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High-Quality Shading & Lighting with Redshift [Coloso, Yeseong Kim]

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High-Quality Shading & Lighting with Redshift [Coloso, Yeseong Kim]

Publisher
Coloso
Product Type
Video Course
Product URL
https://coloso.global/en/products/motiongraphic_kimyeseong_us
Author
Yeseong Kim
Language
English GBC Dub v.2, Korean, English Subtitles
Duration
14:10
Release date
Feb 1, 2022
Skill level
2.00 star(s)
Project Files
Yes
Product Price
$180
High-Quality Shading & Lighting with Redshift [Coloso, Yeseong Kim].jpg

Create Professional Motion-Design Images with Cinema 4D and Redshift​

Learn how to elevate ordinary 3D scenes through professional look development, advanced materials, cinematic lighting, rendering optimization, and post-production.

Designed for intermediate artists who already understand the general 3D workflow but feel dissatisfied with the quality of their finished work, this course helps you identify what is missing and refine every stage of your rendering process.

Through three complete projects and 15 different shots, 3D Artist Yeseong Kim demonstrates the practical Redshift techniques he uses for professional motion-design productions.

About the Instructor​

Yeseong Kim​

3D Artist at Tendril Studio
Hello, I’m Yeseong Kim, a self-taught 3D artist currently working at Tendril Studio, one of the leading studios in the motion-design industry.
During my time at Tendril, I have worked on projects for global brands such as Microsoft, Adobe, and ESPN. My responsibilities have included design, look development, and lighting.
I created this course for artists who understand the general workflow but struggle to achieve professional-quality results or determine which skills they need to improve.
Because I learned Redshift independently, I understand how frustrating it can be when you cannot find clear answers. In this course, I share the practical techniques, production methods, and problem-solving strategies I developed through personal study and professional experience.


Three Projects with 15 Different Shots​

Exercise 1: Sandbox​

Build a material sandbox and learn the essential Redshift shaders, nodes, lighting tools, and look-development techniques used throughout the course.

Exercise 2: Puzzle​

Create a wide range of tactile, imperfect, soft, transparent, and iridescent materials while exploring advanced node combinations and procedural workflows.

Exercise 3: Light and Shadow​

Build a complete environment and produce several visually distinct shots using different lighting moods, rendering techniques, and post-production methods.


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Class Highlights​

An Intermediate Redshift Course for Better Results​

Move beyond basic Redshift functions and learn how professional look development combines materials, shaders, composition, and lighting.
The course covers everything from advanced node setups and rendering optimization to final image production.

Transform Your Images with Lighting​

Have you ever completed a project only to feel that the final image looked flat or unfinished?
Learn how to use lighting, shadows, atmosphere, and composition to add depth, direct the viewer’s attention, and create stronger portfolio pieces.

Professional Production and Career Techniques​

Discover practical methods used in major motion-design studios, including:
  • Building a visual reference library
  • Studying 3D graphics efficiently
  • Creating reusable design resources
  • Organizing complex Cinema 4D scenes
  • Developing materials systematically
  • Establishing the right look for each project
  • Preparing scenes for efficient rendering

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Curriculum​

Section 01 — Introduction​

01. Course Orientation​

  • Meet the instructor
  • Review selected professional work and the studio production process
  • Understand the course objectives and final projects
  • Review the required software, tools, and resources
  • Learn why Redshift is used for professional motion design

Section 02 — Essential Foundations​

02. Building Your Visual Library​

  • Create an organized visual-reference library
  • Collect useful references for materials, lighting, and composition
  • Apply your visual library during ideation and look development

03. Cinema 4D Workflow​

  • Review the Cinema 4D interface
  • Organize scene files clearly and efficiently
  • Create a convenient workspace for look development
  • Prepare complex scenes for professional production

04. Introduction to Redshift​

  • Install and configure Redshift
  • Understand the basic Redshift interface
  • Customize the workspace and layout
  • Add basic cameras and lighting

05. Color Management: sRGB and ACES​

  • Understand the purpose of ACES color management
  • Learn why ACES is used in professional workflows
  • Review the essential settings and considerations
  • Compare ACES and traditional sRGB workflows

Section 03 — Exercise 1: Sandbox​

06. Basic Scene Setup​

  • Explore the Sandbox project files
  • Configure the main project settings
  • Prepare the scene for material and lighting experiments

07. Essential Redshift Shaders and Nodes I​

  • Understand diffuse, refraction, normal, and bump properties
  • Create basic plastic, wall, and metal materials
  • Build a strong foundation for Redshift material creation

08. Essential Redshift Shaders and Nodes II​

  • Work with sheen, refraction, and emission
  • Create fabric, lightbulb, and glass materials
  • Understand how shader properties affect different surfaces

09. Essential Redshift Shaders and Nodes III​

  • Explore advanced shader features
  • Work with multiple subsurface scattering and coating
  • Create marble, rubber, and soft materials

10. Scene Layout and Lighting​

  • Refine the scene composition
  • Work with HDRI lighting
  • Use basic Redshift light objects
  • Create intentional shadows with scene geometry
  • Balance materials and lighting during look development

Section 04 — Exercise 2: Puzzle​

11. Ideation, References, and Modeling​

  • Develop the concept for the Puzzle project
  • Gather useful visual references
  • Plan the project’s materials and composition
  • Follow the main modeling process

12. Creating Tactile Materials​

  • Build rock, plastic, and wood materials
  • Add tactile surface qualities
  • Blend materials using curvature and ambient occlusion data

13. Creating Imperfect Surfaces​

  • Create realistic car paint and metal plates
  • Explore an alternative normal and bump workflow
  • Use anisotropy to create directional highlights
  • Add scratches, wear, and imperfections with texture maps

14. Creating Soft Materials​

  • Build jelly, chocolate, and wax materials
  • Add visual depth without additional modeling
  • Combine multiple subsurface scattering with material blending

15. Creating Transparent Materials​

  • Create realistic glass and ice
  • Explore advanced single-scattering techniques
  • Add dispersion and fine surface details
  • Control transparency without losing readability

16. Creating Special Materials​

  • Produce colorful glossy surfaces
  • Create iridescence with thin-film effects
  • Explore three different node-based approaches for extending Redshift’s default materials

17. Useful Advanced Nodes​

  • Add logos and graphic details with camera projection
  • Create masks from object data using State nodes
  • Build more efficient workflows with User Data nodes
  • Reuse material setups across multiple objects

18. Basic Volume Techniques​

  • Connect Cinema 4D’s Volume Builder with Redshift volume shaders
  • Add fog and atmospheric depth
  • Control density and visibility inside the scene

19. Lighting the Puzzle Project​

  • Review the lighting setup used in the completed exercise
  • Understand how light interacts with different materials
  • Learn important precautions when working with volumetric effects

Section 05 — Exercise 3: Light and Shadow​

20. Ideation and Reference Gathering​

  • Develop the concept for the final project
  • Collect references for environments, lighting, and atmosphere
  • Plan multiple shots with different visual moods

21. Environment Modeling and 3D Scanning​

  • Work with Quixel scanned assets
  • Build and arrange an environment
  • Combine scanned elements with custom modeling
  • Establish a strong composition for lighting

22. Creating Hair Materials​

  • Connect Cinema 4D hair with Redshift shaders
  • Understand the Cinema 4D hair system
  • Control color, reflections, and strand appearance

23. Creating Bubble Materials​

  • Build a bubble shader without external textures
  • Control reflection, transparency, and thin-film color
  • Create convincing procedural surface variation

24. First Lighting Setup​

  • Create a studio-style image with atmospheric depth
  • Use basic Redshift lights
  • Add volume lighting
  • Illuminate objects and materials effectively
  • Apply practical lighting techniques for stronger readability

25. Second Lighting Setup​

  • Create a dark and mesmerizing environment
  • Expand the first lighting setup with advanced techniques
  • Use GOBO lighting patterns
  • Add fog effects and environmental backgrounds
  • Control atmosphere without losing the main subject

26. Third Lighting Setup​

  • Light a bright environment while maintaining visual focus
  • Balance exposure, contrast, and material readability
  • Animate transitions between different lighting conditions

27. Rendering and Optimization​

  • Optimize the final scene for efficient rendering
  • Configure AOV passes
  • Add motion blur
  • Create a bokeh effect
  • Balance image quality and rendering performance

28. Rendering the Final Product​

  • Prepare the complete scene for final output
  • Review common final-render issues
  • Use the Cinema 4D Render Queue
  • Organize and export the finished shots

29. Post-Production in After Effects​

  • Work with ACES-rendered images in After Effects
  • Perform color correction
  • Add glow and other simple visual effects
  • Refine the final image while preserving its dynamic range

Section 06 — Final Guidance​

30. How to Study 3D Rendering Effectively​

  • Learn from the instructor’s previous projects and studies
  • Develop a structured approach to independent learning
  • Combine analog observation with digital resources
  • Build stronger material, lighting, and rendering skills over time
  • Identify weaknesses and create a practical plan for improvement

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