It will cover different aspect of 3d character creation
We’ve prepared a complex and complete character for you, and we are about to work on an exciting project together. We start with a simple base mesh to blocking out our model and learn that how we can make the first pieces and forms for our model.It’s an important step since it will affect the overall and final look of the model. After that, we will show you the methods to turn the blocking out to a high poly model in ZBrush as fast as we can with a comparable quality! We try to find our mistakes and how to fix them. Then we will work on the head we will learn that how we can add efficient details which lead us to a good result.
Software
Zbrush 2019/2020 or higher, Maya 2019, 3Dcoat, substance Painter 2019 or higher, UE4, photoshop, Fibershop
Lessons and Content
70 hours video content in real time
Prerequisites
Students / Artists want to learn 3D character creation in a complete package and push their art to the next level
Project File
Alphas, Brushes, textures
Weekly Plan
Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character. We will begin by learning how to read a concept! We will tell you a few tips that help you to analyze them and understanding them better to turn them into 3D.
Week 1: How to read a concept / Blocking out
Learn how to read a concept / Tips to analyze concept / Better understanding them for better to turn them into 3D / Affect the overall and final look of the model.
Week 2: Highpoly modelling method / Highpoly hand
Blocking out to a high poly model in ZBrush / Find our mistakes and how to fix them / Highpoly hand.
Week 3: Highpoly modelling body / Adding detail
Body Highpoly modeling / adding details / work on Hardsurface and fabric and more in Zbrush.
Week 4: Highpoly modelling body / Adding small objects / Head highpoly model
Refining the body modeling / Adding more detials / Starting working on the face / How to add efficient details on the head.
Week 5: Introduction to 3dcoat retopoolgy / Retopology Body
Making optimized retopo with 3D coat / suitable for animation.
Week 6: Finishing retopo body / Working on hand
Making optimized retopo with 3D coat / body retopology / hand retopology / suitable for animation.
Week 7: Retopo props / Cleaning and finishing the final low mesh
Prop retopology / Clearning low mesh.
Week 8: UV mapping / Baking maps
Learning the principles of unwrapping for game / Approaches for an optimized model for next-gen game engines and also for animating / Substance painter baking.
Week 9: Texturing substance painter
Substance painter / Different types of material.
Week 10: Texturing new fabric / Head and eyes Texturing, Material set up
Covering the approach to make materials for Fabric, Plastic, cloth and more.
Week 11: Hair texturing / Modelling
Hair Texture for Games / Hair modelling / Short hairstyle / Tips of making hairs.
Week 12: Finishing the Hair / Cleaning the project / Presentation
Set up the materials in UE4 for head, hair and eyes / Clothing for the character / Look development / Look at different types of lighting techniques / Post processing in Photoshop / final presentation.