Delivered Stylized Character Arts For Games [CGMA, Weston Reid - 2022]

If the content delivered already

Stylized Character Arts For Games [CGMA, Weston Reid - 2022]

reaglew

New member
Forumite
Group Member
GB Participant
Dec 13, 2023
24
17
3
Credits
$2.89
GBG Credits
Ğ0

Stylized Character Arts For Games [CGMA, Weston Reid - 2022]

Publisher
CGMA
Product Type
Video Course
Product URL
https://www.gameart.cgmasteracademy.com/courses/stylized-character-arts-for-games
Author
Weston Reid
Language
English, English subtitles
Duration
17:01
Release date
Dec 1, 2022
Skill level
3.00 star(s)
Project Files
Yes
Product Price
$749
Screenshot_1111.png


In this course, students will learn how to model and texture a stylized, hand-painted model from Weston Reid, a Lead Character Artist at Moonshot Games. Over 8 weeks, students will learn the principles and workflows to model and texture a bust using ZBrush, Substance Painter, 3DCoat, Photoshop, and Marmoset Toolbag. Topics covered include dynamic subdivision, ZModeler, Substance Painter grayscale generation, 3DCoat and Photoshop painting, and rendering/presentation in Toolbag. Students will learn about shape and silhouette, value range, and color theory among other principles. The course will also cover how to use a combination of ZModeler/dynamic subdivision with DynaMesh/ZRemesh workflows to make a clean stylized model. Students will learn how to interpret stylized concepts into 3D and how to improve problem areas in 3D; how to utilize bake maps to expedite the texturing process; and how to hand-paint texture and the concepts of value, gradients, color theory, and light. Finished work will be a stylized bust from concept in both ZBrush and as a low-poly game art model using a flat unlit texture.

Please note, this course is not suited for beginner to intermediate students.


Week #1 Introduction/Course Overview/ZBrush Blockout:
  • Review Course Syllabus
  • Discuss workflow overview using ZBrush, Substance Painter, 3DCoat, Photoshop
  • Review production requirements (naming conventions, file size, format, etc.)
  • Principles of good stylized modeling (silhouette, exaggeration)
  • Blockout modeling using ZModeler, dynamic subdivision, crease edge, DynaMesh

Week #2 ZBrush Secondary Pass/Polish:
  • Cleanup shapes from blockout pass
  • Secondary shapes using ZModeler and dynamic subdivision; crease edge for clean shapes
  • Secondary shapes using DynaMesh/ZRemesh
  • Detail work and exporting to Toolbag

Week #3 Lowpoly Retopologize and UV Creation/Baking:
  • Export highpoly model for retopologization
  • Principles of good topology
  • UV generation and proper usage of 0-1 UV space
  • Separate UV and materials for special material types (transparency, etc.)
  • Using Toolbag for baking and fixing bake errors

Week #4 Handpainting Basics and Theory:
  • Overview of prop models and the material types they represent
  • Material type descriptions and properties
  • Grayscale value range layer stack and 3DCoat texturing
  • Gradient application in Substance Painter and finalizing in 3DCoat, Photoshop
  • Material and texture application in Toolbag

Week #5 Grayscale Texture Pass 1:
  • Overview of Substance Painter grayscale stack
  • Texture export for 3DCoat
  • Texturing workflow and philosophy
  • Light/shadow and value ranges
  • Material types and reflection

Week #6 Grayscale Texture Pass 2:
  • Continued refinement of grayscale
  • Texture export and reimport to Substance Painter
  • Levels adjustment and correction
  • Applying color gradients to grayscale in Painter
  • Exporting color diffuse back to 3DCoat

Week #7 Color Texture Pass:
  • Color pass texturing in 3DCoat, Photoshop
  • Shape and value cleanup
  • Special material types texturing

Week #8 Final Polish and Posing for Render:
  • Final model and texture
  • Model and texture polish and tweaks
  • Camera setup in Toolbag
  • Color correction and rendering presentation
  • Turntables and model viewer scene
 
Last edited by a moderator:
when this course gonna get distribute???

The course is still in "payment" stage. As soon as new participants will pay their contribution and the total amount will be reached, the course will be bought, recorded, subtitled (if needed), and finally distributed among the participants. After the distribution, the course will be available to new members if they pay the contribution for it.

For more details, you can read A Detailed Guide on How GB Works for Participants
 
The course is still in "payment" stage. As soon as new participants will pay their contribution and the total amount will be reached, the course will be bought, recorded, subtitled (if needed), and finally distributed among the participants.
Oh, according to to Strawberry, upload was already queued.
They also said they're uploading the course shortly without need to wait for all required participants to join.

That's why i am asking :D
 
  • Like
Reactions: reaglew