Distribution Intro to Production Modeling [CGMA, Jon Krummel]

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Intro to Production Modeling [CGMA, Jon Krummel]

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Intro to Production Modeling [CGMA, Jon Krummel]

Publisher
CGMA
Product Type
Video Course
Product URL
https://www.vfx.cgmasteracademy.com/courses/2-intro-to-production-modeling
Author
Jon Krummel
Language
English, English Subtitles
Duration
00:00
Release date
Jul 1, 2024
Skill level
2.00 star(s)
Project Files
Yes
Product Price
$649
Intro to Production Modeling.jpeg

This 7-week course is designed to equip you with the expectations, techniques, and knowledge necessary to succeed as a 3D modeler in a professional production environment. You will learn how to become a fast, efficient, and effective 3D artist while adapting to the studio workflow. By the end of the course, you will create production-friendly models based on provided concept art and assemble them into a scene for your portfolio or demo reel.

Week #1: Aesthetics

  • Topics:
    • Interpreting concept and production art into 3D models.
    • Understanding how your models will be used in production.

Week #2: Topology

  • Topics:
    • Understanding triangles, quads, ngons, and other geometries.
    • Identifying and fixing “bad geometry.”
    • Learning edge flow for organic and hard surface modeling.
    • Exploring resolution topology.

Week #3: Thinking Outside the Box

  • Topics:
    • Developing efficient workflows.
    • Customizing the interface with hotkeys, shelf tools, and marking menus.

Week #4: Refining / UV Part I

  • Topics:
    • Refining your models.
    • Preparing for quality checks before UV mapping.
    • Introduction to UV workflow (Part 1).
Intro to Production Modeling-01.jpeg
Intro to Production Modeling-02.jpg

Week #5: UV Part II / Final Quality Check

  • Topics:
    • Continuation of UV workflow (Part 2).
    • Conducting final quality checks and cleaning.
    • Naming and grouping best practices.

Week #6: Presenting Your Work

  • Topics:
    • Meeting deadlines and managing production timelines.
    • Effectively presenting your work to supervisors and artistic directors.
    • Strategies for “selling” your models.
    • Introduction to Arnold/Substance Painter workflow using the Hedgehog Labs plugin and presenting models in Viewport 2.0.

Week #7: Final Submission

  • Activities:
    • Final critiques and quality assurance.
    • Submission of completed projects for review.
 
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