Blender 3D for VTubers: Create Your First Virtual Avatar [Coloso, Kim Saba]
- Publisher
- Coloso
- Product Type
- Video Course
- Product URL
- https://coloso.co.kr/products/dictionary-kimsaba
- Author
- Kim Saba
- Language
- English GBC Dub v.2, Japanese, English Subtitles
- Duration
- 29:38
- Release date
- Jan 1, 2025
- Skill level
- 3.00 star(s)
- Project Files
- Yes
- Product Price
- $188
Blender 3D for VTubers: Create Your First Virtual Avatar
Learn the complete 3D VTuber production process—from modeling your first avatar in Blender to rigging, texturing, facial setup, and preparing it for Warudo and VRChat.Join 3D Virtual Modeler Saba and follow a comprehensive production roadmap designed specifically for self-learners.
You’ll start with Blender fundamentals and gradually build a complete stylized avatar from the ground up.
Then you’ll move into:
- Character modeling
- Hair creation
- Clothing
- Rigging
- Weight painting
- Substance 3D Painter
- Toon shaders
- Shape keys
- ARKit facial tracking
- Warudo
- VRChat
- Final avatar presentation
Build Your Own 3D VTuber Avatar from Start to Finish
The 3D virtual-avatar workflow can feel overwhelming because it involves many different programs and technical stages.This class organizes those stages into one connected pipeline.
You’ll learn how to move from:
- Blender modeling
- UV preparation
- Character rigging
- Weight painting
- Texture production
- Unity setup
- Toon shading
- Shape keys
- Facial tracking
- Warudo integration
- VRChat setup
Saba’s Portfolio
Explore original avatars and hair-production work created for virtual creators including:- Gyeolhee Min
- Hinqoc
- Baeksong
- Nasom
- Yukira
- Kyaang
Master the Essential Software for 3D VTuber Production
A complete 3D avatar requires more than Blender alone.Throughout the class, you’ll work with tools used across different stages of virtual-avatar production:
- Blender
- Substance 3D Painter
- Unity
- Liltoon
- Warudo
- VRChat
- MMD-compatible facial systems
Get Ready for Real-World Production
10+ Class Exercises
Part 01 — 3D Avatar Modeling & Rigging
Avatar Modeling
Build the complete character from body to head, hair, clothing, and accessories.Body Rigging
Create the skeleton and prepare the avatar for movement.Clothing Rigging
Build bones and weights for garments and accessories.Part 02 — Avatar Texturing
Texturing
Paint the body, head, hair, and clothing using Substance 3D Painter.Shading
Create stylized cartoon rendering for the finished avatar.Unity Setup
Move your finished model into Unity and prepare it for virtual-avatar applications.Part 03 — Avatar Setup
Liltoon Shader Setup
Create a stylized toon appearance using Liltoon.Shape Keys
Build facial and body deformations required by VRChat, Warudo, and facial tracking.Part 04 — Facial Expressions
Create expressive avatar states including:- Eye and mouth synchronization
- Cheek puffing
- Star eyes
- Flowing tears
- Angry expressions
- Winking
Part 05 — Avatar Software Setup
Create interactive virtual-avatar features such as:- Eye physics
- Character posing
- Clothing changes
- Trail props
- Dropping objects
- Petting interactions
- Leaving the seat
- Throwing objects
- Camera lighting
- Shadow-angle adjustments
- Depth of field
Final Application
Prepare the finished avatar for practical use across Warudo and VRChat.Instructor
3D Virtual Modeler Saba
Hi, I’m Saba, a freelance 3D virtual modeler.I began working professionally as Korea’s virtual-creator market started expanding, and I’ve since created more than 10 original avatars and over 300 ARKit facial-expression setups.
I’ve also worked with virtual creators who continue to be active today.
In this course, I’ll share the workflow and techniques I’ve developed through that production experience.
The class has been designed so that even beginners can follow the full avatar-production process and create a high-quality 3D character, provided they have an interest in virtual avatars and are willing to practice.
