Master Independent Animation and Color Expression [Coloso, JDGE]
- Publisher
- Coloso
- Product Type
- Video Course
- Author
- JDGE
- Language
- English GBC Dub v.2., Japanese, English Subtitles
- Duration
- 56:07
- Release date
- Jun 1, 2025
- Skill level
- 2.00 star(s)
- Project Files
- Yes
- Product Price
- $145
Start Creating Your Own Animation Today
Learn how to create your own 2D animation from the ground up with JDGE, an illustrator and animator known for expressive short animations and warm, distinctive color work.This course begins with the essentials of CLIP STUDIO PAINT EX, then introduces the fundamentals of animation through simple exercises such as bouncing balls, timing, easing, and keyframes.
From there, you'll gradually move into character drawing, perspective, backgrounds, color theory, acting, camera work, and more advanced character movement.
By the end of the course, you'll follow the complete process of producing an original short animation from concept to final export.
Build Your Animation Skills Step by Step
Animation can feel overwhelming when you try to learn everything at once.That's why this course starts small.
First, you'll become comfortable with the tools and animation functions in CLIP STUDIO PAINT.
Then you'll learn how motion works through simple forms before applying those principles to characters.
As you progress, you'll explore:
- Character construction
- Facial proportions
- Clothing
- Blinking and lip sync
- Hair movement
- Walking and running
- Perspective
- Background design
- Color composition
- Camera movement
- Advanced acting and motion
JDGE's Portfolio
Explore JDGE's work featuring expressive character acting, stylized movement, atmospheric backgrounds, and rich color design.Get Ready for Real Production
Challenge Yourself with Indie Animation & Expressive Color
This course is built around practical exercises that help you turn theory into finished work.You'll practice everything from animation fundamentals to complete production workflows, including:
- Setting up CLIP STUDIO PAINT EX
- Creating simple animation
- Constructing character bodies
- Drawing facial features
- Drawing clothing
- Creating lip sync
- Animating hair
- Developing short-animation concepts
- Drawing perspective-based characters and environments
- Designing color relationships
- Using camera movement
- Completing a final animation project
Instructor
2D Animator JDGE
Nice to meet you.I'm JDGE, an illustrator and animator.
I created this course for anyone who wants to start making their own animations or learn how to use color more effectively.
Throughout the course, I'll teach not only character drawing, but also animation setup, practical motion techniques, color theory, composition, and advanced animation methods.
You'll also complete a short animation alongside me, allowing you to experience the entire process from initial planning to final presentation.
Class Highlights
Everything You Need to Start Making Your Own Animation
Begin by animating simple shapes, then gradually move toward more natural character movement.The course also covers fundamental drawing skills such as:
- Character construction
- Clothing
- Perspective
- Backgrounds
- Proportion
- Three-dimensional form
Create Expressive Character Acting
After learning simple animation such as blinking and mouth movement, you'll move into complete short-animation production and more advanced character motion.Learn how to give characters greater personality through:
- Facial expression
- Timing
- Gesture
- Hair movement
- Walking
- Running
- Jumping
- Secondary motion
Master Color That Captivates the Viewer
Learn how lighting, color composition, and shading work together.Rather than choosing colors only by intuition, you'll study the theory behind:
- Value
- Color zones
- Saturation
- Inherent color
- Reflected light
- Subsurface scattering
- Color relationships
- Visual hierarchy
Curriculum
In-Depth Look
Class release dates and content are subject to change without prior notice.Section 01 Introduction
