Game Design Career Masterclass: From Portfolio to Interview All-in-One Employment Course - 포트폴리오부터 면접까지 완벽하게, 게임 기획 취업 올인원 코스 [Coloso, Yuriring (유리링)]
- Publisher
- Coloso
- Product Type
- Video Course
- Author
- Yuriring (유리링)
- Language
- English GBC Dub v.2, Korean, English Subtitles
- Duration
- 18:10
- Release date
- Oct 31, 2024
- Skill level
- 3.00 star(s)
- Project Files
- Yes
- Product Price
- $295
Master Systems, Content, Live-Service, and Balance Design with Professional Documents and Playable Prototypes
Learn the complete game-design workflow from Yuriring, a working game designer and instructor with ten years of professional experience.This all-in-one course takes you from essential game-design theory to professional documentation, Figma and Roblox Studio prototypes, Excel automation, portfolio development, and interview preparation.
Instead of relying on scattered online resources or waiting for an offline class, you’ll follow a systematic 40-lesson curriculum supported by real design documents, downloadable examples, and production-focused exercises.
Build the broad knowledge of a generalist, develop the specialist skills required for professional work, and complete a portfolio that demonstrates both your ideas and your ability to execute them.
Why Take This Class?
Theory, Practice, and Career Preparation in One Course
Understand not only how individual game systems work, but also why they are designed in a particular way.You’ll study the reasoning behind systems, content, quests, combat, level design, live operations, monetization, and balance—and then apply that knowledge by producing professional documents and interactive prototypes.
Build a Portfolio That Demonstrates Real Skills
A strong portfolio should do more than describe an idea. It should prove that you can analyze a problem, communicate design intent, specify implementation requirements, and validate the player experience.Throughout the course, you’ll create:
- A professional systems design document
- A professional content design document
- A browser-based Figma UI prototype
- A playable Roblox Studio level prototype
- Data tables and balance simulations
- Excel automation examples
- Application and interview materials
Prepare for the Current Game-Industry Job Market
Learn how to structure your résumé materials, self-introduction, portfolio, and interview answers for game-design positions.Yuriring shares practical application strategies, common interview questions, answer-building methods, and career-development advice based on extensive professional and teaching experience.
Who Is This Class For?
This course is recommended for:- Aspiring game designers who need a strong theoretical foundation
- Job seekers building their first professional game-design portfolio
- Junior designers who want to become versatile generalists
- Designers who need systematic guidance without an experienced mentor
- Career changers curious about how their favorite games are designed
- Working professionals who want to improve documentation, prototyping, Excel, and automation skills
What You’ll Create
1. Professional Systems Design Document
Create a detailed systems specification suitable for a professional production environment.The completed document covers:
- System overview and design intent
- Rules and player flow
- Flowcharts
- Interface design
- Interface behavior and interaction rules
- Art-asset requirements
- Localization-resource specifications
- Data structure and implementation considerations
2. Professional Content Design Document
Develop a complete content specification centered on a new playable character.The document includes:
- Analysis of the character’s defining features
- Character concept and gameplay role
- Skill mechanics
- Skill-animation requirements
- Visual appearance
- Content flow and player experience
3. Figma UI Prototype
Design an interactive interface prototype that can be demonstrated directly in a web browser.Use the prototype to verify:
- Usability
- Player flow
- Information hierarchy
- Interface behavior
- Design intent
4. Roblox Studio Level Prototype
Build a playable map prototype that demonstrates your level-design ideas in action.Instead of explaining the experience only through text and images, you’ll create a prototype that allows reviewers to test its navigation, pacing, structure, and intended fun.
5. Excel-Based Game Data and Automation
Practice widely used Excel functions with realistic game data, then improve efficiency with Power Query and VBA.Learn how to structure tables, create simulations, reduce repetitive work, and communicate balance decisions more clearly.
