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Master Independent Animation and Color Expression [Coloso, JDGE]

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Master Independent Animation and Color Expression [Coloso, JDGE]

Publisher
Coloso
Product Type
Video Course
Product URL
https://coloso.global/en/products/2danimator-jdge-us
Author
JDGE
Language
English GBC Dub v.2., Japanese, English Subtitles
Duration
56:07
Release date
Jun 1, 2025
Skill level
2.00 star(s)
Project Files
Yes
Product Price
$145
Master Independent Animation and Color Expression [Coloso, JDGE].jpg

​

Start Creating Your Own Animation Today​

Learn how to create your own 2D animation from the ground up with JDGE, an illustrator and animator known for expressive short animations and warm, distinctive color work.
This course begins with the essentials of CLIP STUDIO PAINT EX, then introduces the fundamentals of animation through simple exercises such as bouncing balls, timing, easing, and keyframes.
From there, you'll gradually move into character drawing, perspective, backgrounds, color theory, acting, camera work, and more advanced character movement.
By the end of the course, you'll follow the complete process of producing an original short animation from concept to final export.

Build Your Animation Skills Step by Step​

Animation can feel overwhelming when you try to learn everything at once.

That's why this course starts small.
First, you'll become comfortable with the tools and animation functions in CLIP STUDIO PAINT.
Then you'll learn how motion works through simple forms before applying those principles to characters.

As you progress, you'll explore:
  • Character construction
  • Facial proportions
  • Clothing
  • Blinking and lip sync
  • Hair movement
  • Walking and running
  • Perspective
  • Background design
  • Color composition
  • Camera movement
  • Advanced acting and motion
Each stage builds naturally on the previous one, helping you develop a complete foundation for both illustration and animation.



JDGE's Portfolio​

Explore JDGE's work featuring expressive character acting, stylized movement, atmospheric backgrounds, and rich color design.

Get Ready for Real Production​

Challenge Yourself with Indie Animation & Expressive Color​

This course is built around practical exercises that help you turn theory into finished work.

You'll practice everything from animation fundamentals to complete production workflows, including:
  • Setting up CLIP STUDIO PAINT EX
  • Creating simple animation
  • Constructing character bodies
  • Drawing facial features
  • Drawing clothing
  • Creating lip sync
  • Animating hair
  • Developing short-animation concepts
  • Drawing perspective-based characters and environments
  • Designing color relationships
  • Using camera movement
  • Completing a final animation project

Instructor​

2D Animator JDGE​

Nice to meet you.

I'm JDGE, an illustrator and animator.
I created this course for anyone who wants to start making their own animations or learn how to use color more effectively.
Throughout the course, I'll teach not only character drawing, but also animation setup, practical motion techniques, color theory, composition, and advanced animation methods.
You'll also complete a short animation alongside me, allowing you to experience the entire process from initial planning to final presentation.

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Class Highlights​

Everything You Need to Start Making Your Own Animation​

Begin by animating simple shapes, then gradually move toward more natural character movement.

The course also covers fundamental drawing skills such as:
  • Character construction
  • Clothing
  • Perspective
  • Backgrounds
  • Proportion
  • Three-dimensional form
It's suitable both for animation beginners and illustrators who want to strengthen their foundational skills.

Create Expressive Character Acting​

After learning simple animation such as blinking and mouth movement, you'll move into complete short-animation production and more advanced character motion.

Learn how to give characters greater personality through:
  • Facial expression
  • Timing
  • Gesture
  • Hair movement
  • Walking
  • Running
  • Jumping
  • Secondary motion
JDGE also explains the thought process behind character-specific acting so that your animation feels intentional rather than mechanical.

Master Color That Captivates the Viewer​

Learn how lighting, color composition, and shading work together.

Rather than choosing colors only by intuition, you'll study the theory behind:
  • Value
  • Color zones
  • Saturation
  • Inherent color
  • Reflected light
  • Subsurface scattering
  • Color relationships
  • Visual hierarchy
Develop greater control over the color tools in CLIP STUDIO PAINT and apply them freely to both illustration and animation.

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Curriculum​

In-Depth Look​

Class release dates and content are subject to change without prior notice.

