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Design Mentorship [CGMA, Hueala Teodor - 2022]

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Design Mentorship [CGMA, Hueala Teodor - 2022]

Publisher
CGMA
Product Type
Video Course
Product URL
https://www.cgmasteracademy.com/instructors/310-hueala-teodor
Author
Hueala Teodor
Language
English, English subtitles
Duration
13:28
Release date
Jan 1, 2022
Skill level
2.00 star(s)
Project Files
Yes
Product Price
$749
In the Design Mentorship course led by Hueala Teodor at CGMA, aspiring designers and artists receive personalized guidance and mentorship to enhance their creative skills.

Design Mentorship [CGMA, Hueala Teodor].jpg


With a focus on nurturing individual talents, this course offers a tailored approach to design principles, visual storytelling, and conceptualization.

Design Mentorship [CGMA, Hueala Teodor]-1.jpg

Whether you're a beginner seeking a solid foundation or an experienced artist aiming to refine your skills, this mentorship provides a supportive environment for growth and development in the world of design.


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COURSE OUTLINE

WEEK 1: Introduction to Design
  • Objective: Understand the relationship between design and function.
  • Activities:
    • Introduction to the course and the instructor.
    • Discussion on what is design and function.
    • Advantages and disadvantages of design follows function vs function follows design.
    • Sketching techniques to work with design.
    • Keynotes on simplicity and readability.

WEEK 2: Big-Medium-Small Theory
  • Objective: Master proportions and space in design.
  • Activities:
    • Review of the Big-Medium-Small theory.
    • Proportions in design: Volume and Space.
    • Self-critique in design.
    • Keynotes on the theory.

WEEK 3: Cluster Systems: Developing a System and Iterating on It
  • Objective: Create and iterate on cluster systems.
  • Activities:
    • Explanation of cluster system concepts.
    • Creating flow curves.
    • Creating a system blueprint.
    • Analyzing proportions (size in percentages).
    • Iteration techniques.

WEEK 4: Big vs Small & Set Dressing
  • Objective: Explore design principles through set dressing.
  • Activities:
    • Discussion on big vs small opposition in design.
    • Exaggeration principles: dominants and accents.
    • Discussion on set dressing and believability factors.
    • Keynotes on set dressing.

WEEK 5: Designing with Reference
  • Objective: Utilize reference material in design.
  • Activities:
    • Discussion on using references in design.
    • Creating moodboards and personal libraries.
    • Types of documents and documentation.
    • Research techniques.
    • Designing with reference.

WEEK 6: Design without Reference
  • Objective: Develop design without relying on reference.
  • Activities:
    • Discussion on designing with no reference.
    • Growing a visual library.
    • Importance of practice and sketchbooks.
    • Relaxation techniques to improve assimilation.
    • Concept of unexisting perfection.

WEEK 7: Adding Detail in Design
  • Objective: Learn to add detail effectively.
  • Activities:
    • Techniques for adding detail.
    • Detail systems and curves.
    • High vs small vs no detail.
    • Processing detail while maintaining simplicity.
    • Keynotes on detail.

WEEK 8: Iteration Systems
  • Objective: Understand and apply iteration systems in design.
  • Activities:
    • Introduction to iteration systems.
    • Benefits of having a system for focus.
    • Line-based and shape-based iteration systems.
    • Simple rules to avoid repetition.
    • Keynotes on iteration systems.
 
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