From Beginner to Director in a Year: Animation Production in 100 Chapters [Coloso, Gamja]
- Publisher
- Coloso
- Product Type
- Video Course
- Product URL
- https://coloso.co.kr/products/dictionary-gamja
- Author
- Gamja
- Language
- English GBC Dub v.2, Korean, English Subtitles
- Duration
- 25:59
- Release date
- May 1, 2025
- Skill level
- 2.00 star(s)
- Project Files
- Yes
- Product Price
- $207
From Beginner to Director in a Year: Animation Production in 100 Chapters
Learn the complete 2D animation production process—from your first keyframes to planning, directing, compositing, and building a professional portfolio.Join 2D Animator GAMJA and explore an all-in-one animation workflow centered around Clip Studio Paint, with additional post-production work in After Effects.
Drawing from professional experience creating commercials, promotional videos, music videos, and other animation projects across Korea, China, and Japan, GAMJA breaks down the practical skills, terminology, and production methods used throughout the industry.
Rather than learning isolated animation tricks, you’ll understand how an entire project moves through:
- Pre-production
- Animation
- Direction
- Cleanup
- Coloring
- Compositing
- Editing
- Final delivery
Learn the Entire Animation Pipeline with Clip Studio Paint
Animation involves much more than drawing individual frames.A professional production requires you to understand:
- Timing
- Posing
- Acting
- Storyboarding
- Layout
- Camera direction
- Effects
- Cleanup
- Color
- Compositing
- Delivery
Start by learning Clip Studio Paint’s animation tools and fundamental principles.
Then move into:
- Facial animation
- Body mechanics
- Acting
- Effects
- Character design
- Storyboards
- Animatics
- Production terminology
- Layouts
- Camera work
- Cleanup
- Coloring
- Post-production
Get Ready for Real Production
81 Practical Exercises
The course is built around active practice rather than passive viewing.You’ll repeatedly apply each concept through exercises involving:
- Pose-to-pose animation
- Anticipation
- Arcs
- Follow-through
- Hair animation
- Cushioning
- Ball animation
- Character acting
- Object animation
- Eye blinks
- Lip sync
- Face turns
- Hand animation
- Walks and runs
- Stretch-based acting
- Rotoscoping
- Effects
- Storyboards
- Layouts
- Animatics
- Cleanup
- Coloring
- Compositing
Part 01 — Animation Fundamentals
Pose-to-Pose
Build clear, readable animation around strong key poses.Anticipation
Learn how preparation makes movement easier to understand and more satisfying to watch.Arcs
Use natural curved motion to make animation feel less mechanical.Understanding Flow
Study how movement carries from one pose into the next.Hair Animation
Apply follow-through and secondary motion.Cushioning
Learn how characters and objects settle naturally after movement.Bouncing Ball
Apply timing, weight, stretch, and spacing to a foundational exercise.Simple Character Acting
Use basic principles to communicate intention through motion.Object Acting
Give personality and behavior to non-character objects.Part 02 — Character Animation: Face
Eye Blinking
Create blinks that support mood and performance.Facial Pose-to-Pose
Maintain proportions while moving between facial angles and expressions.Lip Sync
Animate readable mouth shapes and dialogue timing.Face Rotation
Use arcs and existing keyframes to create convincing head turns.Facial Acting
Coordinate eyes, mouth, timing, and head motion.Dynamic Expressions
Push facial movement through stretch and exaggeration.Part 03 — Character Animation: Body
Breakdowns
Use intermediate poses to make actions clearer and more expressive.Hands & Feet
Understand joint movement and smaller anatomical actions.Walking & Running
Study locomotion mechanics and timing variations.Presentation Acting
Animate a character communicating through full-body gestures.Stretch-Based Acting
Use controlled exaggeration to make performances more expressive.Rotoscoping
Study real movement and adapt it into stylized animation.Multi-Character Animation
Coordinate interactions between multiple characters.Part 04 — Effects
Create stylized animation for:- Light
- Lightning
- Fire
- Water
- Smoke
- Debris
- Explosions
- Graphic shapes
Part 05 — Pre-Production
Learn how professional animation begins before drawing final frames.Study:
- Planning
- Character design
- Concept development
- Props
- Storyboards
- Layouts
- Mood boards
- Color boards
- Production sheets
- Animatics
Part 06 — Production
Apply the planning work to actual animation.Practice:
- Acting shots
- Emotional performances
- Camerawork
- Hookups
- Closeups
- Background movement
- Cleanup
- Coloring
- Makeup
- Timesheets
Part 07 — Post-Production
Move completed animation into After Effects and learn:- Basic compositing
- Color correction
- Blur
- Glow
- Lighting effects
- Masks
- Adjustment layers
- 3D camera tools
- Final correction
- Rendering
Instructor
2D Animator GAMJA
Hi, I’m GAMJA, a freelance animator.I’ve always been drawn to art that goes beyond a static image and begins to feel alive.