Section 01 Introduction​

01. Introduction & Course Overview​

  • Instructor introduction
  • Career overview
  • Previous work
  • Goals of the course
  • Introduction to the final assignment
  • Understanding the overall learning path

Section 02 Setting Up CLIP STUDIO PAINT EX​

02. Setting Up CLIP STUDIO PAINT EX — Part 01​

  • Essential functions for animation production
  • Preparing the workspace
  • Understanding the animation interface
  • Setting up a practical workflow

03. Setting Up CLIP STUDIO PAINT EX — Part 02​

  • Creating animation cels
  • Managing animation cels
  • Understanding how cels work on the timeline
  • Organizing animation efficiently

Section 03 Ball Animation​

04. Learning Animation Functions with a Ball​

  • Learning animation tools through a simple circle
  • Adjusting motion on the timeline
  • Onion skin
  • Light table
  • Understanding FPS
  • Understanding how frame rate affects smoothness

05. Smooth Movement & Timing​

  • Understanding easing
  • Understanding motion trajectories
  • Exploring stretched and transitional shapes
  • Using simple forms to understand convincing movement

06. Keyframes & In-Betweens​

  • Understanding keyframes
  • Understanding in-between frames
  • Understanding interpolation
  • Difference between loose sketching and structured animation
  • Creating different types of ball motion

07. Exploring Different Types of Motion​

  • Practicing additional ball animations
  • Comparing different movement patterns
  • Developing stronger timing intuition

Section 04 Character Drawing Warm-Ups​

08. Drawing Basic Body Forms​

  • Approximate male and female proportions
  • Center of gravity
  • Pelvis
  • Ribcage
  • Understanding stylization
  • Maintaining three-dimensional form
  • Simplifying the body for animation

09. Facial Proportions​

  • Relationship between face size and head size
  • Differences between male and female faces
  • Facial proportion ratios
  • How proportions affect impression
  • Expression changes
  • Facial deformation and stylization

10. Drawing Clothing​

  • Understanding how wrinkles form
  • Using photo references
  • Connecting folds to body structure
  • Understanding fabric texture
  • Applying clothing naturally over the figure
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Section 05 Character Animation Examples​

11. Animating Blinks & Mouth Movement​

  • Understanding cel separation
  • Creating blinking animation
  • Creating simple mouth animation
  • Designing intermediate eye shapes
  • Designing intermediate mouth shapes
  • Preparing facial animation efficiently

12. Understanding Motion Paths​

  • Understanding motion trajectories
  • Planning movement order
  • Using arcs to create more natural motion
  • Thinking about motion before adding frames

13. Character Animation Example 01​

  • Animating swaying head movement
  • Animating subtle body movement
  • Coordinating multiple body parts

14. Character Animation Example 02​

  • Animating hair movement
  • Understanding delayed motion
  • Applying overlapping action

15. Character Animation Example 03​

  • Walking
  • Running
  • Understanding rhythmic full-body motion
  • Comparing different types of locomotion

Section 06 The Appeal of Short Animation​

16. What Is a Short Animation?​

  • Understanding short-form animation
  • Designing animation for limited viewing time
  • Considering the viewer's attention and energy
  • Creating concise visual ideas

17. Creating Surprising & Engaging Short Animations​

  • Creating memorable twists from ordinary actions
  • Introducing unexpected elements
  • Building visual punchlines
  • Keeping titles simple and memorable
  • Refining character acting
  • Making a short scene feel complete

18. What to Do When You're Stuck​

  • Keeping a collection of notes
  • Recording ideas from everyday life
  • Using “What if?” thinking
  • Transforming ordinary actions into animation concepts
  • Developing a sustainable idea-generation habit

Section 07 Characters, Perspective & Backgrounds​

19. Constructing Character Body Forms​

  • Building the character from a simple underlying structure
  • Perspective-aware figure construction
  • Drawing the body from different viewpoints
  • Maintaining proportions across angles

20. Drawing Bust-Up & Full-Body Poses​

  • Creating upper-body poses
  • Creating full-body poses
  • Preparing drawings for later perspective and background exercises

21. Deriving Perspective from the Figure​

  • Using the body to estimate perspective
  • Eye level
  • Perspective lines
  • Understanding side views
  • Understanding character height in head units
  • Connecting figure scale and spatial construction

22. Understanding Environment & Object Scale​

  • Comparing object size with the human body
  • Developing a sense of scale
  • Planning props relative to the character
  • Understanding environmental dimensions

23. Drawing Backgrounds from Character Proportions​

  • Building environments from established perspective
  • Using character scale as a guide
  • Connecting the figure and background
  • Maintaining spatial consistency

24. Bird's-Eye & Low-Angle Backgrounds​

  • Using the figure as a guide for high-angle views
  • Using the figure as a guide for low-angle views
  • Applying previous perspective methods
  • Common difficulties in extreme camera angles
  • Avoiding proportional distortion

25. Advanced Perspective Concepts​

  • Focal length
  • Vanishing points
  • Fisheye perspective
  • Combining one-point and two-point perspective
  • Understanding when to bend standard perspective rules

Section 08 Color Expression & Composition​

26. Guiding the Viewer's Eye with Color — Part 01​

  • Separating color and value
  • Understanding color-based light and shadow
  • Color schemes
  • How color changes emotional impression
  • Using color as a compositional tool

27. Guiding the Viewer's Eye with Color — Part 02​

  • Thinking like a graphic designer
  • Using color areas to direct attention
  • Treating lighting boldly rather than literally
  • Understanding when color silhouettes are more important than perspective detail
  • Building compositions with large color shapes
  • Thinking of composition as placing visual blocks or “stickers”

28. Color Expression & Range — Part 01​

  • Perceived color
  • Inherent color
  • Color zones
  • Tone families
  • Understanding how colors behave within a limited range

29. Color Expression & Range — Part 02​

  • Understanding RGB relationships
  • Comparing neutral gray and highly saturated colors
  • Exploring relative color perception
  • Can skin be painted using only blue?
  • Expanding your understanding of color beyond literal local color

30. Color Expression & Range — Part 03​

  • Why pure white and pure black are often avoided
  • Reflected light
  • Subsurface scattering
  • Creating more natural transitions
  • Preserving richness in highlights and shadows

Section 09 Practical Coloring Techniques​

31. JDGE's Coloring Techniques — Part 01​

  • Hard Light-based painting methods
  • Adjusting inherent color
  • Different rendering approaches
  • Advantages and disadvantages of each method
  • Choosing a workflow according to the desired result

32. JDGE's Coloring Techniques — Part 02​

  • Grisaille-style painting
  • Using Tone Curves
  • Applying inherent colors over value structure
  • Strengths and weaknesses of this approach
  • Balancing structure and color freedom

33. Controlling Color Information​

  • Using flare
  • Using atmospheric haze for aerial perspective
  • Diffusion effects
  • Removing unnecessary color information
  • Adjusting skin tones
  • Balancing color complexity throughout the image

Section 10 Camera Work​

34. Camera Work in CLIP STUDIO PAINT — Part 01​

  • Understanding PAN
  • Understanding FOLLOW
  • Difference between moving the camera and tracking the subject
  • Choosing the appropriate approach

35. Camera Work in CLIP STUDIO PAINT — Part 02​

  • Changing camera focus between subjects
  • Creating camera transitions
  • Using easing
  • Creating smoother camera motion

36. Camera Work in CLIP STUDIO PAINT — Part 03​

  • Camera shake
  • Flicker effects
  • Enhancing impact through controlled camera motion
  • Avoiding excessive movement
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Section 11 Final Project​

37. Choosing the Concept & Layout​

  • Establishing the assignment concept
  • Choosing the main idea
  • Planning the layout
  • Applying previous composition and camera lessons

38. Color Rough & Background Rough​

  • Creating a color rough
  • Planning the still image
  • Developing the background
  • Establishing atmosphere before animation

39. Motion Rough​

  • Blocking movement with circles
  • Creating motion from simple body structure
  • Developing the skeleton
  • Adding clothing after confirming movement
  • Testing timing before cleanup

40. Key Animation & Cleanup​

  • Creating keyframes
  • Refining line art
  • Tracing and cleanup
  • Preserving motion while improving drawing quality

41. In-Between Animation​

  • Creating in-between frames
  • Connecting key poses
  • Controlling timing
  • Maintaining consistency

42. Coloring​

  • Bucket fill
  • Efficient separation methods
  • Organizing colors
  • Preparing animation cels for finishing

43. Finishing the Background​

  • Painting the environment
  • Refining the background from the color rough
  • Integrating the background with the character animation

44. Final Shooting Process — Part 01​

  • Adding camera movement
  • Refining shot composition
  • Integrating animation and camera work

