Delivered Self-Study Guide to Creating High-Detail Character Illustrations - 독학으로 완성하는 고밀도 캐릭터 일러스트 공략서 [Fast Campus, Luenar]

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Self-Study Guide to Creating High-Detail Character Illustrations - 독학으로 완성하는 고밀도 캐릭터 일러스트 공략서 [Fast Campus, Luenar]

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Self-Study Guide to Creating High-Detail Character Illustrations - 독학으로 완성하는 고밀도 캐릭터 일러스트 공략서 [Fast Campus, Luenar]

Publisher
Fast Сampus
Product Type
Video Course
Product URL
https://fastcampus.co.kr/dgn_online_luenar
Author
Luenar
Language
English GBC Dub v.2, Korean, English Subtitles
Duration
25:22
Release date
May 30, 2025
Skill level
2.00 star(s)
Project Files
Yes
Product Price
$217
FastCampus - Self-Study Guide to Creating High-Detail Character Illustrations by Luenar.png


Level up your illustration skills in a short period of time. From drawing and coloring to directing and depth techniques, I’ll guide you with a clear learning path.

Master powerful illustration formulas and accelerate your growth as an artist. This course is designed not only to enhance your technical ability but also to deepen your storytelling and visual direction. Over the past two years, I’ve focused on one goal: creating illustrations that truly resonate with viewers.

We’ll cover everything from drawing and coloring to directing techniques and practical application. You’ll learn how to analyze characters, build situations, and craft visually compelling scenes. I’ll share the secrets of composition and spatial design that make your work stand out — it’s not difficult when you know exactly what to focus on.

Based on the insights and skills I’ve developed through experience and teaching, this lecture is designed to be a roadmap — a guide for others walking a similar path. I hope it serves as a helpful reference and inspiration.

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Self-Study Guide to Creating High-Detail Character Illustrations [Fast Campus, Luenar]-02.jpg

Illustration Know-How: Techniques That Attracted 6 Million Views
  1. Composition techniques to set the mood
  2. Eye-catching character concept design that drives engagement
  3. Posing and framing to highlight the character
  4. High-density coloring methods that elevate your visuals
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Course Structure
PART 01

Fundamentals that define the quality of an illustration
PART 02
Comprehensive training from sketch to final color and direction
PART 03
Portrait illustration techniques (single character)
PART 04
Illustration techniques for scenes with two or more characters

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독학으로 완성하는 고밀도 캐릭터 일러스트 공략서.jpg
 
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guys, i'm experimenting with localized visuals (slides of the lessons). u think we need this or is it not worth the hassle?

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Honestly this is so nice! I've kind of always hoped for this. I think understanding all parts of the video would be helpful! And allows us to better follow along with the author.
But also, will this transfer over to the material too? I know some material being translated would be so so helpful!
 
TL;DR - I'll put this on the long-term backlog, but I don't see how to automate it efficiently with minimal manual effort right now. It's way too much work when you're cranking out 3-10 courses a day. TBH, I don't want to get totally bogged down in it. My goal is to automate everything so it runs like a swisswatch, not to spend all my time manually cooking up courses. If you get what I mean.


translating lesson materials is somewhat easier, as it can be heavily automated.
Videos require a bit more effort. I want to implement this first because our dubbing pipeline is already, let's say, in final beta. In other words, there is no full automation yet, but I am already satisfied with the output quality of the dubbing. However, as I sit here reviewing what we've dubbed, I realize that from the perspective of the educational process - specifically in terms of improving the quality and efficiency of how students grasp the material - translating the visuals is key.
Well, we are talking about slides here. This is probably also a quite important stage, because it's one thing to perceive the lecture's instructions `audibly`, even with subtitles. It's another thing when this is reinforced by visual data, as the quality of info acquisition is much higher. From my persp, when you see the entire slide, you can skip back or forward a few seconds from what the instructor is saying and see the overall concept, reflect on it, and assess what is being discussed as your own thoughts come to you. Otherwise, if you have 'Aurebesh' in a language you can't even read. Everything you see is just blocks, numbers, and tetxless infographics, and you have to guess how they are connected to each other
tbh, exercise files are a big deal, but they vary from course to course. Sometimes it's just finakl results/artwork, so there's no consistency. It's hard to tell when the actual valuable stuff that complements the videos is even in there. Basically, it takes way more time and effort to analyze it, and way more work to prep the course. Meanwhile, the video lessons are like the "single source of truth" (in dev/DS terms), which is what's actually worth adapting, translating, and polishing. I mean, in the last course I translated (Hide3, i think), those lazy ass from colsoo didn't even bother translating the slides from Japanese to Korean. We're basically trying to do a better job than they do, lol, and they're a multi-million dollar corp with tons of money. Just couch potatoes, or maybe they're short-staffed, idk
 
TL;DR - I'll put this on the long-term backlog, but I don't see how to automate it efficiently with minimal manual effort right now. It's way too much work when you're cranking out 3-10 courses a day. TBH, I don't want to get totally bogged down in it. My goal is to automate everything so it runs like a swisswatch, not to spend all my time manually cooking up courses. If you get what I mean.


