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RealTime FX in Unreal Engine [Vertex School, Elia Anagrius Stampes]

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RealTime FX in Unreal Engine [Vertex School, Elia Anagrius Stampes]

Publisher
Vertex School
Product Type
Video Course
Product URL
https://www.vertexschool.com/realtime-fx-in-unreal-engine
Author
Elia Anagrius Stampes
Language
English
Duration
32:00
Release date
Oct 1, 2022
Skill level
2.00 star(s)
Project Files
Not Provided
Product Price
$299

RealTime FX in Unreal Engine [Vertex School, Elia Anagrius Stampes].jpg


What You’ll Learn​

Learn how to build a complete real-time visual effects sequence using Houdini and Unreal Engine 4.
Throughout the course, you’ll create a cinematic space scene in which a station faces an incoming asteroid. To prevent the collision, the station launches a missile that strikes and shatters the asteroid in a dramatic explosion.
You’ll explore the full VFX pipeline—from procedural asset creation and destruction simulations in Houdini to animation, particles, lighting, sequencing, and final rendering in UE4.
A major focus of the course is proceduralism and reusability. You’ll build customizable rocket and asteroid assets that can be adapted for different scenes and future projects. You’ll also learn how to balance visual quality with the performance limitations commonly encountered in professional production.

By the End of the Course, You’ll Be Able To:​

  • Create a high-quality VFX sequence featuring a missile striking and destroying an asteroid
  • Build reusable procedural assets in Houdini
  • Transfer meshes, animations, simulations, and effects from Houdini to UE4
  • Understand the role of procedural workflows in VFX production
  • Identify and address common real-time performance constraints
  • Approach future VFX projects with greater confidence and technical ability

Course Details​

Software
Houdini and Unreal Engine 4
Skill Level
Intermediate to Advanced

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Meet Your Instructor​

Elia Anagrius Stampes​

Elia Anagrius Stampes is a professional VFX artist currently working at Fatshark. He previously spent three years at Ubisoft Stockholm and has contributed to major titles including Avatar: Frontiers of Pandora and Warhammer 40,000: Darktide.

Drawing from his professional production experience, Elia will guide you through the creative and technical processes behind building complex real-time visual effects.

Course Highlights​

High-Quality Instruction​

Follow clear, professionally produced lessons designed to make complex VFX techniques easier to understand and apply.

Flexible Access​

Study from anywhere and revisit the course materials whenever you need them.

Supportive Community​

Connect with other artists, share your progress, and learn within an active online community.

Course Overview​

Module 1: Introduction, Scene Setup, and Space Station​

Set up a new Unreal Engine 4 project and begin constructing the space environment. Import the provided skybox, space station, and planet textures, then explore optional real-time ray-tracing features.

Module 2: Procedural Asteroid Creation​

Set up the Houdini project and create the different asteroid meshes required for the scene. Prepare the assets for destruction, clean up the geometry, and import the necessary space-station components into UE4.

Module 3: Asteroid Shattering​

Create a procedural asteroid fracture and destruction setup in Houdini, then prepare and export the resulting assets for use in Unreal Engine.

Module 4: Pyro Effects​

Build pyro simulations and textures for cinematic explosions. Learn how to create and configure a pyro shader inside UE4 for convincing real-time results.

Module 5: Asteroid Destruction​

Block out the asteroid’s main destruction animation, simulate impact debris, and create a supporting particle system in UE4. Assemble and animate the destructible asteroid inside the engine.

Module 6: Additional Scene VFX​

Enhance the scene using FBX-animated elements, particle systems, materials, and atmospheric fog. Refine the animation in Houdini while optimizing the overall space environment for real-time performance.

Module 7: Missile Setup​

Construct a procedural rocket mesh and create a spline-based flight path. Develop the launch, flight, impact, and explosion effects needed to complete the missile sequence.

Module 8: UE4 Sequencing and Look Development​

Refine the lighting and fog, configure post-processing, and explore real-time ray tracing to improve the final presentation.

Module 9: Final Sequencing and Rendering​

Set up the cameras and combine the rocket and asteroid animations into a complete cinematic sequence. Add camera shake, polish the timing, and render the finished result.