Distribution Unreal Engine Crash Course: FPS Game Development from Scratch - FPS 게임 개발로 한 번에 입문하는 언리얼 엔진 [Coloso, Bae Min-cheon (Bae Mincheon), 게임 프로그래머 배민천]

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Unreal Engine Crash Course: FPS Game Development from Scratch - FPS 게임 개발로 한 번에 입문하는 언리얼 엔진 [Coloso, Bae Min-cheon (Bae Mincheon), 게임 프로그래머 배민천]

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Unreal Engine Crash Course: FPS Game Development from Scratch - FPS 게임 개발로 한 번에 입문하는 언리얼 엔진 [Coloso, Bae Min-cheon (Bae Mincheon), 게임 프로그래머 배민천]

Publisher
Coloso
Product Type
Video Course
Product URL
https://coloso.co.kr/products/gameproduct-baemincheon
Author
Bae Min-cheon (Bae Mincheon), 게임 프로그래머 배민천
Language
Korean, English subtitles
Duration
22:50
Release date
Jan 31, 2023
Skill level
2.00 star(s)
Project Files
Yes
Product Price
$115

Beyond Blueprints to C++! Unreal Engine Programming that Systematically Conquers Even Beginners

Unreal Engine offers numerous advantages, including excellent accessibility and continuous updates. It’s used in many global games such as Battleground, Fortnite, and Valorant. However, despite its widespread use, there are not many structured lectures available for learning Unreal Engine systematically, and the vastness of programming can be daunting for beginners.

If you’re still stuck behind this barrier, we’re here to help. Bae Min-chun, one of the game programmers behind Battleground, will guide you through starting with Unreal Engine.

Learn How to Use Blueprints and C++ Scripts in Unreal Engine, Along with Version Control System Integration and Debugging Know-How!

Simply following feature implementations can make it difficult to fully understand Unreal Engine. You need to comprehend it for yourself to utilize it effectively. This lecture will help you create a basic foundation for self-studying Unreal Engine. If you’re looking for this kind of understanding, don’t miss this course.

Portfolio of Game Programmer Bae Min-chun



Why Game Programmer Bae Min-chun's Class Is Special
Complete a Solid FPS Game Project Using Blueprints and C++
Even if you want to create a high-quality game, Unreal Engine’s vast array of features can be overwhelming. In this class, you’ll practice by developing an FPS game project yourself. You’ll learn to efficiently use blueprints and C++, as well as debugging and other skills to achieve a high level of completeness.

Primarily, you’ll use blueprints to trigger actions, reload, aim, and replace weapons, implementing seven core FPS functions such as laser points. Later, you’ll learn to port C++ source code and master custom C++ usage in Unreal. This class provides a systematic introduction to the entire process of Unreal Engine game development, enabling you to implement a solid FPS game project with a high degree of completeness.


Class Structure:

Part 1: Develop Blueprint Games & Decorate Projects
Part 2: Implement & Trim C++ Projects
Part 3: Total 7 Core Action Implementations and End Game Play



Class Features:

Step-by-Step Introduction to Unreal Engine, from Blueprints to C++ Porting: Learn the process of porting blueprints to C++ systematically, enabling you to handle the entire Unreal Engine game development process methodically.

Master FPS Game Action Features with Unreal Engine: Implement essential FPS game features such as weapon replacement, reload, ADS, and running. Complete additional elements such as animation work and laser points to create a natural motion single-player FPS game.

Practical Skills and Key Documents to Increase Project Completeness: Learn beyond simple functional implementations. Understand how to use versioning systems, user convenience preferences, and build a system. Enhance your knowledge with Unreal & C++ core documents to further improve project quality.

 
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