My goal is to give you a practical roadmap that keeps pace with the rapidly developing virtual-content industry.
Class Highlights
A Beginner-Friendly Guide to Creating a 3D Virtual Avatar
No drawing or modeling experience?That’s okay.
Instead of requiring polished concept art, the course teaches you how to work from reference images and gradually construct the character inside Blender.
You’ll learn:
- Basic Blender navigation
- Character modeling
- UV mapping
- Hair construction
- Clothing
- Rigging
- Texturing
- Shaders
- Expressions
- Virtual-platform setup
Create High-Quality Toon Shading & Textures
A cute avatar depends heavily on the quality of its materials.Learn how to combine:
- Substance 3D Painter
- Liltoon
- Custom normals
- Masks
- Rim lighting
- Fake shadows
- Matcaps
You’ll also learn texturing techniques that help compensate for limited painting experience, making it easier to achieve a clean and professional result.
Bring Your Avatar to Life with Facial Tracking & Animation
A finished model is only useful once it can move and respond.Create:
- VRChat lip sync
- Blink states
- Joyful eye shapes
- ARKit 52 facial expressions
- MMD-compatible expressions
- Special eye effects
- Flowing tears
- Wardrobe animations
- Spring-bone motion
Curriculum
In-Depth Look
Section 01 Course Introduction
01. Course Introduction
- Instructor introduction
- Overview of professional experience
- Course objectives
- Understanding the full production workflow
- Overview of the final avatar
02. Tool Introduction
- Introduction to Blender
- Introduction to Substance 3D Painter
- Understanding Warudo
- How the major tools connect throughout production
Section 02 Avatar Modeling
03. Getting Started with Blender
- Installing Blender
- Understanding the Blender interface
- Basic navigation
- Basic modeling operations
- Recommended plugins
- Useful add-ons
- Preparing an efficient workspace
04. Body Modeling 01
- Fundamentals of body modeling
- Understanding joints
- Understanding topology
- Shaping the torso
- Using the Mirror Modifier
- Using the Subdivision Surface Modifier
- Creating clean symmetrical geometry
05. Body Modeling 02
- Modeling hands
- Modeling feet
- Refining smaller anatomical structures
- Using Crease
- Maintaining clean stylized forms
06. Body Modeling 03
- Refining topology
- Cleaning body geometry
- Preparing the model for UV mapping
- UV unwrapping
- Marking seams
- Marking sharp edges
- Organizing the final body mesh
07. Head Modeling 01
- Shaping the face
- Establishing stylized proportions
- Modeling ears
- Connecting major facial forms
- Preparing the head for detailed features
08. Head Modeling 02
- Modeling eyebrows
- Modeling eyelashes
- Modeling eyelids
- Creating pupils
- Creating highlights
- Modeling teeth
- Modeling the tongue
- Creating tears
- Smooth Vertex
- Vertex Crease
- Refining small facial components
09. Head Modeling 03
- UV unwrapping the head
- Connecting the head and body
- Using Snap
- Using Project from View
- Checking topology continuity
10. Hair Modeling 01
- Understanding basic hair-modeling principles
- Building stylized hair forms
- Using Blender Curves
- Planning hair groups
11. Hair Modeling 02
- Understanding the overall hairstyle structure
- Modeling the front hair
- Creating clean silhouettes
- Breaking the hairstyle into logical sections
12. Hair Modeling 03
- Modeling side hair
- Modeling back hair
- Connecting hair sections
- Preserving dimensional flow
13. Hair Modeling 04
- Refining all hair sections
- Cleaning individual strands
- UV unwrapping the hair
- Using Gridify
- Using the Mio3 UV add-on
- Preparing hair for texturing
14. Clothing Modeling 01
- Modeling innerwear
- Modeling the top
- Modeling underwear
- Using sculpting tools
- Sculpting Boundary
- Sculpting Pose
- Building clothing around the body
15. Clothing Modeling 02
- Introduction to sculpting
- Modeling a shirt
- Adjusting clothing volume
- Using Array
