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From Beginner to Director in a Year: Animation Production in 100 Chapters [Coloso, Gamja]

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From Beginner to Director in a Year: Animation Production in 100 Chapters [Coloso, Gamja]

Publisher
Coloso
Product Type
Video Course
Product URL
https://coloso.co.kr/products/dictionary-gamja
Author
Gamja
Language
English GBC Dub v.2, Korean, English Subtitles
Duration
25:59
Release date
May 1, 2025
Skill level
2.00 star(s)
Project Files
Yes
Product Price
$207
From Beginner to Director in a Year - Animation Production in 100 Chapters [Coloso, Gamja].jpg

From Beginner to Director in a Year: Animation Production in 100 Chapters​

Learn the complete 2D animation production process—from your first keyframes to planning, directing, compositing, and building a professional portfolio.
Join 2D Animator GAMJA and explore an all-in-one animation workflow centered around Clip Studio Paint, with additional post-production work in After Effects.
Drawing from professional experience creating commercials, promotional videos, music videos, and other animation projects across Korea, China, and Japan, GAMJA breaks down the practical skills, terminology, and production methods used throughout the industry.

Rather than learning isolated animation tricks, you’ll understand how an entire project moves through:
  • Pre-production
  • Animation
  • Direction
  • Cleanup
  • Coloring
  • Compositing
  • Editing
  • Final delivery
With 100 chapters and 81 hands-on exercises, this course is designed to help aspiring animators build both technical skill and a portfolio while gradually developing the ability to create complete projects independently.

Learn the Entire Animation Pipeline with Clip Studio Paint​

Animation involves much more than drawing individual frames.
A professional production requires you to understand:
  • Timing
  • Posing
  • Acting
  • Storyboarding
  • Layout
  • Camera direction
  • Effects
  • Cleanup
  • Color
  • Compositing
  • Delivery
This class walks through that entire process in order.
Start by learning Clip Studio Paint’s animation tools and fundamental principles.

Then move into:
  • Facial animation
  • Body mechanics
  • Acting
  • Effects
  • Character design
  • Storyboards
  • Animatics
  • Production terminology
  • Layouts
  • Camera work
  • Cleanup
  • Coloring
  • Post-production
Finally, learn how to simplify that workflow for solo projects, build a portfolio, and approach freelance animation professionally.


Get Ready for Real Production​

81 Practical Exercises​

The course is built around active practice rather than passive viewing.
You’ll repeatedly apply each concept through exercises involving:
  • Pose-to-pose animation
  • Anticipation
  • Arcs
  • Follow-through
  • Hair animation
  • Cushioning
  • Ball animation
  • Character acting
  • Object animation
  • Eye blinks
  • Lip sync
  • Face turns
  • Hand animation
  • Walks and runs
  • Stretch-based acting
  • Rotoscoping
  • Effects
  • Storyboards
  • Layouts
  • Animatics
  • Cleanup
  • Coloring
  • Compositing
By the end, you’ll have worked through both individual studies and complete production exercises.

Part 01 — Animation Fundamentals​

Pose-to-Pose​

Build clear, readable animation around strong key poses.

Anticipation​

Learn how preparation makes movement easier to understand and more satisfying to watch.

Arcs​

Use natural curved motion to make animation feel less mechanical.

Understanding Flow​

Study how movement carries from one pose into the next.

Hair Animation​

Apply follow-through and secondary motion.

Cushioning​

Learn how characters and objects settle naturally after movement.

Bouncing Ball​

Apply timing, weight, stretch, and spacing to a foundational exercise.

Simple Character Acting​

Use basic principles to communicate intention through motion.

Object Acting​

Give personality and behavior to non-character objects.

Part 02 — Character Animation: Face​

Eye Blinking​

Create blinks that support mood and performance.

Facial Pose-to-Pose​

Maintain proportions while moving between facial angles and expressions.

Lip Sync​

Animate readable mouth shapes and dialogue timing.

