Distribution Everything from 3ds Max Character Rigging and Skinning - 3ds Max 캐릭터 리깅과 스키닝의 모든 것 [Coloso, Dongseok Kim]

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Everything from 3ds Max Character Rigging and Skinning - 3ds Max 캐릭터 리깅과 스키닝의 모든 것 [Coloso, Dongseok Kim]

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Everything from 3ds Max Character Rigging and Skinning - 3ds Max 캐릭터 리깅과 스키닝의 모든 것 [Coloso, Dongseok Kim]

Publisher
Coloso
Product Type
Video Course
Product URL
https://coloso.co.kr/products/technicaldirector_kimdongseok
Author
Dongseok Kim
Language
Korean, English Subtitles
Duration
26:14
Release date
Feb 1, 2022
Skill level
2.00 star(s)
Project Files
Yes
Product Price
$125
Many individuals struggle with the intricacies of character rigging and skinning. This class, led by 3D Character Technical Director Kim Dong-seok, offers a comprehensive guide from the concept and basic principles to practical applications of character rigging and skinning, providing valuable insights for both beginners and professionals.

Key Highlights:


  1. Top-notch Game Creators' Techniques: Benefit from the expertise of professionals responsible for character rigging in games like Ubisoft's Beyond Good and Evil 2 and Capcom's Monster Hunter. Learn practical skills that are widely applicable in the industry.
  2. Rigging Methods: Explore 12 different rigging methods for human body parts, including reverse joint, cartoon, and mechanical rigging. Gain a deep understanding of skinning skills through various example exercises to enhance the sense of reality in character animation.
  3. Practical Skills in 3ds Max: Master the rigging method using 3ds Max, a widely used platform in the industry. Acquire practical skills from a 22-year veteran Character Technical Director to grow as a competitive artist.

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This course takes you from the basics to practical application through step-by-step examples:
  1. Rigging Basic Examples
  2. Rigging/Skinning Application Examples
  3. Final Rendershot

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Class Features:

  1. Basic Concept of Character Rigging on Any Platform:
    • Learn fundamental rigging concepts applicable across platforms like 3ds Max, Maya, Motionbuilder, Unity, and Unreal Engine.
    • Acquire the skills to build high-quality rigging in various situations and grow as an artist.
  2. Efficiency Techniques: 'Bypass' and 'Bone Rigging' Expertise:
    • Explore the efficiency of the 'bypass' technique and the expertise of 'bone rigging' in 3ds Max for human body parts, mechanics, and cartoon rigging.
    • Learn how to use the bypass for increased efficiency, enabling quick and high-quality rigging.
  3. 22nd-Year Current Character Technical Director's Practical Techniques:
    • Gain insights into practical techniques from a Character Technical Director with 22 years of experience.
    • Learn rigging approaches to create natural animations with minimal manipulation, focusing on modularization and skinning reuse.
    • Acquire comprehensive technical know-how for effective rigging practices.
Whether you're a beginner or an experienced professional, this course provides a thorough understanding of character rigging concepts, efficiency techniques, and practical skills needed for creating compelling and realistic animations in the industry.

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