- Refining garment structure
16. Clothing Modeling 03
- Understanding skirt construction
- Modeling different skirt shapes
- Using Cloth Simulation
- Adjusting the garment around the character
- Preserving stylized volume
17. Clothing Modeling 04
- Modeling shoes
- Modeling a tie
- Modeling piercings
- Creating smaller accessories
- Preparing props for rigging
18. Clothing Modeling 05
- Organizing clothing meshes
- Cleaning garment geometry
- UV unwrapping
- Creating ID maps
- Preparing the clothing for Substance 3D Painter
Section 03 Avatar Rigging
19. Body Rigging 01
- Introduction to rigging
- Creating VRM-standard bones
- Parenting meshes
- Weight painting fundamentals
- Pose Mode
- Preparing the avatar skeleton
20. Body Rigging 02
- Establishing parent relationships between meshes and bones
- Weight painting
- Testing the rig
- Correcting deformation
- Bone constraints
- Refining problematic joints
21. Hair Rigging 01
- Creating hair bones
- Planning secondary motion
- Generating bones efficiently
- Using the Armature Tool add-on
22. Hair Rigging 02
- Rigging the hair
- Assigning weights
- Using gradient weight painting
- Building smoother secondary movement
23. Clothing Rigging 01
- Creating clothing bones
- Rigging innerwear
- Rigging the top
- Transferring body weights
- Using the Data Transfer Modifier
- Using Robust Weight Transfer
24. Clothing Rigging 02
- Creating a skirt dummy mesh
- Building skirt bones
- Rigging the skirt
- Controlling garment deformation
25. Clothing Rigging 03
- Rigging piercings
- Rigging shoes
- Rigging the tie
- Integrating accessories into the skeleton
26. Head Rigging
- Assigning head weights
- Defining facial contours
- Preparing facial regions for later shape-key work
Section 04 Avatar Texturing
27. Getting Started with Unity 01
- Installing Unity
- Creating a Warudo project
- Basic Unity setup
- Installing required plugins
- Preparing the environment for avatar import
28. Getting Started with Unity 02
- Sending the avatar to Unity
- Initial shader setup
- Checking the model
- Preparing materials
29. Getting Started with Substance 3D Painter
- Installing Substance 3D Painter
- Understanding the interface
- Basic navigation
- Core painting operations
30. Body Texturing 01
- Preparing a mesh for texturing
- Creating the Substance project
- Configuring brushes
- Merge by Distance
- Baking mesh maps
- Preparing the base texture workflow
31. Body Texturing 02
- Basic painting
- Adding detail with brushes
- Ambient Occlusion maps
- Cavity maps
- Polygon Fill
- Blur Filter
- Exporting masks
- Refining skin and body textures
32. Hair Texturing 01
- Exporting hair meshes
- Establishing base colors
- Creating gradients
- Painting hair
- UV Border
- Anisotropic Noise
- Height-to-Normal conversion
- Creating dimensional hair detail
33. Hair Texturing 02
- Painting directional hair detail
- Creating a back-hair mask
- Creating a side-hair mask
- Creating translucent masks
- Preparing layered hair shading
34. Clothing Texturing 01
- Exporting clothing meshes
- Assigning base colors
- Basic material setup
- Applying patterns
- Using ID maps
- Using pattern textures
35. Clothing Texturing 02
- Adding detailed coloration
- Refining fabric
- Creating individual material masks
- Preparing clothing for toon shading
36. Head Texturing 01
- Creating the head texturing mesh
- Assigning base colors
- Painting ears
- Base face painting
- Preparing facial areas for refinement
37. Head Texturing 02
- Opening textures in Photoshop
- Drawing pupils
- Refining facial details
- Improving texture quality
- Adding final painted details
Section 05 Avatar Setup
38. Shader Setup 01
- Introduction to Liltoon
- Installing and configuring the shader
- Creating toon-style materials
- Establishing the base avatar look
39. Shader Setup 02
- Understanding custom normals
- Applying custom normals
- Creating head masks
- Creating joint masks
- Outlines
- Rim lighting