That interest led me to study many kinds of layouts, movement, acting, and animation production methods.
Throughout my career, I’ve directed and produced animated work across Korea, China, and Japan, including:
- Commercials
- Promotional videos
- Music videos
- Independent animation projects
In this class, you’ll learn how to understand timing and acting while preserving your own style.
We’ll cover animation from fundamental to advanced techniques, then connect those skills to the full professional production workflow.
My goal is to help you build both practical ability and the confidence to create finished work independently.
Class Highlights
A 100-Chapter Masterclass Covering the Complete Animation Process
Explore animation production from beginning to end.Learn:
- Animation fundamentals
- Professional terminology
- Character acting
- Effects
- Pre-production
- Direction
- Storyboards
- Layouts
- Filming
- Editing
Build a Portfolio Through 81 Exercises
Don’t just watch animation theory.Use it.
With 81 practical exercises, you’ll repeatedly apply the techniques introduced throughout the course.
Start with small fundamental studies, then gradually progress toward planning, directing, animating, and finishing complete work.
Build a portfolio while learning the production process itself.
Develop a Flexible Personal Style
Professional animators often need to adapt.Learn how to analyze and practice multiple stylization approaches so that you can work across:
- Anime-inspired styles
- More realistic animation
- Simplified character designs
- Highly stylized acting
Curriculum
In-Depth Look
Release Schedule
Section 01 Clip Studio Paint Animation Tools & Setup
01. Orientation
- Instructor introduction
- Course overview
- How to work toward debuting as an animator or director
- Characteristics of animation
- Understanding the difference between creating and simply consuming animation
- Overview of the professional industry
02. Animation Tools in Clip Studio Paint
- Introduction to animation tools
- Creating animation files
- Setting up cels
- Understanding the basic workspace
03. Animation Sheets & Project Setup
- Understanding animation sheets
- Working with sheets of different sizes
- Practical use of animation sheets
- Setting them up correctly
- Registering layouts
04. Essential Shortcuts
- Setting up useful shortcuts
- Reducing repetitive actions
- Improving production speed
05. Frames & Komas
- Characteristics of animation on 2s
- Characteristics of animation on 3s
- Characteristics of animation on 4s
- Understanding 24–30 fps workflows
- Choosing timing based on the intended movement
06. Cameras & Animation Folders
- Setting up cameras
- Moving cameras
- Creating keyframes
- Moving keyframes
- Partial animation
07. Exporting Finished Animation
- Understanding APNG
- Exporting videos
- Preparing animation for external use
Section 02 Animation Fundamentals with a Ball
08. Choosing the Right Creation Method & Style
- Different ways to represent movement
- Choosing between 2s, 3s, and 4s
- Matching frames and komas to the movement
- Style recommendations
09. The 12 Principles of Animation — Part 01
- Understanding fundamental principles
- Applying them practically
- Acting movements yourself to understand them physically
10. The 12 Principles of Animation — Part 02
- Continuing the core principles
- Translating theory into movement
- Physical acting exercises
11. Pose-to-Pose
- Understanding strong key poses
- Why clear poses matter
- Building readable actions
12. Anticipation & Preparation
- Understanding anticipation
- Preparing the viewer for an action
- Strengthening clarity and impact
13. Arcs
- Understanding curved motion
- Building more dynamic movement
- Avoiding mechanical trajectories
14. Follow-Through, Clothing & Hair
- Natural secondary movement
- Timing delayed motion
- Animating clothing
- Animating hair
15. Stretch, Frames, Speed & Action
- Using stretch
- Understanding how frame spacing affects acting
- Creating simple stretched actions
16. Cushioning
- Understanding how movement settles