Face Rotation​

Use arcs and existing keyframes to create convincing head turns.

Facial Acting​

Coordinate eyes, mouth, timing, and head motion.

Dynamic Expressions​

Push facial movement through stretch and exaggeration.

Part 03 — Character Animation: Body​

Breakdowns​

Use intermediate poses to make actions clearer and more expressive.

Hands & Feet​

Understand joint movement and smaller anatomical actions.

Walking & Running​

Study locomotion mechanics and timing variations.

Presentation Acting​

Animate a character communicating through full-body gestures.

Stretch-Based Acting​

Use controlled exaggeration to make performances more expressive.

Rotoscoping​

Study real movement and adapt it into stylized animation.

Multi-Character Animation​

Coordinate interactions between multiple characters.

Part 04 — Effects​

Create stylized animation for:
  • Light
  • Lightning
  • Fire
  • Water
  • Smoke
  • Debris
  • Explosions
  • Graphic shapes
Apply the same principles of timing, arcs, anticipation, exaggeration, and follow-through used in character animation.

Part 05 — Pre-Production​

Learn how professional animation begins before drawing final frames.

Study:
  • Planning
  • Character design
  • Concept development
  • Props
  • Storyboards
  • Layouts
  • Mood boards
  • Color boards
  • Production sheets
  • Animatics

Part 06 — Production​

Apply the planning work to actual animation.

Practice:
  • Acting shots
  • Emotional performances
  • Camerawork
  • Hookups
  • Closeups
  • Background movement
  • Cleanup
  • Coloring
  • Makeup
  • Timesheets

Part 07 — Post-Production​

Move completed animation into After Effects and learn:
  • Basic compositing
  • Color correction
  • Blur
  • Glow
  • Lighting effects
  • Masks
  • Adjustment layers
  • 3D camera tools
  • Final correction
  • Rendering

Instructor​

2D Animator GAMJA​

Hi, I’m GAMJA, a freelance animator.
I’ve always been drawn to art that goes beyond a static image and begins to feel alive.
That interest led me to study many kinds of layouts, movement, acting, and animation production methods.

Throughout my career, I’ve directed and produced animated work across Korea, China, and Japan, including:
  • Commercials
  • Promotional videos
  • Music videos
  • Independent animation projects
I believe one of the most important skills for any creator is the ability to turn what exists in your head into something others can actually see.
In this class, you’ll learn how to understand timing and acting while preserving your own style.
We’ll cover animation from fundamental to advanced techniques, then connect those skills to the full professional production workflow.
My goal is to help you build both practical ability and the confidence to create finished work independently.

Class Highlights​

A 100-Chapter Masterclass Covering the Complete Animation Process​

Explore animation production from beginning to end.

Learn:
  • Animation fundamentals
  • Professional terminology
  • Character acting
  • Effects
  • Pre-production
  • Direction
  • Storyboards
  • Layouts
  • Filming
  • Editing
The course also introduces terminology and production practices commonly used in Japanese animation environments, helping you better understand real professional materials and workflows.

From-Beginner-to-Director-in-a-Year-Animation-Production-in-100-Chapters-_Coloso_-Gamja_-00.gif
From-Beginner-to-Director-in-a-Year-Animation-Production-in-100-Chapters-_Coloso_-Gamja_-01.gif

Build a Portfolio Through 81 Exercises​

Don’t just watch animation theory.
Use it.
With 81 practical exercises, you’ll repeatedly apply the techniques introduced throughout the course.
Start with small fundamental studies, then gradually progress toward planning, directing, animating, and finishing complete work.
Build a portfolio while learning the production process itself.

Develop a Flexible Personal Style​

Professional animators often need to adapt.

Learn how to analyze and practice multiple stylization approaches so that you can work across:
  • Anime-inspired styles
  • More realistic animation
  • Simplified character designs
  • Highly stylized acting
Rather than locking yourself into one visual approach, develop the ability to adjust your drawing and animation based on the project.

