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Character Facial Sculpting for Games [Vertex School, Ivailo (Ivaylo) Ivanov]

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Character Facial Sculpting for Games [Vertex School, Ivailo (Ivaylo) Ivanov]

Publisher
Vertex School
Product Type
Video Course
Product URL
https://www.vertexschool.com/character-facial-sculpting-pre-record
Author
Ivailo Ivanov (Ivaylo Ivanov)
Language
English, English Subtitles
Duration
20:12
Release date
Apr 1, 2020
Skill level
2.00 star(s)
Project Files
Yes
Product Price
$299
The course will go through the full process of modeling and sculpting character portraits, starting with collecting references, blocking in and sculpting the character, moving into retopology and UVs, then texturing and presenting. The emphasis throughout the course will be on addressing the nuances of forms, structures, workflow and presentation.

By the end of the course, you will have produced a portfolio-ready character portrait. You will also have gained knowledge on how to troubleshoot new problems and tasks.

You’ll learn core character design skills and workflows and be part of a community of artists working to achieve next level quality in their work.

Character Facial Sculpting for Games with Ivailo Ivanov​.jpg
Character Facial Sculpting for Games with Ivailo Ivanov​-01.jpg

By the end of the course you'll:​

  • Have developed a fluency in the various stages of the PBR workflow
  • Have developed an understanding of the facial anatomical structure
  • Understand the theory of likeness
  • Have mastered the pipeline for real time character portraits

Character Facial Sculpting for Games with Ivailo Ivanov​-00.jpg
 
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