Introduction to Game Animation: Bringing Casual Characters to Life - 캐주얼 캐릭터가 돋보이는 게임 애니메이션 입문 파이프라인 [Coloso, Kim Yeongje (Kim Young-je),김영제, GBC Dub]
- Publisher
- Coloso
- Product Type
- Video Course
- Author
- Kim Yeongje (Kim Young-je),김영제
- Language
- Korean, GBC English dub
- Duration
- 33:23
- Release date
- May 1, 2022
- Skill level
- 2.00 star(s)
- Project Files
- Yes
- Product Price
- $95
Unlock the Fun of Subculture-Style Character Animation with 3D Game Animator Kim Young-je!
Are you interested in creating subculture-style game characters but feel hesitant because you're just starting out? This course is designed to help you overcome that uncertainty and master 3D game animation, focusing on dynamic and expressive "pretty girl" characters that are increasingly popular in Korea's gaming industry.
Why Kim Young-je's Class is Special
This course offers a comprehensive curriculum that takes you from the fundamentals of 3D game animation to building an attractive portfolio. You'll learn the 12 principles of animation, as well as efficient techniques for using industry-standard tools like 3ds Max and Unity. By the end, you’ll have practiced 13 types of character animations, gaining hands-on experience with the same workflows used by professionals.Even if you're a beginner, this step-by-step course will guide you in creating your own subculture-style character animations.
Course Highlights
- Exaggerated Movements and Comic Expressions: The key to subculture-style character animation is in the fun, exaggerated movements that bring your characters to life. Learn how to create animations that stand out with a cartoon-like charm.
- Practical Animation Techniques: Explore 13 different character animations, from running and walking to combat moves and death animations, all based on real-world game development techniques.
- Sequential Learning: Start with the basics of animation, rigging, and skinning, and gradually work your way to creating a fully polished portfolio. You'll not only learn how to animate but also how to integrate your work into a game engine.
- Hands-On Practice: Practice animation techniques through demonstrations, creating real examples like side steps, attacks, and skill moves.
What You'll Learn
- Part 01: Animation Basics: Begin with the foundational principles of animation and familiarize yourself with the tools.
- Part 02: Character Animation Practice:Dive into character-specific animations such as side-stepping, running, striking, and more, with real-time feedback and guidance.
- Side Step
- Combat Atmosphere
- General Atmosphere
- Running and Walking
- Attacking, Skills, and Death Animations