Curriculum​

In-Depth Look​

Release Schedule​


Section 01 Clip Studio Paint Animation Tools & Setup​

01. Orientation​

  • Instructor introduction
  • Course overview
  • How to work toward debuting as an animator or director
  • Characteristics of animation
  • Understanding the difference between creating and simply consuming animation
  • Overview of the professional industry

02. Animation Tools in Clip Studio Paint​

  • Introduction to animation tools
  • Creating animation files
  • Setting up cels
  • Understanding the basic workspace

03. Animation Sheets & Project Setup​

  • Understanding animation sheets
  • Working with sheets of different sizes
  • Practical use of animation sheets
  • Setting them up correctly
  • Registering layouts

04. Essential Shortcuts​

  • Setting up useful shortcuts
  • Reducing repetitive actions
  • Improving production speed

05. Frames & Komas​

  • Characteristics of animation on 2s
  • Characteristics of animation on 3s
  • Characteristics of animation on 4s
  • Understanding 24–30 fps workflows
  • Choosing timing based on the intended movement

06. Cameras & Animation Folders​

  • Setting up cameras
  • Moving cameras
  • Creating keyframes
  • Moving keyframes
  • Partial animation

07. Exporting Finished Animation​

  • Understanding APNG
  • Exporting videos
  • Preparing animation for external use

Section 02 Animation Fundamentals with a Ball​

08. Choosing the Right Creation Method & Style​

  • Different ways to represent movement
  • Choosing between 2s, 3s, and 4s
  • Matching frames and komas to the movement
  • Style recommendations

09. The 12 Principles of Animation — Part 01​

  • Understanding fundamental principles
  • Applying them practically
  • Acting movements yourself to understand them physically

10. The 12 Principles of Animation — Part 02​

  • Continuing the core principles
  • Translating theory into movement
  • Physical acting exercises

11. Pose-to-Pose​

  • Understanding strong key poses
  • Why clear poses matter
  • Building readable actions

12. Anticipation & Preparation​

  • Understanding anticipation
  • Preparing the viewer for an action
  • Strengthening clarity and impact

13. Arcs​

  • Understanding curved motion
  • Building more dynamic movement
  • Avoiding mechanical trajectories

14. Follow-Through, Clothing & Hair​

  • Natural secondary movement
  • Timing delayed motion
  • Animating clothing
  • Animating hair

15. Stretch, Frames, Speed & Action​

  • Using stretch
  • Understanding how frame spacing affects acting
  • Creating simple stretched actions

16. Cushioning​

  • Understanding how movement settles
  • Ending actions naturally
  • Using cushioning to control weight

17. Preparing a Simple Ball Animation​

Apply at least three principles:
  • Pose-to-pose
  • Anticipation
  • Arcs

18. Bouncing Ball with Acting & Speed​

Apply at least five principles:
  • Pose-to-pose
  • Anticipation
  • Arcs
  • Stretch
  • Cushioning
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Section 03 Facial Character Animation​

19. Facial Pose-to-Pose​

  • Creating clear poses
  • Understanding facial proportions by angle
  • Maintaining consistent character drawings

20. Acting Through Blinks​

  • How blinking works
  • Timing different blinks
  • Creating different moods
  • Refining small details

21. Lip Sync​

  • Fixed mouth shapes
  • Choosing useful phoneme poses
  • Effective lip-sync methods

22. Face Rotation​

  • Rotating the head using existing keyframes
  • Changing timing
  • Using head turns as acting choices

23. Facial Acting with Arcs​

  • Rotating the face through arcs
  • Raising the head
  • Understanding basic movement patterns

24. Facial Acting with Stretch​

  • Using stretch in facial performance
  • Head rotation
  • Controlled exaggeration

25. Cushioning Facial Motion​

  • Settling after large motion
  • Handling extreme facial movement
  • Making large actions feel controlled

