Everything from 3ds Max Character Rigging and Skinning - 3ds Max 캐릭터 리깅과 스키닝의 모든 것 [Coloso, Dongseok Kim]
- Publisher
- Coloso
- Product Type
- Video Course
- Author
- Dongseok Kim
- Language
- Korean, English Subtitles
- Duration
- 26:14
- Release date
- Feb 1, 2022
- Skill level
- 2.00 star(s)
- Project Files
- Yes
- Product Price
- $125
Key Highlights:
- Top-notch Game Creators' Techniques: Benefit from the expertise of professionals responsible for character rigging in games like Ubisoft's Beyond Good and Evil 2 and Capcom's Monster Hunter. Learn practical skills that are widely applicable in the industry.
- Rigging Methods: Explore 12 different rigging methods for human body parts, including reverse joint, cartoon, and mechanical rigging. Gain a deep understanding of skinning skills through various example exercises to enhance the sense of reality in character animation.
- Practical Skills in 3ds Max: Master the rigging method using 3ds Max, a widely used platform in the industry. Acquire practical skills from a 22-year veteran Character Technical Director to grow as a competitive artist.
This course takes you from the basics to practical application through step-by-step examples:
- Rigging Basic Examples
- Rigging/Skinning Application Examples
- Final Rendershot
Class Features:
- Basic Concept of Character Rigging on Any Platform:
- Learn fundamental rigging concepts applicable across platforms like 3ds Max, Maya, Motionbuilder, Unity, and Unreal Engine.
- Acquire the skills to build high-quality rigging in various situations and grow as an artist.
- Efficiency Techniques: 'Bypass' and 'Bone Rigging' Expertise:
- Explore the efficiency of the 'bypass' technique and the expertise of 'bone rigging' in 3ds Max for human body parts, mechanics, and cartoon rigging.
- Learn how to use the bypass for increased efficiency, enabling quick and high-quality rigging.
- 22nd-Year Current Character Technical Director's Practical Techniques:
- Gain insights into practical techniques from a Character Technical Director with 22 years of experience.
- Learn rigging approaches to create natural animations with minimal manipulation, focusing on modularization and skinning reuse.
- Acquire comprehensive technical know-how for effective rigging practices.