- Ending actions naturally
- Using cushioning to control weight
17. Preparing a Simple Ball Animation
Apply at least three principles:- Pose-to-pose
- Anticipation
- Arcs
18. Bouncing Ball with Acting & Speed
Apply at least five principles:- Pose-to-pose
- Anticipation
- Arcs
- Stretch
- Cushioning
Section 03 Facial Character Animation
19. Facial Pose-to-Pose
- Creating clear poses
- Understanding facial proportions by angle
- Maintaining consistent character drawings
20. Acting Through Blinks
- How blinking works
- Timing different blinks
- Creating different moods
- Refining small details
21. Lip Sync
- Fixed mouth shapes
- Choosing useful phoneme poses
- Effective lip-sync methods
22. Face Rotation
- Rotating the head using existing keyframes
- Changing timing
- Using head turns as acting choices
23. Facial Acting with Arcs
- Rotating the face through arcs
- Raising the head
- Understanding basic movement patterns
24. Facial Acting with Stretch
- Using stretch in facial performance
- Head rotation
- Controlled exaggeration
25. Cushioning Facial Motion
- Settling after large motion
- Handling extreme facial movement
- Making large actions feel controlled
Section 04 Full-Body Character Animation
26. Advanced Breakdowns
- Planning animation to strengthen emotion
- Secondary persuasive movement
- Acting methods
- Adding personality between key poses
27. Hands & Feet
- Finger movement
- Foot movement
- Understanding joints
- Avoiding stiff extremities
28. Turnarounds
- Understanding basic body forms
- Body rotation
- Maintaining volume through turns
29. Walking & Running
- Mechanics of walking
- Mechanics of running
- Timing variations
- Creating different performance qualities
30. Character Acting with Arcs
Animate a presentation-style performance involving:- Waist bending
- Standing back up
- Raising the arms
- Coordinating gesture and dialogue
31. Acting with Stretch
- Dozing character exercise
- Using stretch to strengthen performance
- Balancing exaggeration and control
32. Cushioning Body Motion
- Landing after a jump
- Understanding settling forces
- Applying cushioning to full-body action
33. Rotoscoping
- Understanding rotoscoping
- Acting the movement yourself
- Recording reference
- Adapting real movement into stylized animation
34. Multiple Characters & Complex Interaction
- Two characters pushing and pulling
- Coordinating separate performances
- Maintaining clarity with multiple figures
Section 05 Effect Design
35. Timing, Stretch & Exaggeration for Effects
Review:- Arcs
- Follow-through
- Anticipation
- Stretch
- Exaggeration
- Cushioning
36. Natural Effects 01: Light & Lightning
- Timing for light-based effects
- Creating lightning
- Applying light to a scene
37. Natural Effects 02: Fire & Water
- Timing
- Basic fire behavior
- Basic water behavior
- Stylizing natural elements
38. Artificial Effects: Smoke, Debris & Explosions
- Timing artificial effects
- Understanding smoke
- Understanding explosions
- Debris
- Graphic effect shapes
Section 06 Pre-Production: Planning & Development
39. The Animation Production Pipeline
- Pre-production
- Production
- Post-production
- Retakes
- Stress management
- Real-world workflow
- Roles and job titles
40. Understanding Pre-Production
- Character sheets
- Storyboards
- Animatics
- Why preparation matters
41. Understanding Work Processes
- Breaking production into stages
- Organizing the project
- Building an efficient workflow
42. Aspect Ratios
- How aspect ratio changes mood
- Letterboxing
- Choosing image dimensions based on the work
43. Planning & Concept Development
- Case studies from GAMJA’s work
- Developing ideas
- Planning projects
- Practical exercise
44. Concepts, Props, Resources & Timelines
- Concept art
- Background art
- Gathering references
- Props
- Creating a production schedule
45. Production Sheets
- Creating readable work sheets
- Organizing information
- Why production sheets matter
46. Character Design for Animation
- Designing characters for movement
- Key visuals
- Stylization
- Production practicality
