J Hill Character Class

theNoseGuy

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Mar 16, 2024
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J Hill Character Class for games

Publisher
J Hill
Product Type
Video Course
Product URL
https://www.characterclass.com/
Author
J Hill
Language
English
Duration
99:99
Release date
Feb 1, 2024
Skill level
3.00 star(s)
Project Files
Yes
Product Price
$395

Character Class - ESSENTIAL​

The Essential Tier is for artists who want the full Character Class experience—at their own pace.

Whether you’re just starting out or looking to level up your skills, this tier gives you:
✅ All On-Demand Lessons: Over 50 step-by-step videos covering the complete AAA character workflow—from sculpting and topology to texturing, look dev, and final presentation. Learn on your schedule, revisit lessons anytime.

✅ Complete Pipeline, Complete Project: You won’t just learn isolated skills—you’ll build a fully realized, production-ready character using the same techniques J has used in his 15+ years of industry work.

✅ Lifetime Access: No deadlines. No pressure. Just everything you need to keep improving—whether it takes you 8 weeks or 8 months.
The Essential Tier is for artists who are ready to stop piecing things together and start making real progress. One step at a time. One project at a time. At your own pace.



Class Schedule

Module 1​

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Tools & Techniques​

An overview of the basic tools and techniques you'll need to start making awesome characters
  • Software Overview
  • Modeling Techniques
  • Basemeshes

Module 2​

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Planning Your Project​

Preparation for the Project. The overview and general strategy to get the most out of your Project and what to look for and know before you begin.
  • Choosing a concept
  • References
  • Blocking out

Module 3​

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High Poly Modeling​

Creating the detailed detailed high poly models of the character and costume with Zbrush and Maya.
  • Sculpting Leather
  • Sculpting Cloth
  • Metal Armor

Module 4​

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The Head​

Deep dive into facial proportions and anatomy, guiding students in developing authentic faces in their 3D models. Proportions, utilizing references, and understanding age, gender, and ethnicity.
  • References
  • Proportions of the Face & Head
  • Sculpting the Head

Module 5​

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The Real-Time Model​

creating the low poly real-time model. model preparation, retopology, low poly modeling, and UV mapping.
  • Retopology
  • Quad Draw
  • UV Mapping

Module 6​

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Texturing​

Baking all the forms and details from the high poly source model and then adding textures and materials. Now the character starts to come to life. Basic texturing, materials, and ways to add story
  • Baking
  • Texturing the Costume
  • Texturing the Face

Module 7​

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Hair for Games​

Learn to create real-time hair with expert Hazel Brown .
  • Demos
  • Example Files
  • Unreal Engine Breakdown

Module 8​

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Rendering with Unreal Engine​

Assembling the character model and textures in Unreal Engine, creating materials, lighting, and rendering.
  • Exporting to Unreal
  • Materials in Unreal
  • The Eyes

Module 9​

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The Final Presentation​

Putting it all together and showcasing the character to maximise impact.
  • Posing
  • Rendering with Path tracing
  • Posting on ArtStation
 
Price per Participant
$20