- Rim shading
- Improving toon readability
40. Shader Setup 03
- Understanding fake shadows
- Applying fake shadows
- Matching shader features to different character parts
- Dissolve
- Sub Color
- Scroll
- Matcap
- Final shader refinement
41. Shape Key Creation 01: Body & Clothing
- Understanding shape keys
- Body-shrink shape keys
- Preparing alternate outfits
- Shirt shape keys
- Turning the tie on and off
- Blender Shape Key workflow
42. Shape Key Creation 02: VRChat Lip Sync
- Creating JawOpen
- Creating VRC lip-sync shapes
- Preparing the mouth for voice-driven movement
43. Shape Key Creation 03: VRChat Blink
Create:- Blink
- Blink_Joy
- Blink_Neutral
44. Shape Key Creation 04: ARKit 52 — Part 01
- Creating eye-related shape keys
- Understanding ARKit parameters
- Building the full facial-tracking system
- Using iPhone facial recognition as reference
- Working toward 52 ARKit facial expressions
45. Shape Key Creation 05: ARKit 52 — Part 02
- Creating mouth-related ARKit shape keys
- Completing the 52-expression facial set
- Testing expressions
- Refining deformation
46. Shape Key Creation 06: MMD
- Creating MMD-compatible keys
- Preparing them for Warudo
- Preparing them for VRChat
- Creating special expressions
- Star eyes
- Heart eyes
47. Shape Key Creation 07: Additional Expressions
- Creating eye-jiggle effects
- Creating flowing tears
- Adding stylized facial features
- Expanding the character’s expression range
Section 06 Warudo & VRChat Setup
48. Getting Started with Warudo
- Installing Warudo
- Understanding the interface
- Initial setup
- Loading avatar-related assets
49. Avatar Conversion
- Normalizing FBX files
- Applying Spring Bones
- Creating wardrobe animation
- Exporting the avatar as a Warudo-compatible file
- Using Unity Spring Bone
- Using the Spring Bone Tool add-on
50. Warudo Setup 01
- Understanding the Asset menu
- Setting up the Asset window
- Working through practical examples
- Introduction to Blueprints
- Building interactive avatar behavior
51. Warudo Setup 02
- Facial testing
- Eye-jiggle effects
- Live2D-style movement
- Changing eye shapes based on mouth corners
- Screen zoom when surprised
- Particle effects when winking
- Sleep effects when facial tracking is lost
- Combining tracking and interactive behavior
52. VRChat Setup
- Preparing the VRChat workspace
- Adding required components
- Setting up PhysBones
- Creating gesture expressions
- Uploading the avatar
- Entering VRChat
- Testing and verifying the final model
53. Taking Avatar Pictures
- Creating camera-capture shortcuts
- Posing the avatar
- Adjusting the presentation
- Taking avatar screenshots
- Preparing promotional images
- Final closing remarks
Create, Rig, Texture & Launch Your Own 3D Virtual Avatar
This course is designed as a complete roadmap for anyone who wants to understand how modern 3D VTuber avatars are actually made.You’ll learn how to:
- Navigate Blender
- Model a stylized body
- Model a head
- Create hair
- Create clothing
- Build accessories
- Create UV maps
- Build a VRM-compatible skeleton
- Weight-paint characters
- Rig hair
- Rig clothing
- Texture with Substance 3D Painter
- Paint hair and facial textures
- Work with Unity
- Configure Liltoon
- Create custom normals
- Build toon-style materials
- Create VRChat shape keys
- Create ARKit 52 facial tracking
- Add MMD-compatible expressions
- Add tears and special eye effects
- Configure Warudo
- Build avatar interactions
- Configure VRChat PhysBones
- Create gestures
- Pose and photograph the finished avatar
Modeling affects rigging.
Rigging affects deformation.
UV preparation affects texture quality.
Textures affect shader results.
Shape keys affect tracking.
And final software setup determines how the avatar actually feels in use.
Rather than learning isolated techniques, you’ll build one complete character through the full pipeline.
Start with Blender.
Finish with an avatar you can actually use.