Sensuous Motion Graphics Workflow That Breaks the Limits of Ae - Ae의 한계를 깨는 감각적인 모션그래픽 워크플로우 [Coloso, seven 2]
- Publisher
- Coloso
- Product Type
- Video Course
- Product URL
- https://coloso.co.kr/products/project-seven2
- Author
- seven 2
- Language
- English GBC Dub v.2, Korean, English Subtitles
- Duration
- 27:00
- Release date
- Dec 5, 2024
- Skill level
- 3.00 star(s)
- Project Files
- Yes
- Product Price
- $200
2D Motion Graphics Production Workflow with seven
Create Immersive Motion Graphics Through Precise Direction and Structured Planning
For the first time, motion designer seven reveals his complete professional production process—from initial concept development and storyboarding to styleframes, animation, visual refinement, sound design, and final delivery.Rather than completing a series of disconnected exercises, you’ll follow the development of a real motion graphics project. Create 12 styleframes, transform them into a polished 2D animation, and discover how seven builds visually distinctive work using Adobe After Effects alone.
Learn the workflow, techniques, and self-development methods that helped seven become one of Korea’s most recognized contemporary motion designers—and use them to develop a portfolio that expresses your own creative identity.
Project Workflow
Part 01 — Planning
Develop the initial concept into a structured production plan.- Define the central idea and message
- Build the narrative flow
- Create a storyboard
- Select music
- Assemble a rough edit
- Establish the timing of each scene
Part 02 — Styleframes
Develop flat and Faux 3D shots into a consistent visual system.- Explore colors and visual styles
- Create thumbnail compositions
- Design 12 styleframes
- Develop environments and individual shots
- Refine still frames before animation
- Prepare organized project layers
Part 03 — Animation
Move beyond simple foundational animation and build complex, interconnected 2D sequences.- Animate the bicycle
- Create a sense of speed and momentum
- Build camera movement
- Construct Faux 3D spaces
- Connect multiple shots into a continuous journey
Part 04 — Stylization
Apply the visual language of the styleframes to the base animation.- Add gradients and textures
- Refine light and shadow
- Develop environmental details
- Create reflections, particles, and atmospheric effects
- Maintain visual consistency across every shot
Part 05 — Final Production
Polish the animation and prepare the completed film.- Assemble all shots
- Improve transitions and timing
- Remove distracting visual elements
- Create the intro and outro
- Add the logo and typography
- Select and edit sound effects
- Encode the final video
Why Take This Class?
Complete a Full-Scale Project That Pushes the Limits of 2D
Go beyond short software demonstrations and learn how to produce the scenes you imagine.Using After Effects alone, you’ll create complex environments, dynamic camera movement, dimensional compositions, and detailed animation that challenges the conventional limits of 2D motion graphics.
Develop as a Motion Designer, Not Just an After Effects User
Technical proficiency is only one part of becoming a strong motion designer.Seven shares the self-feedback methods that shaped his development, including how to:
- Analyze work by artists and studios
- Evaluate your own projects objectively
- Identify weaknesses and areas for improvement
- Develop a recognizable creative direction
- Build a distinctive portfolio
- Present projects effectively on different platforms
- Archive your work for long-term growth
Learn seven’s Signature Animation Techniques
Study the techniques behind seven’s most recognizable portfolio pieces.- High-quality gradient composition
- Complex patterned gradient tunnels
- Curvature-based flower animation
- Hand-drawn-style Faux 3D
- Mixed rendering workflows
- Advanced dimensional compositions
- Detailed environmental animation
Who Is This Class For?
This course is recommended for:- Beginner-to-intermediate After Effects users who want to create stylish 2D motion graphics
- Artists interested in producing complete animated films rather than isolated exercises
- Aspiring motion designers who want to build a strong portfolio
- Junior 2D professionals who want to improve their visual direction and production quality
- Freelancers looking to develop a more recognizable artistic identity
- Designers who want to learn Faux 3D and advanced animation techniques without relying on dedicated 3D software
How Is Part 2 Different from Part 1?
Part 1 primarily introduced the functional and technical aspects of Adobe After Effects.Part 2 expands beyond software operation and reveals seven’s complete professional workflow. It covers the decisions behind an actual project: developing an idea, planning the film, creating styleframes, animating each shot, establishing visual consistency, refining details, completing the sound design, and presenting the finished work online.
The goal is not simply to reproduce seven’s project. It is to understand his process well enough to plan and produce motion graphics that reflect your own ideas and identity.
About the Instructor
Motion Graphic Designer, seven
Hello, I’m seven.Since entering the motion graphics field in 2019, I have continued to explore the subjects and visual styles that genuinely interest me.
I designed this curriculum as the course I would have wanted to show my 2019 self. It contains the methods, discoveries, mistakes, and production habits that shaped the artist I am today.
Rather than teaching you to copy my work exactly, I want to help you discover how to plan your own ideas, translate imagination into motion, and develop a creative direction that continues to grow over time.
Instructor Interview
What Is the Difference Between This Class and Part 1?
I developed this class to address the areas that I felt were missing from Part 1.Instead of focusing mainly on After Effects functions, this course reveals my complete production process, including the practical decisions, behind-the-scenes development, and personal methods involved in creating a finished project.
What Makes This Class Different?
The key difference is that it communicates my personal visual sensibility and approach to direction.This is not a course that briefly introduces theory, shows a few examples, and ends with a simple exercise. It follows a genuine professional workflow and demonstrates how I build contemporary motion graphics from beginning to end.
What Is the Main Goal of the Class?
I want to share how I develop ideas flexibly, translate imagination into animation, and evaluate my own work as I grow.Rather than simply asking you to reproduce my project, I want to help you create the motion graphics you genuinely want to make—and enjoy the process of discovering your own direction.
Who Would You Recommend This Class To?
I recommend it to anyone who wants to explore different ideas freely and continue experimenting through personal projects.It is designed for artists who enjoy the challenge of translating inspiration into motion and want to grow through the process of creating complete work.
Curriculum
Section 01 — Introduction
01. Welcome to the Class
- Meet motion designer seven
- Explore seven’s journey as an artist
- Understand the direction and goals of the course
- Review the complete project-production process
Section 02 — everywhere
02. Pre-Production
- Explore the motivation behind everywhere
- Develop the initial concept and production plan
- Review the storyboard
- Select music
- Create a rough edit
- Establish the timing and flow of the film
Section 03 — Styleframes
03. Style Exploration
- Create a color storyboard
- Explore the project’s visual direction
- Produce thumbnail compositions
- Develop the Forest shot
04. Styleframes 01
- Create the Field environment
- Design the Town environment
- Develop the Beach environment
- Perform an intermediate styleframe refinement pass
05. Styleframes 02
- Design the Lake Close-Up shot
- Create the Lake environment
- Develop the City environment
06. Styleframes 03
- Create the Bridge environment
- Refine all styleframes for visual consistency
- Organize project layers for the animation stage
Section 04 — Animation
07. Bicycle Animation
- Construct the bicycle as a three-dimensional form
- Build the bicycle’s basic movement
- Create a convincing riding cycle
08. Forest and Forest Jump Shots
- Animate the bicycle through the forest
- Create a dynamic jumping sequence
- Convey speed and momentum
09. Field Shot
- Animate the bicycle traveling across an open field
- Develop a clear sense of scale and forward movement
10. Town Shot
- Create an animation of the bicycle traveling along a town road
- Coordinate the character, environment, and camera movement
11. City Downhill Shot
- Animate the bicycle descending a city road
- Reinforce speed through perspective and environmental movement
12. Bridge Shot
- Animate the bicycle crossing a large bridge
- Develop the scale and rhythm of the environment
13. Beach Shot
- Animate the bicycle traveling along the beach
- Coordinate the bicycle with the coastal environment
Section 05 — 3D Background Animation
14. City Shot
- Construct a dimensional city environment
- Use camera field of view to strengthen perspective
- Animate the camera through the city
- Apply the established visual style
- Refine clouds, lighting, and other background details
15. Beach Close-Up Shot
- Create a swaying path animation
- Add shadows and marks in the sand
- Refine environmental interaction and movement
16. Lake Close-Up Shot
- Animate the moving bicycle
- Add subtle sparkling effects to the water
- Refine small atmospheric details
17. Lake Shot
- Create the star-giving animation
- Develop reflections on the water
- Add visual details that support the emotional tone
Section 06 — Final Detailing
18. Assembling Every Shot
- Arrange all completed scenes in timeline order
- Review pacing and transitions
- Check the continuity of the complete sequence
19. Final Detail Pass
- Improve consistency across all shots
- Add missing details
- Remove distracting visual elements
- Refine timing, composition, and overall polish
Section 07 — Completing everywhere
20. Intro and Outro
- Produce the opening and closing sequences
- Add the logo and typography
- Refine the final visual details
21. Sound Effects and Export
- Find suitable sound effects
- Synchronize sound effects with each scene
- Adjust the sound balance
- Encode and export the finished project
Section 08 — Portfolio and Social Media
22. Publishing Your Project
- Compare the advantages and limitations of YouTube and Instagram
- Organize behind-the-scenes materials
- Structure a Behance project page
- Embed videos through Vimeo
- Develop an effective project layout
23. Platform-Specific Motion Graphics
- Understand which types of motion graphics work best on different platforms
- Compare explorations, short pieces, mid-length pieces, films, showreels, and breakdowns
- Select the appropriate format for each project
- Understand why consistent archiving is essential
Section 09 — Feedback and Creative Direction
24. Self-Feedback
- Review your completed work objectively
- Identify weaknesses through structured feedback
- Determine which areas require further development
25. Establishing Your Direction
- Analyze work by artists and studios you admire
- Use references as a standard for self-evaluation
- Plan your next project
- Create a personal schedule for continued artistic development
Section 10 — Bonus Track: Explorations
26. Gradient Party
- Create gradients with a refined, professional finish
- Build a complex patterned gradient tunnel
- Explore distinctive gradient-composition techniques
27. Blooming Flowers with Curvature
- Understand the Curvature function
- Create multiple flower forms
- Animate flowers blooming
28. Complex Faux 3D
- Create hand-drawn-style Faux 3D animation
- Combine different rendering methods
- Construct complex dimensional scenes in After Effects
Section 11 — Conclusion
29. Continuing the Journey
- Review the complete production experience
- Reflect on your growth throughout the project
- Plan the next stage of your development as a motion designer
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