Distribution Reelay Blender - Going Balls game [Cooloso, Dalbum (달범)]

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Reelay Blender - Going Balls game [Cooloso, Dalbum (달범)]

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Reelay Blender - Going Balls game [Cooloso, Dalbum (달범)]

Publisher
Coloso
Product Type
Video Course
Product URL
https://coloso.co.kr/products/reelay-dalbum
Author
Dalbum (달범)
Language
Korean, GBC Dub, English Subtitles
Duration
04:00
Release date
Jan 30, 2024
Skill level
2.00 star(s)
Project Files
Yes
Product Price
$65
Reelay Blender - Going Balls game [Cooloso, Dalbum]-00.jpg

Create Fun, Lively Motion Scenes with Casual Characters

Dive into short-form animation using a cute, casual “running ball” style emoji character as your star! This course focuses on planning engaging motion scenes that combine speed, perspective, and playful energy. Learn how to stage characters and environments to add height, movement, and personality to every shot.

Master Geometry Nodes and Animation Modifiers

Discover how to build dynamic urban backgrounds and lively animations using Blender’s Geometry Nodes and animation modifier functions. From generating entire cityscapes with a single node setup to adding natural movement using noise and cycles, this one-point lesson covers it all—from practical tips to time-saving workflows.

Full 4-Hour Production Process Video

Get an inside look at the complete creative workflow of speaker Dalbum in a detailed 4-hour demo. Watch how tools are used in a real-world setting, see how challenges are tackled, and gain insight into professional animation production from start to finish.

Curriculum

01. Foundations – Geometry Nodes

[Hands-on Scene]
  • Generate multiple buildings and create an animated urban background
[Learning Points]
  • Understand core concepts of Geometry Nodes
  • Learn how to control and customize objects using node-based setups

02. Intermediate – Animation Modifiers

[Hands-on Scene]
  • Apply cycle animations to desired elements
  • Use noise functions to create organic, lively character motion
[Learning Points]
  • Master Blender’s animation modifiers (Cycle, Noise)
  • Achieve smooth, repeatable animations for stylized motion graphics

03. W.I.P (Work In Progress)

[Tools Used]
Blender 4.0
[Duration]
Approx. 4 hours
[Production Pipeline]
  • Scene setup and planning
  • Character and object modeling
  • Material creation
  • Loop animation development
  • Animated background generation using Geometry Nodes
  • Camera setup and rendering
[Included Files & Benefits]
  • Blender original project file
  • Blender shortcut and add-on collection
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