Battle Sequences, Cinematic, Interactive Gameplay-G3 [iAnimate, Brent George]
- Publisher
- iAnimate
- Product Type
- Video Course
- Product URL
- https://ianimate.net/game-animation-3
- Author
- Brent George
- Language
- English, Eng subs
- Duration
- 00:00
- Release date
- Aug 1, 2020
- Skill level
- 2.00 star(s)
- Project Files
- Not Provided
- Product Price
- $1698
The Elite Games Workshop offers a comprehensive program consisting of live talks, demos, reviews, and assignments structured to mirror an actual game production pipeline. Instructors focus on advanced games animation techniques, covering aspects like timing, strong body mechanics, character posing, player reactions, action responsiveness, and more. Students delve into creating interactive battles, cinematics, staging, and integration within popular game engines like Unity.
Throughout the 11-week workshop, participants gain access to:
- Live and Recorded Classes
- Additional Lectures by Jason Ryan, CineSite Animation Director
- Feature Rigs
This animation course emphasizes enhancing communication and connection in animations, mastering character timing and rhythm, refining and adding personality to animations, and crafting dynamic actions like combat and takedowns. Animators strive for seamless, believable, and responsive player reactions, while also learning industry tips, tricks, and advanced techniques.
Week-by-Week Topics:
- Week 1 - Takedowns, IGC, & Choreography
- Week 2 - Camera Theory, Pre-Viz, and Storyboards
- Week 3 - Camera Cuts, Camera Demo, and Pre-Viz
- Week 4 - Sequence Workflow
- Week 5 - Pipeline Process and 2Up Reference
- Week 6 - Performance Theory, Animation Approach, and Principles
- Week 7 - Animation PrinciplesWeek 8 - Live Action Reference
- Week 9 - Multiple Characters and Sequence Workflow Part 2
- Week 10 - Camera Theory Part 2
- Week 11 - Demo Reel & QnA
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