47. Stylization, Posing & Expression Design
- Character-sheet practice
- Facial-expression design
- Posing
- Important props
- Adapting styles to the character
48. Designing Animation by Shot Type
- Closeups
- Wide shots
- Knowing when to simplify
- Knowing when to emphasize detail
Section 07 Pre-Production: Storyboards, Direction & Layout
49. Creating Storyboards
- Why storyboards matter
- Reading text storyboards
- Reading scripts
- Synopses
- Treatments
- Creating shot boards
- Communicating acting through drawings
50. Storyboard Flow
- Reading storyboards
- Translating scenarios into shots
- Maintaining narrative flow
51. Animation Production Terminology
Understand commonly used directing and filming terminology, including:- Books
- Directing notes
- Hookups
- Tsume marks
- Pans
- T.U
- F.O
- F.I
- O.L
- A.C
52. Layout & Composition
- Creating layouts
- Matching composition to mood
- Positioning characters
- Planning visual hierarchy
53. Image Boards, Color Boards & Mood Boards
- Building visual references
- Using light and shadow
- Establishing atmosphere
- Applying boards to animation production
54. Creating Mood Through Light & Color
- Choosing colors by emotional intent
- Understanding color properties
- Matching lighting with atmosphere
55. Cast Lists
- Understanding production cast lists
- Reading them
- Creating your own
56. Directing Instructions
- Understanding directing
- Adding clear instructions to storyboards
57. Books
- Understanding background “books”
- Using book elements in layouts
- Integrating them into shots
58. Hookups
- Understanding animation continuity
- Maintaining connection between shots
- Why hookups matter
59. Tsume Marks
- Understanding tsume marks
- Reading acting guides
- Applying them to layout and animation
60. Filming Instructions
- Frequently used filming terminology
- Communicating compositing intentions clearly
61. Pans
- Using horizontal and vertical camera pans
- Designing shots around pan movement
62. T.U & T.B
- Understanding track-up and track-back-style camera directions
- Using camera scale changes dramatically
63. IN & OUT
- Creating movement into and out of frame
- Using directional staging
64. Dissolves
- Understanding dissolves
- Applying them as transitions
65. Animatics
- Turning completed storyboards into timed sequences
- Setting shot timing
- Testing pacing
- Understanding why animatics matter
- Fast storyboard export
Section 08 Production: Layout & Animation Design
66. Understanding Production
- How each stage operates
- Production timelines
- Professional workflows
- Responsibilities across departments
67. Animating from Storyboards
- Translating storyboard poses into animation
- Maintaining directing intent
- Planning motion from shot structure
68. Animation Design Methods
- Basic animation design
- Fixed-cel approaches used in TV anime
- Japanese production terms
- Tome
- Kuchipaku
- Understanding limited-animation strategies
69. Acting Shot 01: Surprise
- Arcs
- Stretch
- Practical acting choices
70. Acting Shot 02: Laughter
- Timing laughter
- Body reaction
- Facial performance
- Arcs and stretch
71. Acting Shot 03: Crying
- Emotional timing
- Facial performance
- Body language
72. Acting Shot 04: Multiple Poses
- Building a performance through posing
- Connecting poses clearly
- Using arcs and stretch
73. Hookup Shots
- Continuity of movement
- Continuity between shots
- Smooth directing
74. Closeup Shots
- Quality expectations for closeups
- Using T.U
- Knowing where additional detail matters
75. Camera-Based Shots
- Coordinating action and camera
- Using pans
- Designing motion for camera movement
76. Background & Camera Shots
- Coordinating background and action
- Camera pans
- Maintaining perspective
77. Cleanup
- Understanding cleanup
- File settings
- Line refinement
- Demonstration
78. Coloring
- Understanding professional coloring
- Useful settings
- Tools
- Efficient workflow
- Demonstration
79. Makeup
- Understanding the finishing stage
- Adding details
- Highlights
- Fast application methods
- Demonstration