6. Complete Application and Interview Package
Prepare for every major stage of the hiring process:- Self-introduction letter
- Portfolio structure
- Application-document strategy
- Personal and career interview questions
- Motivation and values questions
- Gameplay-analysis questions
- Practical game-design questions
- Portfolio and design-document questions
- Career-development roadmap
Featured Topics
- Why you should consider a career at a game studio
- What defines a game
- What systems design involves
- The three elements of game storytelling
- Feedback on reverse-engineered design documents
- Creating game-themed presentation templates
- Structuring professional specifications
- Building playable portfolio prototypes
- Increasing productivity through Excel automation
Class Highlights
1. Become Both a Generalist and a Specialist
Systems, content, balance, level design, live operations, and monetization are closely connected.By understanding the entire design process, you’ll be able to make stronger decisions within your chosen specialty and communicate more effectively with other departments.
2. Develop Persuasive Design Intent
Professional game design is not simply a list of features.Learn how to:
- Define the problem being solved
- Explain the intended player experience
- Support decisions with evidence
- Anticipate implementation requirements
- Avoid common design mistakes
- Present ideas in a clear and persuasive format
3. Analyze Real Documents to Set Your Portfolio Direction
Study professional-quality design documents and compare them with your own work.This helps replace vague portfolio goals with concrete standards for structure, detail, visual communication, and practical usefulness.
4. Learn Every Major Field of Game Design
The course introduces:- Systems design
- Content design
- Narrative and quest design
- Character and combat design
- Level design
- Live-service design
- Monetization
- Combat and economy balance
- Data-table design
- Prototyping
- Documentation
- Career preparation
5. Learn Advanced Production Techniques
Go beyond introductory theory and develop practical skills that are rarely covered in one course.These include:
- Professional specification writing
- UI prototyping with Figma
- Playable level prototyping with Roblox Studio
- Game-data organization
- Balance calculations and simulations
- Power Query workflows
- VBA automation
About the Instructor
Game Designer Yuriring
Hello, I’m Yuriring.I taught game design for several years at GameCanvas Academy and began working as a game-design VTuber in the summer of 2024. I have helped students progress through recruitment at companies such as NCSOFT, Nexon, Kakao, and Pearl Abyss, while continuing to work on a major domestic game project.
Game design has far fewer accessible learning resources than programming or game art. When I was preparing to enter the industry, I also struggled because reliable information was difficult to find.
I created this course to provide aspiring designers with the detailed, practical guidance I wish I had received. It brings together current industry knowledge, professional documents, prototyping methods, productivity tools, and career-preparation strategies.
I hope it helps talented aspiring designers enter the industry and begin creating the games they want to make.
Curriculum
Section 01 — Orientation
01. Course Introduction
- Meet the instructor
- Review the complete curriculum
- Understand the skills and outcomes covered in the course
02. Fundamentals of Game Design
- Define game design
- Understand the responsibilities of a game designer
- Explore the major fields and specializations within game design
03. Understanding Fun
- Explore major theories of fun and player motivation
- Analyze different types of enjoyable experiences
- Apply these theories to game-design decisions
04. Design Intent
- Understand what design intent is
- Build features around a clearly defined purpose
- Use evidence to support and communicate design decisions
- Make proposals more persuasive
Section 02 — Systems Design
05. Introduction to Systems Design
- Understand the role of systems design
- Learn how a systems designer analyzes a game
- Identify the relationships between rules, data, UI, and player behavior
06. System Structure
- Break a game system into individual components
- Identify dependencies between components
- Organize systems into a clear structure
07. Rule Design
- Define rules and their purpose
- Design consistent player-facing rules
- Anticipate exceptions and edge cases
08. Flowcharts
- Understand how flowcharts communicate system behavior
- Design flows for player actions and system responses
- Present logic clearly to other departments
09. UI and UX Fundamentals
- Understand the differences between UI and UX
- Examine how interfaces shape the player experience
- Identify usability problems
10. UI and UX Design
- Design clear user flows
- Structure interface components
- Connect visual elements with system behavior
11. Data-Table Fundamentals
- Understand how game-development teams use data tables
- Identify common data-table structures
- Organize information for implementation and maintenance
12. Data-Table Design
- Create structured game data
- Define fields and relationships