01. Introduction & Course Overview
- Instructor introduction
- Career overview
- Previous work
- Goals of the course
- Introduction to the final assignment
- Understanding the overall learning path
Section 02 Setting Up CLIP STUDIO PAINT EX
02. Setting Up CLIP STUDIO PAINT EX — Part 01
- Essential functions for animation production
- Preparing the workspace
- Understanding the animation interface
- Setting up a practical workflow
03. Setting Up CLIP STUDIO PAINT EX — Part 02
- Creating animation cels
- Managing animation cels
- Understanding how cels work on the timeline
- Organizing animation efficiently
Section 03 Ball Animation
04. Learning Animation Functions with a Ball
- Learning animation tools through a simple circle
- Adjusting motion on the timeline
- Onion skin
- Light table
- Understanding FPS
- Understanding how frame rate affects smoothness
05. Smooth Movement & Timing
- Understanding easing
- Understanding motion trajectories
- Exploring stretched and transitional shapes
- Using simple forms to understand convincing movement
06. Keyframes & In-Betweens
- Understanding keyframes
- Understanding in-between frames
- Understanding interpolation
- Difference between loose sketching and structured animation
- Creating different types of ball motion
07. Exploring Different Types of Motion
- Practicing additional ball animations
- Comparing different movement patterns
- Developing stronger timing intuition
Section 04 Character Drawing Warm-Ups
08. Drawing Basic Body Forms
- Approximate male and female proportions
- Center of gravity
- Pelvis
- Ribcage
- Understanding stylization
- Maintaining three-dimensional form
- Simplifying the body for animation
09. Facial Proportions
- Relationship between face size and head size
- Differences between male and female faces
- Facial proportion ratios
- How proportions affect impression
- Expression changes
- Facial deformation and stylization
10. Drawing Clothing
- Understanding how wrinkles form
- Using photo references
- Connecting folds to body structure
- Understanding fabric texture
- Applying clothing naturally over the figure
Section 05 Character Animation Examples
11. Animating Blinks & Mouth Movement
- Understanding cel separation
- Creating blinking animation
- Creating simple mouth animation
- Designing intermediate eye shapes
- Designing intermediate mouth shapes
- Preparing facial animation efficiently
12. Understanding Motion Paths
- Understanding motion trajectories
- Planning movement order
- Using arcs to create more natural motion
- Thinking about motion before adding frames
13. Character Animation Example 01
- Animating swaying head movement
- Animating subtle body movement
- Coordinating multiple body parts
14. Character Animation Example 02
- Animating hair movement
- Understanding delayed motion
- Applying overlapping action
15. Character Animation Example 03
- Walking
- Running
- Understanding rhythmic full-body motion
- Comparing different types of locomotion
Section 06 The Appeal of Short Animation
16. What Is a Short Animation?
- Understanding short-form animation
- Designing animation for limited viewing time
- Considering the viewer's attention and energy
- Creating concise visual ideas
17. Creating Surprising & Engaging Short Animations
- Creating memorable twists from ordinary actions
- Introducing unexpected elements
- Building visual punchlines
- Keeping titles simple and memorable
- Refining character acting
- Making a short scene feel complete
18. What to Do When You're Stuck
- Keeping a collection of notes
- Recording ideas from everyday life
- Using “What if?” thinking
- Transforming ordinary actions into animation concepts
- Developing a sustainable idea-generation habit
Section 07 Characters, Perspective & Backgrounds
19. Constructing Character Body Forms
- Building the character from a simple underlying structure
- Perspective-aware figure construction
- Drawing the body from different viewpoints
- Maintaining proportions across angles
20. Drawing Bust-Up & Full-Body Poses
- Creating upper-body poses
- Creating full-body poses
- Preparing drawings for later perspective and background exercises
21. Deriving Perspective from the Figure
- Using the body to estimate perspective
- Eye level
- Perspective lines
- Understanding side views
- Understanding character height in head units
- Connecting figure scale and spatial construction
22. Understanding Environment & Object Scale
- Comparing object size with the human body
- Developing a sense of scale
- Planning props relative to the character
- Understanding environmental dimensions
23. Drawing Backgrounds from Character Proportions
- Building environments from established perspective
- Using character scale as a guide
- Connecting the figure and background
- Maintaining spatial consistency
24. Bird's-Eye & Low-Angle Backgrounds
- Using the figure as a guide for high-angle views
- Using the figure as a guide for low-angle views
- Applying previous perspective methods
- Common difficulties in extreme camera angles
- Avoiding proportional distortion
25. Advanced Perspective Concepts
- Focal length
- Vanishing points
- Fisheye perspective
- Combining one-point and two-point perspective
- Understanding when to bend standard perspective rules
Section 08 Color Expression & Composition
26. Guiding the Viewer's Eye with Color — Part 01
- Separating color and value
- Understanding color-based light and shadow
- Color schemes
- How color changes emotional impression
- Using color as a compositional tool
27. Guiding the Viewer's Eye with Color — Part 02
- Thinking like a graphic designer
- Using color areas to direct attention
- Treating lighting boldly rather than literally
- Understanding when color silhouettes are more important than perspective detail
- Building compositions with large color shapes
- Thinking of composition as placing visual blocks or “stickers”
28. Color Expression & Range — Part 01
- Perceived color
- Inherent color
- Color zones
- Tone families
- Understanding how colors behave within a limited range
29. Color Expression & Range — Part 02
- Understanding RGB relationships
- Comparing neutral gray and highly saturated colors
- Exploring relative color perception
- Can skin be painted using only blue?