80. Advanced Direction & Timesheets
- Building animation from directing instructions
- Creating practical timesheets
- Understanding real production timing
81. Extraction & Filming Preparation
- Serial numbering
- Exporting animation cels
- Preparing effects for later compositing
- Organizing files for filming
Section 09 Post-Production: Video Creation
82. Understanding Post-Production
- Why post-production matters
- The role of correction
- How compositing changes the final image
83. After Effects Fundamentals for Animation
- After Effects interface
- Basic tools
- Preparing animation assets
84. Installing Animation Plugins
- Understanding plugins
- Downloading
- Installing
- Integrating them into the workflow
85. Frequently Used Animation Plugins
- Essential plugin categories
- Understanding when specialized tools improve efficiency
86. Common Effect-Editing Methods
Organize effects into categories such as:- Bokeh
- Light
- Multiply
- Dust
- Other atmospheric elements
87. Basic Compositing Practice
Use the bouncing-ball animation to practice:- Looks
- Plugins
- Smoothing
- Color changes
- Multiply effects
88. Advanced Compositing 01
- Blur
- Hue
- Effects
- Creating spatial depth
- Adjusting color
- Sparkling effects
89. Advanced Compositing 02
- Masks
- Masking
- Clipping
- Localized effects
90. Advanced Compositing 03
- Adjustment layers
- Combining compositions
- Working with merged compositions
91. Advanced Compositing 04
- Changing line colors
- Adjusting line appearance
- Integrating line art with final color direction
92. Advanced Compositing 05
- Puppet Tool
- Cameras
- 3D layers
- Additional movement in post-production
93. Advanced Compositing 06
- Discovering new effects
- Analyzing visual references
- Searching efficiently
- Using free resources
94. Advanced Compositing 07
- Final correction
- Rendering setup
- Preparing the final master
95. Exporting, Encoding & Uploading
- Exporting final work
- Encoding
- Preparing video files
- Upload considerations
Section 10 Solo Production & Career Development
96. Simplifying Production for Solo Creators
- Understanding the limitations of working alone
- Creating manageable character animation
- Reducing unnecessary stages
- Designing realistic project scope
- Simplifying production without losing the core idea
97. Short Looping Animations
- Efficient creation methods
- Loop design
- Creating highly reusable animation
- Understanding marketability
98. Professional Work vs. Personal Commissions
- Pros and cons of each
- Studio constraints
- Client work
- Personal freedom
- Different responsibilities
99. Portfolio & Social Media
- Creating a portfolio website
- Choosing what work to include
- Understanding what employers or clients need to see
- Presenting animation effectively online
100. Surviving as a Freelance Animator
- Pros and cons of different career stages
- Working independently
- Managing professional expectations
- Continuing to improve
- Building sustainable experience
- Final course conclusion
Build the Skills to Create, Direct & Finish Your Own Animation
This course is designed to connect everything an aspiring animator often studies separately.You’ll learn:
- Clip Studio Paint animation tools
- Keyframes and timing
- Pose-to-pose
- Anticipation
- Arcs
- Stretch
- Follow-through
- Cushioning
- Facial animation
- Lip sync
- Full-body acting
- Walking and running
- Rotoscoping
- Effects animation
- Character design
- Storyboards
- Animatics
- Production terminology
- Layout
- Cinematic direction
- Cleanup
- Coloring
- Makeup
- Timesheets
- After Effects
- Compositing
- Rendering
- Solo production
- Portfolio development
- Freelance workflows
A good animator understands movement.
A strong director understands how that movement fits into the shot.
And an independent creator needs to understand how that shot fits into an entire production.
Start with the fundamentals.
Build increasingly complex performances.
Then plan, direct, animate, composite, and finish your own work.
Move from learning animation to actually producing it.
Last edited: