Level Design, from Basics to Document Free Pass Portfolio - 레벨 디자인, 기초부터 서류 프리패스 포트폴리오까지 [Coloso, Lee Yong-tae, 이용태]
- Publisher
- Coloso
- Product Type
- Video Course
- Product URL
- https://coloso.co.kr/products/gamegraphic-bisk
- Author
- Lee Yong-tae, 이용태
- Language
- Korean, GBC Dub, English Official Subtitles
- Duration
- 16:03
- Release date
- Aug 23, 2022
- Skill level
- 2.00 star(s)
- Project Files
- Yes
- Product Price
- $135
Pass Free Pass
Complete a Portfolio with Korea's Top-Level Designers
Game development is about creating immersive experiences that players can feel firsthand. At its core lies level design, the art of crafting environments that captivate and engage.
Are you looking for level design lectures that teach you how to create a portfolio that stands out and gives you a competitive edge in the field?
This class is perfect even if you lack prior knowledge of 3D engines or level design. Utilizing the innovative features of Unreal Engine 5, you’ll be guided step-by-step to create a sample game portfolio that showcases your skills.
Led by Lee Yong-tae, a 17-year veteran level designer, this course has already helped numerous students secure positions at leading game companies in Korea. With his extensive experience, you’ll gain the skills needed to not only pass interviews but also excel in the field.
What Makes This Class Special
- 17 Years of Expertise: Learn from one of Korea’s top-tier level designers, with a systematic approach that takes you from foundational concepts to advanced techniques.
- No Prior Knowledge Required: Even if you’re new to game engines or level design, this class provides a complete guide to mastering the essentials.
What You’ll Learn
You’ll create 7 diverse level design maps using Unreal Engine 5, covering a wide range of environments and gameplay styles:- Unreal Engine 5 Basics: Get started with the tools and workflows of Unreal Engine 5.
- Level Design Fundamentals: Understand the principles that make great levels.
- Suburban Town Map: Build a map inspired by U.S. suburbs using Google Earth references.
- Basic Structure Design: Design passages and battlefields for dynamic gameplay.
- Player Guidance Design: Create levels that intuitively guide players through the game.
- Dungeon Design: Develop immersive dungeon environments.
- Bayhead Clunky Map: Design multiplayer shooter levels with large-scale maps.
- Open World Design: Learn to craft expansive and engaging open-world environments.