Gain industry insights, project management skills, and hands-on experience in block-out techniques, artistic anatomy, accessory creation, hard surface modeling, character posing, high-frequency detailing, topology, UV mapping, texturing, rendering and more.
Curriculum
Week 1: Introduction to Industry and Project Scope
Understand the industry from my experience.
Gather reference materials.
Thumbnailing your ideas.
Blockout Principles and Artistic Anatomy
Explore blockout techniques.
Dive into artistic anatomy.
Week 2: Creating Accessories and Hard Surfaces
Adding accessories to your model
Hard surface modeling techniques
Week 3: Posing and Refining Anatomy
Study character posing techniques.
Refine anatomical details.
Week 4: High-Frequency Detail
Adding details to your model
Working with Zwrap
Week 5: Topology and UV Mapping
Creating topology for UVing
Working with ZenUV in Blender
Substance Painter
Substance Painter for texturing and material creation.
Week 6: Rendering in Blender
Explore rendering techniques using Cycles.
Lighting techniques
Post-processing/Compositing
Class Start Date Oct 5th, 2024 - Saturdays @12:00 PM EST