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Creature Design Class [Gumroad, Raphael Grazetti]

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Creature Design Class [Gumroad, Raphael Grazetti]

Publisher
Gumroad
Product Type
Video Course
Product URL
https://grassettiart.gumroad.com/l/Khcjd
Author
Rafael Grassetti
Language
English
Duration
05:34
Release date
Mar 1, 2020
Skill level
2.00 star(s)
Project Files
Not Provided
Product Price
$120

Creature Design Class [Gumroad, Raphael Grazetti].jpg


Course Description

Creature Design Class with Raf Grassetti is a 4+ hour course that demonstrates the full process of creating a creature character in ZBrush. Recorded over two days of live demonstration and edited for easy viewing, the workshop covers the entire pipeline — from reference gathering and 3D blockout to refinement, texturing, rendering in ZBrush, and final compositing in Photoshop. Every step is timestamped so you can jump around without missing anything. Raf also answers over 60 questions from the audience, covering the games, film, and collectibles industries, along with portfolio tips and advice for breaking into the industry.

What You'll Learn

  • Full creature pipeline from reference gathering to final composite
  • How to find, use, and think about reference images
  • Blocking out and refining a 3D character in ZBrush
  • Sculpting techniques to speed up your workflow
  • Texturing and rendering inside ZBrush
  • Post-processing and compositing in Photoshop
  • Industry and portfolio insights from a senior artist

Course Curriculum

Module 1 - Reference & Blockout

How to find and use reference images, what goes through Raf's mind when starting a project, and blocking out the character in ZBrush from scratch.

Module 2 - Sculpt & Refine

Refining the design and cleaning up the model. Sculpting techniques, workflow speed-ups, and things to study to get better at sculpting.

Module 3 - Textures & Render

Applying textures inside ZBrush and setting up renders to get a polished output from the sculpting software.

Module 4 - Post-Production

Composing and finalizing the piece in Photoshop. Raf walks through his compositing techniques to polish the render into a finished portfolio-ready piece.

Requirements

No skill level is strictly required to enter, but basic familiarity with the ZBrush interface and navigation is recommended, as this is not an introduction to the software but a deep dive into a professional workflow.

Recommended materials:
  • ZBrush (basic navigation skills recommended)
  • Photoshop (for final compositing)
  • Reference images for creature design

Who This Course Is For

This course is for anyone who wants to see a senior professional's complete creature design pipeline from start to finish.
It is especially useful for:
  • Aspiring character artists who want to see a complete pipeline from a senior professional
  • ZBrush users with basic navigation skills looking to improve their creature sculpting workflow
  • Artists interested in the intersection of 3D sculpting and 2D post-processing for portfolio work
  • Anyone looking to strengthen their portfolio with industry-ready techniques

About the Instructor

The course is taught by Raf Grassetti, a veteran character artist known for his work on major game and film properties. He has taught workshops worldwide and brings a straightforward, no-nonsense approach to digital sculpting. His online store features a range of tutorials focused on ZBrush character creation, portfolio development, and industry best practices.

Course Format

4+ hours of video recorded over two days of live demonstration, edited for convenient viewing. Includes timestamped notes for both days, allowing you to skip to any section without missing content. Raf answers over 60 audience questions covering the games, film, and collectibles industries, sharing personal experience on building a portfolio and breaking into the industry.

Final Result

By the end of this course, you will have seen the complete process of creating a creature character in ZBrush — from reference gathering and blockout to final render and Photoshop composite. You will gain practical, repeatable workflow techniques, an understanding of industry best practices, and a clear roadmap for producing your own portfolio-ready creature designs.
 
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