based layouts
- Battlefield-based layouts
- Components of a passage
- Components of a battlefield
14. Creating a Medieval Village Floor Plan
- Finding visual and geographic references
- Collecting data through Google Earth
- Creating a floor plan in paint.NET
15. Using Unreal Landscape
- Introduction to Unreal Landscape
- Creating terrain
- Editing landscape forms
- Preparing the environment for level production
16. Medieval Village Map Production: Part 1
- Importing the floor plan
- Creating terrain based on the layout
- Establishing the main paths and gameplay spaces
17. Medieval Village Map Production: Part 2
- Creating structures
- Organizing buildings and environmental elements
- Refining the surrounding environment
18. Medieval Village Playtesting and Iteration
- Placing gameplay elements
- Conducting a playtest
- Identifying problems
- Making iterative improvements
SECTION 06. Guiding Players Through Level Design
19. The Language of Form and Space
- Starting points
- Landmarks
- Calls to action
- Areas that discourage action
- The language of environmental forms
- Pushing players toward objectives
- Route-guidance lines
- Breadcrumbs
- Framing
- Lighting
20. Applying Form and Space: Terrain and Routes
- Importing a floor plan
- Creating the terrain
- Establishing movement routes
- Controlling player direction through the environment
21. Applying Form and Space: Buildings and Completion
- Constructing buildings
- Refining the environment
- Conducting playtests
- Making iterative improvements
SECTION 07. Immersive Dungeon-Level Design
22. Dungeon-Level Design Fundamentals
- The history of dungeon design
- Common dungeon structures
- Essential components of a dungeon
- Creating exploration and progression
23. Creating a Tension Curve
- What a tension curve is
- Components of a tension curve
- Controlling pacing and intensity
- Analyzing tension curves in existing games
24. Creating a Medieval Church Floor Plan
- Collecting reference materials
- Creating the floor plan in paint.NET
- Evaluating the initial design
- Revising and completing the layout
25. Medieval Church Map Production: Part 1
- Importing the floor plan
- Creating terrain based on the design
- Establishing the main environment
26. Medieval Church Map Production: Part 2
- Creating residential buildings
- Using Level Instancing
- Placing repeated structures
- Creating building variations
27. Medieval Church Map Production: Part 3
- Constructing the medieval church
- Establishing its primary architectural forms
- Connecting the church to the surrounding environment
28. Medieval Church Map Production: Part 4
- Creating the environmental setting
- Refining paths, terrain, and surroundings
- Improving atmosphere and readability
29. Medieval Church Map Production: Part 5
- Placing gameplay elements
- Conducting playtests
- Evaluating the tension curve
- Making iterative improvements
SECTION 08. Multiplayer Shooter Level Design
30. Differences Between PvE and PvP Level Design
- Differences between PvE and PvP routes
- Three approaches to starting a multiplayer map
- Developing a multiplayer map from a central theme
31. Battlefield Composition
- Understanding battlefields in shooter games
- Essential battlefield components
- Studying battlefield structures through examples
- Organizing routes and combat spaces
32. Understanding Cover
- What cover is
- Blocking sightlines
- Creating gameplay flow with cover
- Controlling player movement and positioning
33. Creating the Bayhead Junkyard Floor Plan
- Finding references in Google Earth
- Collecting environmental information
- Creating the floor plan
- Evaluating the overall combat layout
34. Bayhead Junkyard Map Production: Part 1
- Importing the floor plan
- Creating terrain based on the layout
- Establishing major routes and combat areas
35. Bayhead Junkyard Map Production: Part 2
- Creating structures
- Placing environmental objects
- Building cover and battlefield elements
36. Bayhead Junkyard Playtesting and Iteration
- Placing gameplay elements
- Conducting multiplayer-focused playtests
- Evaluating routes, cover, and sightlines
- Making iterative improvements
SECTION 09. Open-World Level Design
37. Open-World Level Design Fundamentals
- Overview of open-world level design
- Understanding points of interest
- Placing major and minor points of interest
- Managing experience density
- Understanding the open-world production process
38. Creating an Open-World Floor Plan
- Importing map information from Google Earth
- Adjusting the overall scale
- Placing points of interest
- Checking distances in Unreal Engine
- Finalizing the floor plan
39. Open-World Map Production: Part 1
- Placing the floor plan in Unreal Engine
- Using Landscape Blueprints
- Creating the main terrain
- Establishing the overall world structure
40. Open-World Map Production: Part 2
- Adjusting points of interest
- Using Procedural Foliage Spawner
- Placing trees procedurally
- Creating and placing cliffs
- Adding gravel, grass, and environmental details
41. Open-World Playtesting and Iteration
- Understanding World Partition
- Organizing layers in World Partition
- Making landmarks visible
- Testing player navigation
- Optimizing the environment
- Making iterative improvements
SECTION 10. Creating a Professional Level Design Portfolio
42. Building a Level Design Portfolio
- Common reasons level design portfolios fail
- Choosing suitable projects
- Structuring an effective portfolio
- Presenting your design process
- Explaining gameplay and layout decisions
- Preparing your portfolio for applications and interviews
43. Successful Student Portfolio Examples
- Successful student portfolio example 1
- Successful student portfolio example 2
- Successful student portfolio example 3
- Comparing different presentation approaches
- Organizing and finalizing your own portfolio
SECTION 11. Conclusion
44. Final Course Review
- Reviewing the complete level design workflow
- Organizing your completed projects
- Preparing your portfolio
- Planning your next steps as a level designer
Create Your Own Playable Worlds
Even without previous experience, this course will help you develop a strong foundation in Unreal Engine 5 and professional level design.You will learn how to research environments, create floor plans, guide players, structure combat spaces, design dungeons, build multiplayer maps, develop open worlds, conduct playtests, and improve your work through iteration.
Most importantly, you will finish the course with a collection of practical projects that demonstrate your abilities as a level designer.
Begin your journey into level design and create a distinctive portfolio that can help you take the next step toward a career in the game industry.