- Expanding your understanding of color beyond literal local color
30. Color Expression & Range — Part 03
- Why pure white and pure black are often avoided
- Reflected light
- Subsurface scattering
- Creating more natural transitions
- Preserving richness in highlights and shadows
Section 09 Practical Coloring Techniques
31. JDGE's Coloring Techniques — Part 01
- Hard Light-based painting methods
- Adjusting inherent color
- Different rendering approaches
- Advantages and disadvantages of each method
- Choosing a workflow according to the desired result
32. JDGE's Coloring Techniques — Part 02
- Grisaille-style painting
- Using Tone Curves
- Applying inherent colors over value structure
- Strengths and weaknesses of this approach
- Balancing structure and color freedom
33. Controlling Color Information
- Using flare
- Using atmospheric haze for aerial perspective
- Diffusion effects
- Removing unnecessary color information
- Adjusting skin tones
- Balancing color complexity throughout the image
Section 10 Camera Work
34. Camera Work in CLIP STUDIO PAINT — Part 01
- Understanding PAN
- Understanding FOLLOW
- Difference between moving the camera and tracking the subject
- Choosing the appropriate approach
35. Camera Work in CLIP STUDIO PAINT — Part 02
- Changing camera focus between subjects
- Creating camera transitions
- Using easing
- Creating smoother camera motion
36. Camera Work in CLIP STUDIO PAINT — Part 03
- Camera shake
- Flicker effects
- Enhancing impact through controlled camera motion
- Avoiding excessive movement
Section 11 Final Project
37. Choosing the Concept & Layout
- Establishing the assignment concept
- Choosing the main idea
- Planning the layout
- Applying previous composition and camera lessons
38. Color Rough & Background Rough
- Creating a color rough
- Planning the still image
- Developing the background
- Establishing atmosphere before animation
39. Motion Rough
- Blocking movement with circles
- Creating motion from simple body structure
- Developing the skeleton
- Adding clothing after confirming movement
- Testing timing before cleanup
40. Key Animation & Cleanup
- Creating keyframes
- Refining line art
- Tracing and cleanup
- Preserving motion while improving drawing quality
41. In-Between Animation
- Creating in-between frames
- Connecting key poses
- Controlling timing
- Maintaining consistency
42. Coloring
- Bucket fill
- Efficient separation methods
- Organizing colors
- Preparing animation cels for finishing
43. Finishing the Background
- Painting the environment
- Refining the background from the color rough
- Integrating the background with the character animation
44. Final Shooting Process — Part 01
- Adding camera movement
- Refining shot composition
- Integrating animation and camera work
45. Final Shooting Process — Part 02
- Adding flare
- Adding atmospheric effects
- Color correction
- Refining the overall visual presentation
46. Completion & Export
- Completing the assignment
- Reviewing the final animation
- Exporting the finished work
- Preparing the animation for presentation
Section 12 Advanced Animation Techniques
47. Bust-Up Character Movement: Hand Waving
- Animating a waving hand
- Coordinating the arm, shoulder, and body
- Creating natural timing
48. Bust-Up Character Movement: Head & Shoulder Motion
- Animating vertical head movement
- Coordinating shoulders
- Maintaining body balance
- Avoiding mechanical motion
49. Bust-Up Character Movement: Turning Around
- Animating turning motion
- Managing changes in silhouette
- Maintaining volume
- Creating believable rotation
50. Bust-Up Character Movement: Hair — Part 01
- Animating fluttering hair
- Thinking in terms of volume
- Understanding “air-ball” motion
- Using S-curve trajectories
- Creating fluid hair movement
51. Bust-Up Character Movement: Hair — Part 02
- Designing front-to-back fluttering movement
- Understanding hair direction
- Creating layered overlap
- Maintaining natural flow
52. Bust-Up Character Movement: Clothing & Fabric
- Hood movement
- Cape movement
- Wind-driven fluttering
- Coordinating fabric and character motion
53. Bust-Up Character Movement: Clothing Materials
- Animating stiff materials
- Animating soft materials
- Traditional Japanese clothing
- Adapting movement according to fabric properties
54. Full-Body Movement: Walking & Running
- Looping walk cycles
- Looping run cycles
- Front-view walking and running
- Diagonal-view walking and running
- Maintaining rhythm across different angles
55. Full-Body Movement: Jumping
- Center of gravity
- Hip movement
- Preparatory motion
- Takeoff
- Airborne motion
- Landing
- Using anticipation effectively
56. Full-Body Movement: Advanced Techniques 01
- Moving the center of gravity
- Sitting down in a chair
- Understanding motion sequences
- Preparatory action
- Coordinating multiple body parts
57. Full-Body Movement: Advanced Techniques 02
- Throwing
- Lifting heavy objects
- Falling
- Swinging a stick
- Understanding force and momentum
- Adapting movement according to weight
Section 13 Submitting Your Work & Course Wrap-Up
58. Reviewing Work & Staying Productive
- Making final adjustments after review
- Rechecking the original concept
- Comparing the artwork at thumbnail size
- Looking for recurring visual patterns
- Setting work aside temporarily before reviewing again
- Developing more objective self-critique
59. Developing the Mindset to Create Your Own Work
- Finish and submit even if the work isn't perfect
- Trust your intuition
- Pay attention to discomfort or uncertainty in your work
- Balance instinct with theory
- Avoid endless revision
- Continue creating consistently
From Your First Animation to a Finished Original Project
This course is designed to take you from the very beginning of digital animation to a complete independent workflow.You'll start by learning how CLIP STUDIO PAINT works, then build animation fundamentals through simple movement exercises.
From there, you'll develop the drawing skills required to animate convincing characters and environments.
You'll learn how to:
- Set up CLIP STUDIO PAINT EX
- Understand animation cels and timelines
- Control timing and easing
- Work with keyframes and in-betweens
- Construct characters from simple forms
- Draw faces and clothing
- Animate blinking and lip sync
- Create natural hair movement
- Develop short-animation ideas
- Draw characters in perspective
- Build backgrounds around the figure
- Use color to guide attention
- Control value, saturation, and lighting
- Apply multiple coloring methods
- Create camera movement
- Produce a complete short animation
- Animate walking, running, jumping, turning, and physical actions
- Add secondary motion to hair and clothing
- Review and improve your own work
Start with a simple bouncing ball.
Finish by creating animation that feels entirely your own.