Blender Fundamentals for Illustrators: A Complete Guide to Character & Environment Design
- Publisher
- Coloso
- Product Type
- Video Course
- Author
- IKKI
- Language
- English, Traditional Chinese, Spanish
- Duration
- 30:00
- Release date
- Apr 3, 2025
- Skill level
- 1.00 star(s)
- Project Files
- Yes
- Product Price
- $202
Duration: 30 Videos
Introducing the ultimate background mastery curriculum for absolute 3D beginners in illustration! Learn to harness 3D tools faster and easier than ever before. Join IKKI, the beloved artist behind popular game illustrations for Blue Archive and Honkai: Star Rail, as they share their complete beginner's guide to Blender and Unreal Engine, specifically tailored for character illustrators.
Create FULL background illustrations with 3D tools! Say goodbye to the overwhelming challenge of background work – Blender makes it simple and straightforward. We've carefully selected the most essential techniques that illustrators actually need, helping you create rich, detailed environments. Transform into a pro-level 3D artist in just 3 weeks and craft backgrounds with impressive scale. Start your journey to mastering 3D backgrounds now at Coloso!
A Blender Crash Course for Illustrators to Double Their Work Efficiency
Discover efficient Blender skills to double your productivity as an illustrator, by putting in just a few hours a day. Designed for illustrators, this crash course in Blender focuses only on the essentials that can be easily and quickly applied to your work, allowing learners of all levels, including those new to 3D tools, to master basic as well as practical Blender techniques.No More Struggle with Backgrounds! Boost the Quality and Detail of Your Illustrations
Do you spend hours looking for references, only to end up staring cluelessly at a blank background? Let Blender handle tricky but essential elements of backgrounds for you, including perspective, composition, proportions, and lighting. Put an end to your struggles with various backgrounds and problems you couldn’t solve, no matter how many references you looked at.From Characters to Full Backgrounds: The Process of Creating Balanced Illustrations
Fill your illustration with a balanced combination of charming 2D characters and large-scale 3D backgrounds. Learn how to avoid mismatching characters and backgrounds and create a high-quality illustration using both elements. Following the unique and systematic work process of IKKI, you will explore elements that stabilize and balance illustrations one by one.1. Class Direction and Objectives- Class direction and objectives
2. Four Key Elements of a Large-Scale Illustration- Composition- Perspective- Values- Light
3. Navigating through Blender 1- Exploring Object mode- Move/Rotate/Scale- Create (+ Curves, text, lighting, and more)- Delete- Viewport shading- 3D cursor- Orientation- Adjusting the workspace- Transform, Mirror- Origin settings
4. Navigating through Blender 2- Exploring Edit mode- Vertices/Lines/Faces- Merge- Basic tools
- 5. Designing a Vending Machine- Creating simple objects following IKKI’s Blender process- Understanding nodes and the UV Editor
- 6. Designing a Convenience Store- Getting used to designing objects through repetitive practice- Installing Daz Studio and exploring its basic tools- Utilizing a dummy character
- 7. Designing a Hotel Swimming Pool- Composing a space- How to utilize external assets and materials
- 8. Designing an Abandoned Factory- Designing a space efficiently using the Asset Browser- Post-rendering steps for creating illustrations in 2D programs
- 9. Designing a Building- Utilizing particles for artificial objects- Using the Geometry node
10. Designing a Terrain- Utilizing particles for natural objects
- 11. - Understanding Add-ons- Understanding basic add-ons: BoxCutter, Cablerator
- 12. Designing a Test Tube Using Add-ons- Designing a Test Tube with Adobe Mixamo
- 13. Setting up Work Plans- Setting up work plans based on IKKI’s work process
- 14. Drawing a Rough Sketch- Drawing a rough sketch
- 15. Making Assets- Making assets
- 16. Arrangement- Arrangement
- 17. Setting up Unreal Engine 5- Installing and taking a look around Unreal Engine 5- Unreal Engine features used by IKKI- Setting up in Unreal Engine 5
- 18. Post-rendering Process- Dividing depth- Separating spaces- Setting a mood
19. Coloring Backgrounds- Coloring in order of background, middle ground, and foreground- Enhancing quality using photos and texture images - 20. Coloring Characters- Modifying silhouettes- Separating and coloring light and shadow areas- Depiction
21. Correction and Completion- Correction and completion
22. Setting up Work Plans- Setting up work plans based on IKKI’s work process
23. Drawing a Rough Sketch- Drawing a rough sketch
24. Arrangement- Arrangement using the Asset Browser
25. Setting up Unreal Engine 5- Setting up in Unreal Engine 5
26. Post-rendering Process- Dividing depth- Separating spaces- Setting a mood
27. Coloring Backgrounds- Coloring in order of background, middle ground, and foreground- Enhancing quality using photos and texture images28. Coloring Characters- Modifying silhouettes- Separating and coloring light and shadow areas- Depiction
29. Correction and Completion- Correction and completion
30. Reviewing What You’ve Learned- Reviewing what you’ve learned and key points
- Price per Participant
- $20