45. Final Shooting Process — Part 02​

  • Adding flare
  • Adding atmospheric effects
  • Color correction
  • Refining the overall visual presentation

46. Completion & Export​

  • Completing the assignment
  • Reviewing the final animation
  • Exporting the finished work
  • Preparing the animation for presentation

Section 12 Advanced Animation Techniques​

47. Bust-Up Character Movement: Hand Waving​

  • Animating a waving hand
  • Coordinating the arm, shoulder, and body
  • Creating natural timing

48. Bust-Up Character Movement: Head & Shoulder Motion​

  • Animating vertical head movement
  • Coordinating shoulders
  • Maintaining body balance
  • Avoiding mechanical motion

49. Bust-Up Character Movement: Turning Around​

  • Animating turning motion
  • Managing changes in silhouette
  • Maintaining volume
  • Creating believable rotation

50. Bust-Up Character Movement: Hair — Part 01​

  • Animating fluttering hair
  • Thinking in terms of volume
  • Understanding “air-ball” motion
  • Using S-curve trajectories
  • Creating fluid hair movement

51. Bust-Up Character Movement: Hair — Part 02​

  • Designing front-to-back fluttering movement
  • Understanding hair direction
  • Creating layered overlap
  • Maintaining natural flow

52. Bust-Up Character Movement: Clothing & Fabric​

  • Hood movement
  • Cape movement
  • Wind-driven fluttering
  • Coordinating fabric and character motion

53. Bust-Up Character Movement: Clothing Materials​

  • Animating stiff materials
  • Animating soft materials
  • Traditional Japanese clothing
  • Adapting movement according to fabric properties

54. Full-Body Movement: Walking & Running​

  • Looping walk cycles
  • Looping run cycles
  • Front-view walking and running
  • Diagonal-view walking and running
  • Maintaining rhythm across different angles

55. Full-Body Movement: Jumping​

  • Center of gravity
  • Hip movement
  • Preparatory motion
  • Takeoff
  • Airborne motion
  • Landing
  • Using anticipation effectively

56. Full-Body Movement: Advanced Techniques 01​

  • Moving the center of gravity
  • Sitting down in a chair
  • Understanding motion sequences
  • Preparatory action
  • Coordinating multiple body parts

57. Full-Body Movement: Advanced Techniques 02​

  • Throwing
  • Lifting heavy objects
  • Falling
  • Swinging a stick
  • Understanding force and momentum
  • Adapting movement according to weight

Section 13 Submitting Your Work & Course Wrap-Up​

58. Reviewing Work & Staying Productive​

  • Making final adjustments after review
  • Rechecking the original concept
  • Comparing the artwork at thumbnail size
  • Looking for recurring visual patterns
  • Setting work aside temporarily before reviewing again
  • Developing more objective self-critique

59. Developing the Mindset to Create Your Own Work​

  • Finish and submit even if the work isn't perfect
  • Trust your intuition
  • Pay attention to discomfort or uncertainty in your work
  • Balance instinct with theory
  • Avoid endless revision
  • Continue creating consistently
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From Your First Animation to a Finished Original Project​

This course is designed to take you from the very beginning of digital animation to a complete independent workflow.

You'll start by learning how CLIP STUDIO PAINT works, then build animation fundamentals through simple movement exercises.
From there, you'll develop the drawing skills required to animate convincing characters and environments.

You'll learn how to:
  • Set up CLIP STUDIO PAINT EX
  • Understand animation cels and timelines
  • Control timing and easing
  • Work with keyframes and in-betweens
  • Construct characters from simple forms
  • Draw faces and clothing
  • Animate blinking and lip sync
  • Create natural hair movement
  • Develop short-animation ideas
  • Draw characters in perspective
  • Build backgrounds around the figure
  • Use color to guide attention
  • Control value, saturation, and lighting
  • Apply multiple coloring methods
  • Create camera movement
  • Produce a complete short animation
  • Animate walking, running, jumping, turning, and physical actions
  • Add secondary motion to hair and clothing
  • Review and improve your own work
Rather than learning animation as a collection of isolated tricks, you'll develop a complete process that connects drawing, movement, color, composition, acting, camera work, and presentation.

Start with a simple bouncing ball.
Finish by creating animation that feels entirely your own.
 
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