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Stylezed FX For Games [Rebelway, Sjors De Laat, Ge Lush, Urban Bradesko]

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Stylezed FX For Games [Rebelway, Sjors De Laat, Ge Lush, Urban Bradesko]

Publisher
Rebelway
Product Type
Video Course
Product URL
https://www.rebelway.net/stylized-realtime-fx-games-course
Author
Sjors De Laat, Ge Lush, Urban Bradesko
Language
Enflish
Duration
17:57
Release date
Jan 1, 2023
Skill level
2.00 star(s)
Project Files
Yes
Product Price
$698

Stylezed FX For Games [Rebelway, Sjors De Laat, Ge Lush, Urban Bradesko]-1.jpg


Course Description

Stylized FX for Games is a 9-week online VFX course focused on creating character-driven real-time effects for games using Houdini and Unreal Engine.

The course explores the artistic side of real-time FX and teaches students how to create stylized game effects inspired by anime. With real-time workflows becoming increasingly important, the course shows how Houdini and Unreal Engine can work together to create polished, dynamic, game-ready visual effects.

Students will learn the fundamentals needed to create stylized FX for games, then apply those skills to a series of practical effects, including sword slashes, pulse-bombs, phase-beams, radial effects, directional energy, playable scenes with Blueprints, polished FX layers, and portal effects.

By the end of the course, students will be able to create character-driven real-time FX designed to compete with the quality seen in top game studios.

Stylezed FX For Games [Rebelway, Sjors De Laat, Ge Lush, Urban Bradesko]-00.jpg

What You’ll Learn

  • How to create stylized real-time FX for games
  • How to work with Houdini and Unreal Engine together
  • How to use Unreal Engine Niagara for game FX
  • How to create anime-inspired visual effects
  • How to build character-driven FX
  • How to create a sword slash effect
  • How to colour and shape effects
  • How to create meshes for FX
  • How to create a pulse-bomb effect
  • How to focus on FX textures
  • How to create a phase-beam effect
  • How to create radial and directional energy effects
  • How to use Blueprints to create a playable scene
  • How to add polish and extra life to FX
  • How to create a portal effect and environment
Stylezed FX For Games [Rebelway, Sjors De Laat, Ge Lush, Urban Bradesko]-01.jpg
Stylezed FX For Games [Rebelway, Sjors De Laat, Ge Lush, Urban Bradesko]-02.jpg

Course Curriculum

Week 1 - The Basics

Students begin by learning the basics of Substance Designer and Niagara.

Week 2 - Sword Slash

Students create a sword slash effect. This week also covers how to colour effects and how to create the mesh.

Week 3 - Pulse-Bomb

Students learn how to create a pulse-bomb effect, with a focus on textures.

Week 4 - Phase-Beam

Students learn how to create a phase-beam effect.

Week 5 - Radial Effect

Students create a stylized version of a radial effect.

Week 6 - Directional Energy

Students create a stylized version of a directional effect.

Week 7 - Blueprints

Students cover multiple topics, including how to create a playable scene using Blueprints.

Week 8 - Polishing FX

Students learn how to add an extra layer of polish to bring their FX to life.

Week 9 - Portal FX

Students learn how to create a portal effect and the environment around it.

Stylezed FX For Games [Rebelway, Sjors De Laat, Ge Lush, Urban Bradesko]-03.jpg
Stylezed FX For Games [Rebelway, Sjors De Laat, Ge Lush, Urban Bradesko]-05.jpg

Course Features

  • 9-week course
  • 25+ hours of training
  • Intermediate skill level
  • 100% online
  • Uses Houdini and Unreal Engine
  • SideFX certified VFX course at Rebelway
  • Instructor feedback
  • Homework critique
  • Lifetime enrollment
  • Worldwide access
  • Up-to-date techniques
  • Artist networking
  • Custom Rebelway learning platform

Requirements

This course is designed for intermediate students.

Software used:
  • Houdini
  • Unreal Engine
  • Substance Designer
  • Niagara

Who This Course Is For

This course is for artists who want to create stylized real-time FX for games.

It is especially suitable for:
  • Game FX artists
  • VFX artists
  • Houdini artists
  • Unreal Engine users
  • Artists interested in anime-inspired FX
  • Artists who want to create character-driven real-time effects
  • Students looking to build stronger game FX skills
Stylezed FX For Games [Rebelway, Sjors De Laat, Ge Lush, Urban Bradesko]-06.jpg
Stylezed FX For Games [Rebelway, Sjors De Laat, Ge Lush, Urban Bradesko]-07.jpg

About the Instructors

The course is taught by:
  • Urban Bradesko - FX Supervisor
  • Ge Lush - Game FX Artist
  • Sjors De Laat - Game FX Artist

Final Result

By the end of the course, students will have learned how to create a range of stylized real-time game FX, including sword slashes, pulse-bombs, phase-beams, radial effects, directional energy effects, polished FX setups, playable Blueprint scenes, and portal effects.

Students will leave with a stronger understanding of how to create character-driven FX for games using Houdini and Unreal Engine.
 
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