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Character Texturing for Games in Substance [CGMA, Jared Chavez - 2023]

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Character Texturing for Games in Substance [CGMA, Jared Chavez - 2023]

Publisher
CGMA
Product Type
Video Course
Product URL
https://www.gameart.cgmasteracademy.com/courses/119-character-texturing-for-games-in-substance-1
Author
Jared Chavez
Language
English, English Subtitles
Duration
09:37
Release date
Jan 1, 2023
Skill level
2.00 star(s)
Project Files
Yes
Product Price
$599
Character Texturing for Games in Substance [CGMA, Jared Chavez - 2023].jpg


A 6-Week Course on Using Substance Painter to Create Complex Materials for AAA Game Characters

This course will teach you how to create believable and realistic characters in Substance Painter. Throughout the program, we will explore the process of building complex materials from scratch, texturing characters, and focusing on primary, secondary, and tertiary details. You will learn how to paint realistic skin and create the necessary maps to enhance shader development in Marmoset Toolbag. We'll also cover best practices for technical aspects of texture creation for games, including UV map creation and baking high-poly sculpts onto low-poly models.

By the end of this course, students will have completed multiple texturing projects, progressing to the final stages of look development and presentation. The goal is to equip students with the techniques and fundamentals needed to texture AAA game characters effectively.

Character Texturing for Games in Substance [CGMA, Jared Chavez - 2023]-01.jpg
Character Texturing for Games in Substance [CGMA, Jared Chavez - 2023]-02.jpg

What You'll Learn

Week 1: Intro to Painter
  • Instructor introduction
  • Overview of Substance Painter
  • Creating a scene
  • Using layers and masks
  • Understanding PBR materials
  • Creating your first materials
Week 2: Material Definition and Texturing
  • Defining materials
  • The importance of reference
  • Creating a color block and defining your materials
  • Color and roughness breakup
  • Adding tertiary details
Week 3: UVs, Baking, Exporting, and Shaders
  • UV mapping a head
  • Preparing the model for baking
  • Baking textures in Painter
  • Exporting textures
  • Setting up shaders in Marmoset
Week 4: Texturing Skin in Painter
  • Approaches to texturing skin
  • Skin texturing demonstration
Week 5: Skin Utility Maps
  • Creating roughness maps
  • Creating thickness maps
  • Creating cavity maps
  • Creating detail weight maps
  • Face paint and makeup techniques
Week 6: Skin Shader Setup and Presentation
  • Setting up the skin shader
  • Lighting your work
  • Creating final renders
Student Gallery

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