Creating UE5 Assets for AAA-Level 3D Environment Graphics [Coloso, Sangwook Lee]
- Publisher
- Coloso
- Product Type
- Video Course
- Author
- Yume Tengu
- Language
- Korean, GBC Dub, English Official Subtitles
- Duration
- 00:00
- Release date
- Mar 11, 2025
- Skill level
- 2.00 star(s)
- Project Files
- Yes
- Product Price
- $191
Korea’s Top Game Environment Artist Sangwook Lee Shares His Practical Pipeline
Discover how to create AAA-level 3D environment graphics with Sangwook Lee, Korea’s leading environment artist and mentor to many of today’s top professionals! Learn to create assets of exceptional quality using seven industry-standard tools, including Unreal Engine. With over 20 years of professional experience, Sangwook Lee reveals his detailed game environment design workflows, packed with unmatched expertise.Master the entire production process exactly as it’s done in the field! Elevate your background quality by designing detailed environment assets and props, and build a solid foundation in Substance Designer to create realistic textures. Open the door to a successful game environment career with the expertise of Korea’s top environment artist, Sangwook Lee.
Why Take This Class?
Design realistic 3D game environments on an impressive scale using the seven most frequently used programs in professional pipelines—such as 3ds Max, ZBrush, and Substance Designer—alongside Unreal Engine 5. Gain hands-on experience with real-world workflows for producing high-quality 3D environments based on Unreal Engine.Discover lifelike, immersive environments through UE5’s PBR system, as Sangwook Lee—who has over 20 years of experience creating photorealistic games—shares his proven methods. Create refined textures across multiple programs and assemble a strong, portfolio-ready project. In this class, you’ll learn his step-by-step roadmap to building 3D environments of extraordinary quality.
A Structured Asset Creation Process for Realistic Environment Design
Part 1. Basic Setup and World-Building Foundations- Setting up Unreal Engine and creating a basic world through rough level design
- Understanding master materials
- Building basic environments and setting up lighting
- Rough level design
Part 2. Prop Production Pipeline
Follow a structured pipeline for creating detailed, high-quality props using seven industry-standard tools:
- Modeling
- UV mapping
- Creating Textures (Part 1)
- Baking
- Creating Textures (Part 2)
- Applying assets in engines
Part 3. Finalizing Props
Create a variety of assets that form a cohesive environment, including the interior and exterior of a subway train, as well as urban props:
- Subway train exterior
- Subway train interior
- Telephone booth
- Pillars and chairs
- Outdoor unit
- Surveillance camera
- Signal
Final Environment Assembly
Class Highlights
Master the 3D Environment Pipeline with 7 Industry ToolsLearn the complete workflow used in real-world game environment production. Join top Korean environment artist Sangwook Lee and explore a structured pipeline for creating professional-quality 3D environments. Gain a clear creative direction and internalize industry-standard practices.
Build AAA Environments with Precision Asset Workflows
Discover the secret to creating AAA-level graphics through Sangwook Lee’s systematic prop design process. From subway trains and telephone booths to outdoor units and signals, design a range of detailed props that enhance the realism and depth of your environments.
Expert Guide to Realistic Texturing
Master the fundamentals of texture creation in Substance Designer, from tilemap basics to asset application. As an official Adobe Substance Designer speaker, Sangwook Lee shares his step-by-step workflow to help you build a strong foundation in texturing with confidence and clarity.