Section 04 Full-Body Character Animation​

26. Advanced Breakdowns​

  • Planning animation to strengthen emotion
  • Secondary persuasive movement
  • Acting methods
  • Adding personality between key poses

27. Hands & Feet​

  • Finger movement
  • Foot movement
  • Understanding joints
  • Avoiding stiff extremities

28. Turnarounds​

  • Understanding basic body forms
  • Body rotation
  • Maintaining volume through turns

29. Walking & Running​

  • Mechanics of walking
  • Mechanics of running
  • Timing variations
  • Creating different performance qualities

30. Character Acting with Arcs​

Animate a presentation-style performance involving:
  • Waist bending
  • Standing back up
  • Raising the arms
  • Coordinating gesture and dialogue

31. Acting with Stretch​

  • Dozing character exercise
  • Using stretch to strengthen performance
  • Balancing exaggeration and control

32. Cushioning Body Motion​

  • Landing after a jump
  • Understanding settling forces
  • Applying cushioning to full-body action

33. Rotoscoping​

  • Understanding rotoscoping
  • Acting the movement yourself
  • Recording reference
  • Adapting real movement into stylized animation

34. Multiple Characters & Complex Interaction​

  • Two characters pushing and pulling
  • Coordinating separate performances
  • Maintaining clarity with multiple figures
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Section 05 Effect Design​

35. Timing, Stretch & Exaggeration for Effects​

Review:
  • Arcs
  • Follow-through
  • Anticipation
  • Stretch
  • Exaggeration
  • Cushioning
Understand how these principles also apply to non-character animation.

36. Natural Effects 01: Light & Lightning​

  • Timing for light-based effects
  • Creating lightning
  • Applying light to a scene

37. Natural Effects 02: Fire & Water​

  • Timing
  • Basic fire behavior
  • Basic water behavior
  • Stylizing natural elements

38. Artificial Effects: Smoke, Debris & Explosions​

  • Timing artificial effects
  • Understanding smoke
  • Understanding explosions
  • Debris
  • Graphic effect shapes

Section 06 Pre-Production: Planning & Development​

39. The Animation Production Pipeline​

  • Pre-production
  • Production
  • Post-production
  • Retakes
  • Stress management
  • Real-world workflow
  • Roles and job titles

40. Understanding Pre-Production​

  • Character sheets
  • Storyboards
  • Animatics
  • Why preparation matters

41. Understanding Work Processes​

  • Breaking production into stages
  • Organizing the project
  • Building an efficient workflow

42. Aspect Ratios​

  • How aspect ratio changes mood
  • Letterboxing
  • Choosing image dimensions based on the work

43. Planning & Concept Development​

  • Case studies from GAMJA’s work
  • Developing ideas
  • Planning projects
  • Practical exercise

44. Concepts, Props, Resources & Timelines​

  • Concept art
  • Background art
  • Gathering references
  • Props
  • Creating a production schedule

45. Production Sheets​

  • Creating readable work sheets
  • Organizing information
  • Why production sheets matter

46. Character Design for Animation​

  • Designing characters for movement
  • Key visuals
  • Stylization
  • Production practicality

47. Stylization, Posing & Expression Design​

  • Character-sheet practice
  • Facial-expression design
  • Posing
  • Important props
  • Adapting styles to the character

48. Designing Animation by Shot Type​

  • Closeups
  • Wide shots
  • Knowing when to simplify
  • Knowing when to emphasize detail
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Section 07 Pre-Production: Storyboards, Direction & Layout​

49. Creating Storyboards​

  • Why storyboards matter
  • Reading text storyboards
  • Reading scripts
  • Synopses
  • Treatments
  • Creating shot boards
  • Communicating acting through drawings

50. Storyboard Flow​

  • Reading storyboards
  • Translating scenarios into shots
  • Maintaining narrative flow

51. Animation Production Terminology​

Understand commonly used directing and filming terminology, including:
  • Books
  • Directing notes
  • Hookups
  • Tsume marks
  • Pans
  • T.U
  • F.O
  • F.I
  • O.L
  • A.C
Also compare terminology used in live-action filmmaking and animation production.