translating lesson materials is somewhat easier, as it can be heavily automated.
Videos require a bit more effort. I want to implement this first because our dubbing pipeline is already, let's say, in final beta. In other words, there is no full automation yet, but I am already satisfied with the output quality of the dubbing. However, as I sit here reviewing what we've dubbed, I realize that from the perspective of the educational process - specifically in terms of improving the quality and efficiency of how students grasp the material - translating the visuals is key.
Well, we are talking about slides here. This is probably also a quite important stage, because it's one thing to perceive the lecture's instructions `audibly`, even with subtitles. It's another thing when this is reinforced by visual data, as the quality of info acquisition is much higher. From my persp, when you see the entire slide, you can skip back or forward a few seconds from what the instructor is saying and see the overall concept, reflect on it, and assess what is being discussed as your own thoughts come to you. Otherwise, if you have 'Aurebesh' in a language you can't even read. Everything you see is just blocks, numbers, and tetxless infographics, and you have to guess how they are connected to each other
tbh, exercise files are a big deal, but they vary from course to course. Sometimes it's just finakl results/artwork, so there's no consistency. It's hard to tell when the actual valuable stuff that complements the videos is even in there. Basically, it takes way more time and effort to analyze it, and way more work to prep the course. Meanwhile, the video lessons are like the "single source of truth" (in dev/DS terms), which is what's actually worth adapting, translating, and polishing. I mean, in the last course I translated (Hide3, i think), those lazy ass from colsoo didn't even bother translating the slides from Japanese to Korean. We're basically trying to do a better job than they do, lol, and they're a multi-million dollar corp with tons of money. Just couch potatoes, or maybe they're short-staffed, idk
I think translating the video visuals is most important because a lot of the time the author talks about the points and writing on the visuals in a more general sense or as a supplement to it as they usually expect the learner to be able to read/follow along with it. So there can be that disconnect between what is shown and what is said. It would also be beneficial for taking notes to know what specifically the author is notating throughout the lesson.

With material, what if it is a community effort? I know some material is used to either explain a concept or foundation, while others are used to follow along the lessons with. The few I have seen that I can think of weren't exactly text heavy, but it would be more closely compared to the slide visuals of the video, where its a more in depth explanation of a concept/visual tutorial.
But what I mean by that is we can request certain materials to be translated, as need be, as we would request courses/course translations.
 
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edit:
I posted it before I saw your reply


tbh there's still so much work with the dubbing. this latest "Hakey" course is the first one we're dubbing into 7 or 8 languages. honestly, i can hear a pretty strong accent -like, i know what a good korean or japanese accent should sound like. when the TTS clones the instructor's voice into portuguese (brazilian), and instructor has this accent, but i'm not sure how much it bugs native speakers. still a lot to do. as for chinese, i can't really tell if it sounds terrible or not. it's gonna be a long road :oops:

for english duib, i intentionally kept a slight korean accent. i'm fixing it with a two-step process: first i clone the voice into english (which sounds awful), then i clone that into another english voice. through trial and error, i found this gives a subtle korean accent that keeps the course authentic. we all know it's koreans talking. in our v1 dubs, we used studio voices - super polished and easy to listen to, but something was missing. your brain just goes "this is machine voice" and it doesn't fit an author's course by a korean artist.

but with what we're doing now, for the first time, my brain stopped focusing on the audio quality and actually totally switched to the content. i'm happy with it. i'm not chasing perfect sound or intonation anymore. i intentionally left some of the original narrator's voice in the background so our brains could automatically pick up the emotion enriching the prosody flow, emotions, etc. and realize it's a translated course, so we ignore the quality gaps. even if the voice isn't perfect or has some audio glitches, i stopped fighting it. it's way more pleasant to listen to some minor atifacts than those artificial, over-polished radio/podcast voices
 
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but it would be more closely compared to the slide visuals of the video, where its a more in depth explanation of a concept/visual tutorial.
But what I mean by that is we can request certain materials to be translated, as need be, as we would request courses/course translations.
i just decided to give this a shot and see how it goes. basically, convert a video lecture into regular ppt slides and keep the instructor's speech as "Lecture Notes"
this is basically the min scope/target, but the max would probably be trying to make a full video lecture using AI image gen for slides as images. it's not that hard tbh, just gotta see how much effort it takes and if it's even worth it based on users feedback


edit. or just provide some community version app/interface for editing slides. the main thing here is human control, like actually checking it with your own eyes so there's no garbage in the final result. that's exactly where we're stuck right now.
doesn't matter how well u tune the algos or prompt the AI for a presentation, it'll still be shaky. it'll hallucinate and give unpredictable results that u can only fix by babysitting the whole process. we just don't have time for that :unsure:

what I mean, everyone's got some AI subscription these days, so maybe give us a tool where users can upload their stuff (or could be using our resources/subs/tokens) and just tweak it until it's good. or even fix some parts manually. the idea literally just popped into my head, haven't really thought it through yet
 
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