Delivered The 50-Chapter Guide to Developing Game Backgrounds for Concept Artists - 게임 배경 컨셉 아티스트를 위한 핵심 공략서 [Coloso, Redhong]

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The 50-Chapter Guide to Developing Game Backgrounds for Concept Artists - 게임 배경 컨셉 아티스트를 위한 핵심 공략서 [Coloso, Redhong]

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The 50-Chapter Guide to Developing Game Backgrounds for Concept Artists - 게임 배경 컨셉 아티스트를 위한 핵심 공략서 [Coloso, Redhong]

Publisher
Coloso
Product Type
Video Course
Product URL
https://coloso.co.kr/products/conceptartist-redhong
Author
Redhong
Language
Korean, English Subtitles, Official Korean Subtitles
Duration
51:25
Release date
Dec 22, 2022
Skill level
2.00 star(s)
Project Files
Yes
Product Price
$261


Game Background Concept Art Practical Course Finale! Redhong Anhongil's Comprehensive 50-Class Series

I want to learn the basics of the concept art workflow and portfolio preparation in detail. But where and how should I start?

In this class, you'll learn the step-by-step practical process of concept art from a very basic understanding to game background creation.

You'll gain in-depth knowledge of the entire production process through 50 rich curriculum lessons on efficient Photoshop and Blender usage, as well as design problem-solving techniques.

Meet Ahn Hongil's expertise, who has contributed to projects such as the movie "Win Ho," drama "Penthouse," Netflix's "Love and Death: Robot," Kumiho edition, Crafton's "Battleground New State Mobile," and many more.

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Ahn Hong-il, a top concept artist with a career spanning about 20 years, will guide you through hands-on practice according to game genres and styles.

What if you could get a taste of the lecture's ending?Delve into deep, historical background concept art that expands your work spectrum. Pay attention to the lecture right now!

This class doesn't just cover topics; it provides practical, near-future concept art results tailored to various game genre-specific features such as Medieval, SF, etc. Experience real-world work as you create it.

Through this process, students discover a style that suits them and understand what is needed to develop their careers in the future.

From basic theory to various background concept art practices, strive to complete the end result.

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Part 01: The Essence and Basics of Concept Art

  • Understanding design and related theories
  • How to study and observe to build your skills
  • Understanding the industry and preparing your portfolio

Part 02: Concept Art Design Process and Techniques

  • Utilizing Blender and Photoshop
  • Matte Painting
  • Lighting and Rendering
  • Collection of materials and production of planning documents
  • Guide Sheet Making
  • Scene operations such as fields, user views, and bird views
  • Place and time zone representation
  • Object creation and screen configuration
  • Utilizing materials such as people and animals

Part 03: Hands-on Work by Game Genre

  • Casual Open World
  • Real-life style Medieval
  • Due Diligence Near Future Dystopia
  • Due Diligence SF
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Learn the essence of game background concept art from the best in the industry. Ahn Hong-il, Korea's top concept artist, shares his design philosophy and practical technical know-how accumulated over 20 years. Follow a systematic roadmap to plan your future studies!

We provide an all-in-one curriculum from understanding design to tool techniques. We don't just cover basic tools that you can learn anywhere. Learn the most important observations in background concept art, how the artist applies them to the design, and acquire essential skills naturally throughout the process.

Enjoy the benefits that you can't easily find elsewhere! A total of 50 rich lecture materials, including Blender Practice Files.

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