Creating Stylized Game Assets [CGMA, Ashleigh Warner - 2022]
- Publisher
- CGMA
- Product Type
- Video Course
- Author
- Ashleigh Warner
- Language
- English, English Subtitles
- Duration
- 00:00
- Release date
- Jan 1, 2022
- Skill level
- 2.00 star(s)
- Project Files
- Yes
- Product Price
- $998
This 10-week course teaches students how to create stylized, hand-painted 3D art for video games. Covering the entire process from concept to completion, students will engage in various smaller projects and develop a larger scene tailored to their career goals. The final week will feature an art test to simulate the application process for a job in stylized game development.
Students will use painting software such as Photoshop to create textures and apply them to 3D assets. While some assets will be provided, students are encouraged to develop their own.
Week #1: Introduction to Stylized Game Art and Painting a Cube
- Lecture: Overview of different types of stylized art from various studios and artists.
- Demo: Modeling, UV mapping, and painting a simple cube.
Week #2: 2.5D Plant Set
- Lecture: Exploration of fixed camera angles in games and 2.5D techniques.
- Demo: Creating a 2.5D plant asset.
Week #3: Sci-Fi Prop: Part 1
- Lecture: Emphasis on storytelling, readability, and clarity of purpose in design.
- Demo: Rough sketching, blockout modeling, and paintovers.
Week #4: Sci-Fi Prop: Part 2
- Lecture: Discussion on symmetry, instances, and using references effectively.
- Demo: Modeling and UV mapping in 3ds Max and 3D Coat, along with painting metal and emissive textures.
Week #5: Environment Scene: Part 1
- Lecture: Composition and color theory fundamentals.
- Demo: Concept sketching and painting for an environment scene.
Week #6: Environment Scene: Part 2
- Lecture: Understanding and utilizing tiling textures.
- Demo: Painting grass, dirt, and stone textures in Photoshop and 3D Coat, blending terrain effectively.
Week #7: Environment Scene: Part 3
- Lecture: Introduction to cards and alpha textures for plants.
- Demo: Painting plants, wood, and metal textures.
Week #8: Environment Scene: Part 4
- Lecture: Hierarchy in design and its impact on gameplay.
- Demo: Painting water and stone textures for a hero prop or small structure.
Week #9: Environment Scene: Part 5
- Lecture: Techniques for refining value, color, and composition.
- Demo: Painting cloth and leather textures, focusing on final polish.
Week #10: Art Tests and Online Presentation
- Lecture: Preparing for art tests and creating an online portfolio presentation.
- Demo: Matching the style of a specific game (e.g., Fallout’s Dieselpunk style).