Basic to Advance Yeti course

suresh

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Basic to Advance Yeti course

Publisher
Sadegh Zafarian
Product Type
Video Course
Product URL
https://www.artstation.com/marketplace/p/krWVl/basic-to-advance-yeti-course
Author
Sadegh Zafarian
Language
english
Duration
08:00
Release date
Apr 8, 2022
Skill level
5.00 star(s)
Product Price
$39
Finally, the Basic to Advance Yeti course has been released. In this 6-hour course, you will learn YETI fundamentals and basics. You will learn how to create your first graph, become familiar with expressions and various techniques, and work on the Cheetah project together. You will also become familiar with YETI simulation, workflow, and how to transfer YETI to Unreal. This course is based on my experiences and data from three years of working with YETI. As YETI has poor documentation and learning it can be difficult for some artists, I decided to prepare this course.

Overview

Let's take a closer look at the course chapters with details:

  • chapet0_Overview
    01_Overview
    02_Yeti Benefits
  • Chapter1_Yeti Nodes
    01 Initial Setup Grooming Tools
    02 First Graph
    03 Render Setup
    04 Creation Nodes
    05 Fur And Hair Nodes
    06 Modifier Nodes
    07 Attribute Node
    08 Sampler Nodes

  • Chapter2_Expressions
    01 Operators
    02 Percentage Selection
    03 Random Selection
    04 Pick Function
    05 Curve Function
    06 Clamp Function
    07 Cycle Function

  • Chapter3_Techniques
    01 Clumping Technique
    02 Interaction Between Samplers
    03 User Variable
    04 Scattering Objects

  • Chapter4_Texturing
    01 UDIM
    02 Displacement
    03 Mapping
    04 Custom Mapping

  • Chapter5_Cheetah
    01 My Workflow 02 Tips 03 Grooming Part 1
    04 Grooming Part 2 05 Density Map 06 Reshaping
    07 Clumping 08 Details 09 Melanin Map
    10 Render Test 11 Fix Issues 12 Mustache
    13 Crest 14 Crest Melanin 15 Crest Melanin Randomness
    16 Forechest Ear 17 Face Details 18 Scattering Objects Along Fibers
    19 Scattering Objects Along Fibers 2 20 Shade Scattered Objects
    21 User Variables 22 Switch

  • chapter6_animation
    01 Motion
    02 Simulation
    03 Input Output
    04 Pipeline

  • Chapter7_Yeti to UE5
    01 Yeti To Ue5
    02 Optimizing
    03 Shading
    04 Optimizing 2