Animation and Game Principles-G0 [iAnimate, Brent George]
- Publisher
- iAnimate
- Product Type
- Video Course
- Product URL
- https://ianimate.net/game-animation-introduction
- Author
- Brent George
- Language
- English, Eng subs
- Duration
- 00:00
- Release date
- Aug 1, 2020
- Skill level
- 2.00 star(s)
- Project Files
- Not Provided
- Product Price
- $1698
Animation and Game Principles workshop serves as an entry-level class, providing an introduction to character animation for video games using Maya. Basic knowledge of animation in Maya is required, and fundamental insights into game development will be integrated throughout the workshop to prepare you for our main program.
11-week workshop includes:
- Live & Recorded Classes
- Additional Lectures by Jason Ryan, CineSite Animation Director
- Featured Rigs
Why an introduction workshop?
Our comprehensive four-workshop program is intentionally challenging. We aim to immerse you in technical knowledge and diligently hone your artistic skills through numerous assignments. At iAnimate Games, students benefit significantly from this approach as we consistently push them beyond their perceived limits, facilitating faster progress than anticipated. This approach also readies you for the realities of the industry. However, there's a fine line between being challenged and being overwhelmed. Hence, we've developed a new introduction workshop tailored for less-experienced animators, equipping them with all the essential tools and knowledge necessary to excel upon enrolling in the main program.Week-by-Week Topics
- Week 1 - Introduction to Animation and Games
- Week 2 - Graph Editor, Constraints, and Baking
- Week 3 - Animation Theory
- Week 4 - Techniques for Animation and Games
- Week 5 - Character Animation
- Week 6 - Reference
- Week 7 - Animation Planning and In-Game Processes
- Week 8 - Blocking and Starting
- Week 9 - Spine Pass
- Week 10 - Advanced Constraining with Animation and Engine
- Week 11 - Camera Setup, Basic Lighting, and Rendering
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