52. Layout & Composition​

  • Creating layouts
  • Matching composition to mood
  • Positioning characters
  • Planning visual hierarchy

53. Image Boards, Color Boards & Mood Boards​

  • Building visual references
  • Using light and shadow
  • Establishing atmosphere
  • Applying boards to animation production

54. Creating Mood Through Light & Color​

  • Choosing colors by emotional intent
  • Understanding color properties
  • Matching lighting with atmosphere

55. Cast Lists​

  • Understanding production cast lists
  • Reading them
  • Creating your own

56. Directing Instructions​

  • Understanding directing
  • Adding clear instructions to storyboards

57. Books​

  • Understanding background “books”
  • Using book elements in layouts
  • Integrating them into shots

58. Hookups​

  • Understanding animation continuity
  • Maintaining connection between shots
  • Why hookups matter

59. Tsume Marks​

  • Understanding tsume marks
  • Reading acting guides
  • Applying them to layout and animation

60. Filming Instructions​

  • Frequently used filming terminology
  • Communicating compositing intentions clearly

61. Pans​

  • Using horizontal and vertical camera pans
  • Designing shots around pan movement

62. T.U & T.B​

  • Understanding track-up and track-back-style camera directions
  • Using camera scale changes dramatically

63. IN & OUT​

  • Creating movement into and out of frame
  • Using directional staging

64. Dissolves​

  • Understanding dissolves
  • Applying them as transitions

65. Animatics​

  • Turning completed storyboards into timed sequences
  • Setting shot timing
  • Testing pacing
  • Understanding why animatics matter
  • Fast storyboard export

Section 08 Production: Layout & Animation Design​

66. Understanding Production​

  • How each stage operates
  • Production timelines
  • Professional workflows
  • Responsibilities across departments

67. Animating from Storyboards​

  • Translating storyboard poses into animation
  • Maintaining directing intent
  • Planning motion from shot structure

68. Animation Design Methods​

  • Basic animation design
  • Fixed-cel approaches used in TV anime
  • Japanese production terms
  • Tome
  • Kuchipaku
  • Understanding limited-animation strategies

69. Acting Shot 01: Surprise​

  • Arcs
  • Stretch
  • Practical acting choices

70. Acting Shot 02: Laughter​

  • Timing laughter
  • Body reaction
  • Facial performance
  • Arcs and stretch

71. Acting Shot 03: Crying​

  • Emotional timing
  • Facial performance
  • Body language

72. Acting Shot 04: Multiple Poses​

  • Building a performance through posing
  • Connecting poses clearly
  • Using arcs and stretch

73. Hookup Shots​

  • Continuity of movement
  • Continuity between shots
  • Smooth directing

74. Closeup Shots​

  • Quality expectations for closeups
  • Using T.U
  • Knowing where additional detail matters

75. Camera-Based Shots​

  • Coordinating action and camera
  • Using pans
  • Designing motion for camera movement

76. Background & Camera Shots​

  • Coordinating background and action
  • Camera pans
  • Maintaining perspective

77. Cleanup​

  • Understanding cleanup
  • File settings
  • Line refinement
  • Demonstration

78. Coloring​

  • Understanding professional coloring
  • Useful settings
  • Tools
  • Efficient workflow
  • Demonstration

79. Makeup​

  • Understanding the finishing stage
  • Adding details
  • Highlights
  • Fast application methods
  • Demonstration

80. Advanced Direction & Timesheets​

  • Building animation from directing instructions
  • Creating practical timesheets
  • Understanding real production timing

81. Extraction & Filming Preparation​

  • Serial numbering
  • Exporting animation cels
  • Preparing effects for later compositing
  • Organizing files for filming
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Section 09 Post-Production: Video Creation​

