Get started with Unity & Programming by Learning Only the Core Features - 핵심 기능만 배워 끝내는 Unity 활용&프로그래밍 입문 [Coloso, Park Sungkuk]
- Publisher
- Coloso
- Product Type
- Video Course
- Author
- Park Sungkuk
- Language
- Korean, English Subtitles
- Duration
- 24:34
- Release date
- Dec 1, 2022
- Skill level
- 2.00 star(s)
- Project Files
- Yes
- Product Price
- $120
The image above is part of an example that you will practice in a real lecture.
Now, beyond simple game tools, architecture, film, and media art, Unity boasts endless utilization!
But even if you just want to get into Unity properly, the English editor might be intimidating, and you might fear that programming is difficult. So, you might not be sure how to proceed or lack the courage to start.
In this class, anyone with no prior knowledge of Unity can master all of Unity's core features and ease into programming. Korea's top Unity professional engineer, Park Sungkuk, will share his expertise and guide you through the entire process of Unity game development, breaking through the barriers to entry into programming.
Why the class of Technical Artist Park Sungkuk is Special:
Domestic Unity experts suggest mastering only '20%' of Unity functions to cover all features effectively.
To properly master Unity's tools, you might think you need to learn all of its many features. However, this class challenges that notion. If you've ever felt overwhelmed by the vast amount of content and time required to learn Unity, it's time to take note of Park Sungkuk's class. As a Unity expert with numerous technical reviews and extracurricular experience, he shares the know-how to effectively use just 20% of Unity's functions, providing a solid theory of the Unity engine. The class covers creating 2D casual games, introducing Unity rendering, developing a 3D third-person action RPG game, and concludes with a postmortem on both 2D and 3D games.
Class Features:
Everything from using the Unity engine to conquering just 20% of the functionality:
You don't have to know all the features to deal with the Unity Engine. Learn Unity data utilization, scripting, and profiling with just 20% of the features, enabling you to take advantage of 80% of the Unity engine. Unique CS will be covered to provide practical know-how.
Total Unity practical know-how informed by domestic Unity experts:
Starting as a non-professional, Park Sungkuk became a Unity expert in a short period. The class shares the speaker's Unity learning method, drawing from experience in both Korea and Germany. It provides practical know-how, compressing game project experience and extracurricular experience into an easy-to-follow learning roadmap.
Quickly and easily take the programming step through Unity:
Even if you've never written a line of code, this class is suitable. Learn methodically, starting with the console window of the Unity engine. The speaker guides you into programming without difficulty, sharing accumulated all-in-one learning data and a structured learning path.