Design Mentorship [CGMA, Hueala Teodor - 2022]
- Publisher
- CGMA
- Product Type
- Video Course
- Author
- Hueala Teodor
- Language
- English, English subtitles
- Duration
- 13:28
- Release date
- Jan 1, 2022
- Skill level
- 2.00 star(s)
- Project Files
- Yes
- Product Price
- $749
In the Design Mentorship course led by Hueala Teodor at CGMA, aspiring designers and artists receive personalized guidance and mentorship to enhance their creative skills.
With a focus on nurturing individual talents, this course offers a tailored approach to design principles, visual storytelling, and conceptualization.
Whether you're a beginner seeking a solid foundation or an experienced artist aiming to refine your skills, this mentorship provides a supportive environment for growth and development in the world of design.
Here is the bbcode version of your provided markdown text, with the word 'weeks' colored orange:
COURSE OUTLINE
WEEK 1: Introduction to Design
WEEK 2: Big-Medium-Small Theory
WEEK 3: Cluster Systems: Developing a System and Iterating on It
WEEK 4: Big vs Small & Set Dressing
WEEK 5: Designing with Reference
WEEK 6: Design without Reference
WEEK 7: Adding Detail in Design
WEEK 8: Iteration Systems
With a focus on nurturing individual talents, this course offers a tailored approach to design principles, visual storytelling, and conceptualization.
Whether you're a beginner seeking a solid foundation or an experienced artist aiming to refine your skills, this mentorship provides a supportive environment for growth and development in the world of design.
Here is the bbcode version of your provided markdown text, with the word 'weeks' colored orange:
COURSE OUTLINE
WEEK 1: Introduction to Design
- Objective: Understand the relationship between design and function.
- Activities:
- Introduction to the course and the instructor.
- Discussion on what is design and function.
- Advantages and disadvantages of design follows function vs function follows design.
- Sketching techniques to work with design.
- Keynotes on simplicity and readability.
WEEK 2: Big-Medium-Small Theory
- Objective: Master proportions and space in design.
- Activities:
- Review of the Big-Medium-Small theory.
- Proportions in design: Volume and Space.
- Self-critique in design.
- Keynotes on the theory.
WEEK 3: Cluster Systems: Developing a System and Iterating on It
- Objective: Create and iterate on cluster systems.
- Activities:
- Explanation of cluster system concepts.
- Creating flow curves.
- Creating a system blueprint.
- Analyzing proportions (size in percentages).
- Iteration techniques.
WEEK 4: Big vs Small & Set Dressing
- Objective: Explore design principles through set dressing.
- Activities:
- Discussion on big vs small opposition in design.
- Exaggeration principles: dominants and accents.
- Discussion on set dressing and believability factors.
- Keynotes on set dressing.
WEEK 5: Designing with Reference
- Objective: Utilize reference material in design.
- Activities:
- Discussion on using references in design.
- Creating moodboards and personal libraries.
- Types of documents and documentation.
- Research techniques.
- Designing with reference.
WEEK 6: Design without Reference
- Objective: Develop design without relying on reference.
- Activities:
- Discussion on designing with no reference.
- Growing a visual library.
- Importance of practice and sketchbooks.
- Relaxation techniques to improve assimilation.
- Concept of unexisting perfection.
WEEK 7: Adding Detail in Design
- Objective: Learn to add detail effectively.
- Activities:
- Techniques for adding detail.
- Detail systems and curves.
- High vs small vs no detail.
- Processing detail while maintaining simplicity.
- Keynotes on detail.
WEEK 8: Iteration Systems
- Objective: Understand and apply iteration systems in design.
- Activities:
- Introduction to iteration systems.
- Benefits of having a system for focus.
- Line-based and shape-based iteration systems.
- Simple rules to avoid repetition.
- Keynotes on iteration systems.
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