82. Understanding Post-Production​

  • Why post-production matters
  • The role of correction
  • How compositing changes the final image

83. After Effects Fundamentals for Animation​

  • After Effects interface
  • Basic tools
  • Preparing animation assets

84. Installing Animation Plugins​

  • Understanding plugins
  • Downloading
  • Installing
  • Integrating them into the workflow

85. Frequently Used Animation Plugins​

  • Essential plugin categories
  • Understanding when specialized tools improve efficiency

86. Common Effect-Editing Methods​

Organize effects into categories such as:
  • Bokeh
  • Light
  • Multiply
  • Dust
  • Other atmospheric elements

87. Basic Compositing Practice​

Use the bouncing-ball animation to practice:
  • Looks
  • Plugins
  • Smoothing
  • Color changes
  • Multiply effects

88. Advanced Compositing 01​

  • Blur
  • Hue
  • Effects
  • Creating spatial depth
  • Adjusting color
  • Sparkling effects

89. Advanced Compositing 02​

  • Masks
  • Masking
  • Clipping
  • Localized effects

90. Advanced Compositing 03​

  • Adjustment layers
  • Combining compositions
  • Working with merged compositions

91. Advanced Compositing 04​

  • Changing line colors
  • Adjusting line appearance
  • Integrating line art with final color direction

92. Advanced Compositing 05​

  • Puppet Tool
  • Cameras
  • 3D layers
  • Additional movement in post-production

93. Advanced Compositing 06​

  • Discovering new effects
  • Analyzing visual references
  • Searching efficiently
  • Using free resources

94. Advanced Compositing 07​

  • Final correction
  • Rendering setup
  • Preparing the final master

95. Exporting, Encoding & Uploading​

  • Exporting final work
  • Encoding
  • Preparing video files
  • Upload considerations

Section 10 Solo Production & Career Development​

96. Simplifying Production for Solo Creators​

  • Understanding the limitations of working alone
  • Creating manageable character animation
  • Reducing unnecessary stages
  • Designing realistic project scope
  • Simplifying production without losing the core idea

97. Short Looping Animations​

  • Efficient creation methods
  • Loop design
  • Creating highly reusable animation
  • Understanding marketability

98. Professional Work vs. Personal Commissions​

  • Pros and cons of each
  • Studio constraints
  • Client work
  • Personal freedom
  • Different responsibilities

99. Portfolio & Social Media​

  • Creating a portfolio website
  • Choosing what work to include
  • Understanding what employers or clients need to see
  • Presenting animation effectively online

100. Surviving as a Freelance Animator​

  • Pros and cons of different career stages
  • Working independently
  • Managing professional expectations
  • Continuing to improve
  • Building sustainable experience
  • Final course conclusion

Build the Skills to Create, Direct & Finish Your Own Animation​

This course is designed to connect everything an aspiring animator often studies separately.

You’ll learn:
  • Clip Studio Paint animation tools
  • Keyframes and timing
  • Pose-to-pose
  • Anticipation
  • Arcs
  • Stretch
  • Follow-through
  • Cushioning
  • Facial animation
  • Lip sync
  • Full-body acting
  • Walking and running
  • Rotoscoping
  • Effects animation
  • Character design
  • Storyboards
  • Animatics
  • Production terminology
  • Layout
  • Cinematic direction
  • Cleanup
  • Coloring
  • Makeup
  • Timesheets
  • After Effects
  • Compositing
  • Rendering
  • Solo production
  • Portfolio development
  • Freelance workflows
Most importantly, you’ll learn how all of those skills connect.
A good animator understands movement.
A strong director understands how that movement fits into the shot.
And an independent creator needs to understand how that shot fits into an entire production.
Start with the fundamentals.
Build increasingly complex performances.
Then plan, direct, animate, composite, and finish your own work.
Move from learning animation to actually producing it.
 
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