Modeng Team Game Level Art in Unreal Engine Course [Artstation, 魔灯Modeng]
- Publisher
- Artstation
- Product Type
- Video Course
- Author
- 魔灯Modeng
- Language
- Chinese, English, English Subtitles
- Duration
- 99:00
- Release date
- Aug 5, 2023
- Skill level
- 5.00 star(s)
- Project Files
- No
- Product Price
- $320
The course is professionally dubbed in English by Modeng team member Tian Hang, and now features brand-new English subtitles for better learning support.
In addition, subtitles in 17 other languages have been added using Google Translate. While their quality may vary, they make the course accessible to a wider global audience.
Available languages: Arabic, Bengali, French, German, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, Portuguese, Russian, Spanish, Thai, Turkish, and Vietnamese.
About the Instructor
Tengfei brings over 10 years of professional experience from top studios such as NetEase and Tencent, where he worked as a concept artist and 3D environment artist, along with 2 years of experience as a lead artist.He combines deep industry insight with practical techniques, helping students master the real-world workflows of AAA game production.
Who This Course Is For
This course is designed for:- Game industry professionals looking to refine their environment art skills
- Game art students or passionate enthusiasts eager to level up
- 3D modelers seeking to transition into game level art
- Concept artists who want to use Unreal Engine for 3D-assisted design
- Game outsourcing professionals
- Artists from advertising, animation, or film production backgrounds
- Architectural or environmental designers aiming to enter the game industry
Course Overview
- Main Content: 25 chapters, 160 lessons, over 65 hours of detailed training
- Bonus Content: 20 recorded livestream sessions, 26 additional hours of insight and Q&A
What You’ll Learn
- Understand 3D Level Art roles and the Chinese game industry landscape
- Master the environment art workflow used by professional game studios
- Study two complete case studies:
- Valley Town (Open-World Map)
- Venice Impression (FPS Map)
- Learn to collect reference materials and create your own level design map
- Explore design methods for levels both with and without predefined concepts
- Grasp aesthetic principles and visual storytelling in level design
- Build a complete level from scratch efficiently using ready-made asset packs
- Learn essential scene optimization techniques for smooth game performance
Software Used
- Unreal Engine 5
- A DCC tool of your choice: 3ds Max, Maya, or Blender
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