because all those courses was been stalling and reselling so you don't have any right its 100% scam that's waySorry, but why do you think this site should be free?
because all those courses was been stalling and reselling so you don't have any right its 100% scam that's way
Do you mean "stealing"? That makes more sense to me.Certainly! Let's break down the grammatical errors in the given sentence:
Here is the corrected version:
- "because all those courses was been stalling and reselling"
- "was been" is incorrect. The passive voice of the past perfect continuous tense should be "had been."
- "stalling and reselling" should be in the past perfect form, which is "had been stalling and reselling."
- "so you don't have any right its 100% scam"
- "so you don't have any right" is grammatically correct, but the phrase is unclear. It might be better to clarify what right is being referred to.
- "its 100% scam" should be "it's 100% scam" because "it's" is the contraction for "it is."
- "that's way"
- "way" should be "why" to make the sentence grammatically correct and meaningful.
"Because all those courses had been stalling and reselling, you don't have any right to claim it's 100% a scam. That's why."
Explanation of Corrections:
If you have any specific parts of the sentence you want to further discuss or if you need more context, feel free to let me know!
- "had been stalling and reselling":
- This corrects the tense to the past perfect continuous, which is appropriate for describing actions that started in the past and continued up to another point in the past.
- "it's 100% a scam":
- Using "it's" instead of "its" is necessary because "it's" is the contraction for "it is."
- Adding "a" before "scam" makes it grammatically correct and more natural to read.
- "That's why":
- "Why" is used to introduce the reason, which is more appropriate than "way" in this context.
How do I make a purchase? I don't understand how the website works?hi, please check dm
Is this still available?View attachment 10845
A 6-Week Course on Using Substance Painter to Create Complex Materials for AAA Game Characters
This course will teach you how to create believable and realistic characters in Substance Painter. Throughout the program, we will explore the process of building complex materials from scratch, texturing characters, and focusing on primary, secondary, and tertiary details. You will learn how to paint realistic skin and create the necessary maps to enhance shader development in Marmoset Toolbag. We'll also cover best practices for technical aspects of texture creation for games, including UV map creation and baking high-poly sculpts onto low-poly models.
By the end of this course, students will have completed multiple texturing projects, progressing to the final stages of look development and presentation. The goal is to equip students with the techniques and fundamentals needed to texture AAA game characters effectively.
Week 1: Intro to Painter
What You'll Learn
Week 2: Material Definition and Texturing
- Instructor introduction
- Overview of Substance Painter
- Creating a scene
- Using layers and masks
- Understanding PBR materials
- Creating your first materials
Week 3: UVs, Baking, Exporting, and Shaders
- Defining materials
- The importance of reference
- Creating a color block and defining your materials
- Color and roughness breakup
- Adding tertiary details
Week 4: Texturing Skin in Painter
- UV mapping a head
- Preparing the model for baking
- Baking textures in Painter
- Exporting textures
- Setting up shaders in Marmoset
Week 5: Skin Utility Maps
- Approaches to texturing skin
- Skin texturing demonstration
Week 6: Skin Shader Setup and Presentation
- Creating roughness maps
- Creating thickness maps
- Creating cavity maps
- Creating detail weight maps
- Face paint and makeup techniques
- Setting up the skin shader
- Lighting your work
- Creating final renders
Student Gallery
View attachment 10848