- Publisher
- DoublejumpAcademy
- Product Type
- Video Course
- Product URL
- https://www.doublejumpacademy.com/workshops/unreal-engine-complete-automotive-masterclass
- Author
- DoublejumpAcademy
- Language
- English
- Duration
- 00:00
- Project Files
- No
- Product Price
- $815
- TCT Points
- 6 TCT Points
Hello admin,
I have below detailed course :
Course Name: Unreal Engine Complete Automotive Masterclass
Publisher: DoublejumpAcademy
I would like to trade with :
VEGETATION AND PLANTS FOR GAMES
CGMA
I just want to trad with that course, I dont really know tct points.
Course Weekly Plan
WEEK 1 – Blender/Unreal Engine:
What we will cover:
• Data Preparation.
• Scale Units.
• Model Axis Orientation.
• Wheels Camber.
• Model splitting (Body, wheels etc)
• Normal orientation.
• Unreal Engine Project Setup.
• Import to Unreal Engine.
WEEK 2 – Unreal Engine:
What we will cover:
• Adjusting Model Pivots (UE Modeling Tools).
• Automotive Materials Pack description.
• UE Materials Workflow.
• Car Shading.
• High precision tangent basis (important setting which must be enabled).
• Car Rig Assembly, wheels, brake callipers etc. (Car Rig blueprint provided).
• Car Rig adjustments. Wheel offset, body height, camber.
• Placing Car Rig in the scene, static functions overview. (Wheel turn, body lean).
• Brake Lights/Headlights blueprinting and preparing for animation – blueprinting in Car Rig.
WEEK 3 – Unreal Engine:
What we will cover:
• Placing Car Rig in the scene.
• Suspension settings overview.
• Drawing spline path.
• Attaching car to spline.
• Multiple Spline/Multiple Cars usage.
• Sequencer Basics, preparing for animation.
• Adding cars to sequencer.
• Animate driving, stopping, turning.
• CineCamera actor overview.
• Adding Cameras and animating cameras.
• Camera Shakes/Sporty style of camera animation.
• Car Ramp Jump.
WEEK 4 – Environment Creation:
What we will cover:
• Environment Light Object description.
• Environment Light Mixer Window.
• Setting directional light/skylight.
• Using HDRI, HDRI Limitations in Unreal Engine.
• Overview of Free Unreal Engine Marketplace assets and environments.
• Using Free Assets from Quixel Bridge.
• Creating Simple Minimalistic Environment (using basic shapes and Quixel Bridge Assets).
• Light setup and Post Processing Volume effects/exposure settings.
WEEK 5 – Rendering:
What we will cover:
• Create car animation sequence within our created environment.
• Types of Render in Unreal Engine (Lumen vs Path Tracing).
• Lumen + Ray Tracing description and limitations.
• Movie Render Queue Overview.
• Color Profile ACES (for movies or Photoshop).
• Setting up render in Lumen only + Lumen and Ray Tracing.
• Setting up Render in Path Tracing.
• Importing in DaVinci Resolve for color grade.
• Colour space transform in DaVinci Resolve for correct display.
• Render with Cryptomatte.
• Importing EXR with Cryptomatte masks for Photoshop retouch.
• Using Cryptomatte in DaVinci Resolve with React plugin.
I have below detailed course :
Course Name: Unreal Engine Complete Automotive Masterclass
Publisher: DoublejumpAcademy
I would like to trade with :
VEGETATION AND PLANTS FOR GAMES
CGMA
I just want to trad with that course, I dont really know tct points.
Course Weekly Plan
WEEK 1 – Blender/Unreal Engine:
What we will cover:
• Data Preparation.
• Scale Units.
• Model Axis Orientation.
• Wheels Camber.
• Model splitting (Body, wheels etc)
• Normal orientation.
• Unreal Engine Project Setup.
• Import to Unreal Engine.
WEEK 2 – Unreal Engine:
What we will cover:
• Adjusting Model Pivots (UE Modeling Tools).
• Automotive Materials Pack description.
• UE Materials Workflow.
• Car Shading.
• High precision tangent basis (important setting which must be enabled).
• Car Rig Assembly, wheels, brake callipers etc. (Car Rig blueprint provided).
• Car Rig adjustments. Wheel offset, body height, camber.
• Placing Car Rig in the scene, static functions overview. (Wheel turn, body lean).
• Brake Lights/Headlights blueprinting and preparing for animation – blueprinting in Car Rig.
WEEK 3 – Unreal Engine:
What we will cover:
• Placing Car Rig in the scene.
• Suspension settings overview.
• Drawing spline path.
• Attaching car to spline.
• Multiple Spline/Multiple Cars usage.
• Sequencer Basics, preparing for animation.
• Adding cars to sequencer.
• Animate driving, stopping, turning.
• CineCamera actor overview.
• Adding Cameras and animating cameras.
• Camera Shakes/Sporty style of camera animation.
• Car Ramp Jump.
WEEK 4 – Environment Creation:
What we will cover:
• Environment Light Object description.
• Environment Light Mixer Window.
• Setting directional light/skylight.
• Using HDRI, HDRI Limitations in Unreal Engine.
• Overview of Free Unreal Engine Marketplace assets and environments.
• Using Free Assets from Quixel Bridge.
• Creating Simple Minimalistic Environment (using basic shapes and Quixel Bridge Assets).
• Light setup and Post Processing Volume effects/exposure settings.
WEEK 5 – Rendering:
What we will cover:
• Create car animation sequence within our created environment.
• Types of Render in Unreal Engine (Lumen vs Path Tracing).
• Lumen + Ray Tracing description and limitations.
• Movie Render Queue Overview.
• Color Profile ACES (for movies or Photoshop).
• Setting up render in Lumen only + Lumen and Ray Tracing.
• Setting up Render in Path Tracing.
• Importing in DaVinci Resolve for color grade.
• Colour space transform in DaVinci Resolve for correct display.
• Render with Cryptomatte.
• Importing EXR with Cryptomatte masks for Photoshop retouch.
• Using Cryptomatte in DaVinci Resolve with React plugin.
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