Niagara FX Materials Workshop - 머티리얼 집중 나이아가라 FX 실무 [Coloso, Ryu Seongwook 2]
- Publisher
- Coloso
- Product Type
- Video Course
- Author
- Ryu Seongwook 2
- Language
- Korean, English subtitles
- Duration
- 13:16
- Release date
- May 1, 2023
- Skill level
- 2.00 star(s)
- Project Files
- Yes
- Product Price
- $170
From FX-only material shaders to various node techniques, we systematically cover them, allowing you to create high-quality outputs.
In today's gaming industry, Game Effects are so essential that missing out on job opportunities is inevitable without proficiency in Unreal Engine Niagara, positioned as a key tool.
Even if you secure a role as a game effector, the direct use of 'Material' is a practical necessity. Did you know that if you can't master it, you have to start learning from the basics?
No matter how brilliant your knife skills are, the most crucial element is the 'material'—you can't create a good dish without it. In this lecture, we delve deeply into 'Materials' to help you create high-quality output.
NEOWIZ Effect Part Chapter presents Meteor Sungwook's Material Shader Intensive Niagara FX Production Lecture!
Create your own material shaders that set you apart and implement FX to build a differentiated portfolio.
From game effector enthusiasts to practical junior effectors, don't miss this lecture, an essential gateway to becoming a successful effector.
Why VFX
Integrate 'Material' Focus Niagara FX Effects, knowledge you won't find anywhere else.
Neowiz Effects Part Director and a 15-year veteran effector, Yoo Sung-wook, shares the secret of high-quality game Effects! We disclose all the know-how of 'Material'.
Efficiently utilize shaders and learn the ability to complete FX of different qualities—from production methods to practical optimization tips.
Based on the most frequently asked questions by Effector staff, we've carefully selected various examples that you won't find anywhere else. You will experience a lecture like no other.
Learn these things:
- FX Material production know-how seen in Triple-A games.
- Create shaders and materials tailored to your FX needs with carefully selected key examples.
- Utilize post-processing features to create various effects seen in games.
- Familiarize yourself with useful yet unfamiliar nodes to expand the spectrum of effect expression.
- Finish with a high-quality effect, emphasizing the 'one nod' difference.
- Practical know-how from a 15-year veteran Effector, including optimization secrets and efficient work practices gained from major domestic game companies such as Netmarble and Neowiz.