- Design tables that are readable, scalable, and practical
13. Writing a Systems Design Document
- Understand the required components
- Structure a professional systems specification
- Explain rules, flows, interfaces, resources, and data
- Communicate requirements to art, programming, and localization teams
14. Creating a Figma UI Prototype
- Build an interactive UI prototype in Figma
- Connect screens and player interactions
- Test usability and flow
- Publish a prototype that runs in a web browser
Section 03 — Content Design
15. Storytelling Design
- Understand storytelling in games
- Study the three essential elements of game storytelling
- Connect narrative with gameplay and player experience
16. Quest Design
- Understand the role of quests
- Structure quest objectives, progression, and rewards
- Design quests that support the game’s wider experience
17. NPC Design
- Understand the functions of non-player characters
- Develop character settings and roles
- Plan visual appearance and presentation
18. Monster Design
- Establish the direction and gameplay role of a monster
- Design behavior patterns
- Connect monster behavior with combat and level design
19. Player-Character Design
- Define the player character’s role and identity
- Develop a cohesive skill set
- Connect mechanics, appearance, and player expectations
20. Combat-Skill Design
- Design skill mechanics and effects
- Define targeting, timing, range, and results
- Communicate technical and visual requirements
21. Action Design
- Understand the elements that create satisfying impact
- Analyze hit feel and combat feedback
- Specify animation, visual, audio, and timing resources
22. Level Design
- Understand the role of level design
- Design maps and navigation
- Control pacing, difficulty, and player experience
23. Writing a Content Design Document
- Understand the required components
- Structure a professional content specification
- Document character concepts, skills, motion, and appearance
- Communicate production requirements clearly
24. Creating a Roblox Map Prototype
- Build a playable map prototype in Roblox Studio
- Test navigation, structure, and pacing
- Validate the intended player experience
- Present the prototype as part of a portfolio
Section 04 — Live-Service and Balance Design
25. Live-Service Design
- Understand live-service planning
- Study player retention and churn
- Design content that supports continued engagement
26. Metrics Analysis
- Identify major live-service metrics
- Understand what different metrics reveal
- Use data to evaluate and improve content
27. Product and Currency Analysis
- Understand monetization fundamentals
- Analyze in-game products and currencies
- Evaluate value, pricing, and player motivation
28. Monetization and Business-Model Design
- Define the goal of an in-game product
- Establish its value and composition
- Connect monetization with the broader player experience
29. Event Design
- Define an event’s goals
- Establish its player value
- Design the event structure, rewards, and content flow
30. Introduction to Balance Design
- Understand the purpose of game balance
- Identify major balance categories
- Learn how balance decisions affect the player experience
31. Combat Balance
- Build stat and DPS formulas
- Balance combat skills
- Design and adjust difficulty
- Use calculations to support design decisions
32. Economy Balance
- Balance in-game currencies
- Structure rewards
- Design progression and growth
- Monitor sources and sinks within the economy
33. Essential Excel Functions for Game Designers
- Practice frequently used Excel functions
- Work with realistic game data
- Structure calculations and reusable worksheets
- Improve efficiency and reduce errors
34. Automation with Power Query and VBA
- Automate repetitive data-processing tasks
- Use Power Query to transform and organize data
- Apply VBA to improve production workflows
- Build more efficient design tools
Section 05 — Applications and Interviews
35. Game-Design Employment Trends
- Understand how recruitment trends are changing
- Identify recommended routes into the industry
- Examine the qualities studios expect from designers
36. Preparing Application Documents
- Write a strong self-introduction letter
- Structure a game-design portfolio
- Improve clarity and persuasiveness
- Develop a strategy for passing document screening
37. Interview Preparation 01: Strategy and Structure
- Understand how game-design interviews are evaluated
- Build a reliable answering framework
- Prepare supporting examples and experiences
38. Interview Preparation 02: Personality, Career, and Motivation
- Answer personal and values-based questions
- Discuss your experience and career direction
- Explain your motivation for applying
- Build answers that remain natural and specific
39. Interview Preparation 03: Gameplay and Practical Knowledge
- Answer questions about games you have played
- Demonstrate practical game-design knowledge
- Discuss your portfolio and design documents
- Respond to scenario-based design questions
40. Building a Game-Design Career
- Develop a realistic employment strategy
- Plan your early career
- Continue improving after entering the industry
- Build experience toward long-term professional goals
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